
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 17 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
Failed businesses no longer just cease to exist--they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets--so that your boss can afford a new car, or something.
Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire!
In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
And you thought your boss was a monster. At the bottom of the dungeons lurk the founders of the cursed startups, getting rich off of investments while their employees fight amongst themselves. Defeat them and return to the surface with their enchanted relics to empower the company you work for.
As you explore, you’ll encounter powerful Skills that change the way you play. Learn them at the Cafe and they’ll show up in future runs. Use a Skill often enough, and you’ll get it “endorsed” and available to start your expeditions with. Combine multiple Skills for crazy synergies, and you’ll be cleaning house in no time.
Complete Tasks for your co-workers to gain Clout with them and unlock their unique bonuses. Learn more about Neo-Cascadia, the origins of Fizzle, and how the drone shipping empire known as Cubicle came to dominate the city. Can you save your company and yourself from going under for good?
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 90% | — | $1.3M |
| $19.99 | 477ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Going Under is a short but memorable indie gem. You play as an unpaid intern exploring monster-filled underground offices, using office junk as weapons. It’s absurd, creative, and surprisingly satisfying. The roguelite combat is flexible and fair. Almost anything can become a weapon, but items break easily, forcing you to constantly adapt on the fly. The dungeons are themed around parodies of dating apps, crypto startups, and the gig economy, all presented in a bright and colorful art style that contrasts perfectly with the game’s dark humor. If you enjoy Hades, this is an easy recommendation. Just be prepared to laugh and cringe at how accurately it mocks modern work culture. Rating: 7/10 (I would’ve rated it higher if the game hadn’t crashed on my PC 4 times, forcing me to redo entire runs each time.)
Banger for every Buck!!! Nice concept based on overworked employees during the lockdown period, completely related. Must buy game on sale
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible, addicting, creative, fun, silly game. I love the ridiculous startup corporate jargon and millennial startup art style. Highly recommended if you like some grindy fun. I wish a game like this was more appreciated and popular so it would receive more updates all this time later. But ultimately I'm just grateful I ever found out about it.
Low key one of my fave games. Fun fighting beat-em-up style action, cute bite sized story and nice art. It´s both frustrating and relaxing at the same time (bit of a souls-like energy), but when you get into it time flies. Nice pickup at reasonable price during sales. Only complaint is the unfixed bugs you encounter during overtimes (6-7 mostly). It´s been years since the game was patched so there is little chance it gets fixed. If not for that I would give the game 9/10, but with the ruined ending for devoted players I can do no better than 8/10.
https://sesl0ver.dev/patches/going-under 한국어 패치 배포합니다.
This is a shockingly underrated roguelite which, if made now, would totally reference prediction markets.
A good little roguelike and little is unfortunately a bit abundant in this regard. The characters and story are quite nice as well as the whole game just dunking on tech startups makes the whole thing very charming. The art style is very cute and gets a lot out of what inspired it being the drab lifeless corporate art style which actually has become less prevelant in recent years, which I'm still uncertain whether or not dates it. Combat can be quite fun with it getting frantic when you break all the weapons in your hands, quite a fun use of durable weapons but sadly conflicts with my brains neurochemistry that dictates I must save the good item/potion for a time that never comes quite badly despite the fact I think a lot of the game is meant to prevent that I find myself dying/taking hits instead of using what is at my disposal. The roguelike elements are pretty damn good too with you getting unique skill when can lead to some weirdly builds such as just do the limp bizkit and roll at your enemy or just throw junk at them. Sadly the map layouts don't deliver on this stellar format presented, the layout of a dungeon quickly becomes familiar as for the most part all of them will play the same with little deviation and once you complete three you will then have to replay those same three again. Not to mention quests that will have you going back into these dungeons. Unfortunately once you reach this point of a rather repetitive loop you will find the games charm might be all that's keeping you as opposed to the gameplay which starts getting rather samey along this point. Do all the dungeons a second time, fight the final dungeon with a rather hard final boss, close out the game with a short and sweet ending and roses. It's still good despite my complaints but I see why the game has a rather low completion ratem not to mention the fact the game has a rather harsh difficulty curve. All in all good just a touch repetitive.
“In the midst of winter, I found there was, within me, an invincible summer.” — Albert Camus This game was very difficult to 100%. The achievements are straightforward, but oh my, are they grindy. There are quite a few that you will get just by playing the game normally, but the Rolodex achievement and Imposter Mode take run after run after run until you just cannot run anymore. I am a slave to my own achievement hunting, so I endured and finished it in around 40 hours. However, I must make one thing clear: I thought you had to get every skill for the Rolodex achievement, and I probably spent about 5 extra hours doing that before finding out you do not have to. That being said, the game itself was really fun to play and had a super original and interesting story. It was enjoyable getting to know all of the characters and seeing how they interact with each other, along with the kick-ass protagonist. The game is filled with little details that keep your attention, such as business cards with funny descriptions for each person, random dialogue scenes, and small jokes scattered throughout. It was also very difficult. Maybe that is user error, but I struggled like a mf trying to beat some of the bosses and specific dungeons — cough cough Styx cough. That might actually be a good thing, though, because the difficulty made finally beating them feel satisfying. There are also tons of different playstyles you can try depending on the skills you end up with and the mentor you choose. There is a lot going on in this game, but most of it works together to keep your attention locked in. My largest complaint is solely the Rolodex achievement. It is one thing to have to collect that many business cards when you only run into one to three cards per dungeon run, but the cards themselves were so janky to actually land on the person you were aiming for. There were countless times where I was locked onto the person, attacked or threw the card, and it just completely missed. This was especially annoying with rarer characters, because you could finally get to the point where you see them and then lose the chance because the card just did not cooperate. I would recommend working on the Rolodex throughout the story instead of saving it all for the end, then cleaning up whatever you missed afterward. Overall, I would recommend Going Under to anyone looking for a funny, original, and (perhaps for people of my skill level) challenging roguelite. Especially for its price, there is a lot here to enjoy — just be prepared for the 100% grind to test even the most corporate girl bosses.
To naprawdę dobre, kurczę! Zostawiam recenzję na Steamie, bo to pomaga algorytmowi i więcej osób powinno zagrać w tę grę. Właśnie skończyłem Going Under (czyli widziałem napisy końcowe, wciąż mam tryb do sprawdzenia) i chyba pokuszę się o stwierdzenie, że podobało mi się bardziej niż Hades. Hmm. Kilka rzeczy, które w nim uwielbiam: Temat nie jest tylko opakowaniem; przenika praktycznie każdy aspekt gry, od jej struktury i koncepcji, po wrogów, broń i umiejętności (nawet aktualizacja „Praca z domu” to genialne połączenie naszej obecnej sytuacji z życia wziętej, scenariusza z gry i samego nowego trybu). Scenariusz jest bardzo błyskotliwy i dowcipny, niczym Aggro Crab, w którym atakuje kapitalizm, przemysł technologiczny, konsumpcjonizm, kulturę korporacyjną, automatyzację, wyzysk i wiele innych powiązanych tematów, a wszystko to z polotem, kreatywnością, humorem i sercem. To, jak to wszystko równoważy, jest imponujące. Myślałem, że kalambury i gry słowne Atomicrops są dobre, ale Going Under to istne szaleństwo. Rozgrywka nie jest tak bezpośrednia ani wciągająca jak w Hadesie, ale to nic, bo, kurczę, Hades był niebezpieczny. Walka jest luźna i ma więcej wspólnego z celowaniem L/Z z Zeldy i chaosem niszczącym pomieszczenia w Power Stone. Broń często się psuje, więc ciągle trzeba improwizować i chwytać, co się da, rzucając przedmiotami po drodze. To może być absolutna masakra, ale w najlepszym tego słowa znaczeniu. Dla mnie najważniejsza jest struktura i długość Going Under. Każdy upadły startup technologiczny to osobne, tematyczne lochy z unikalnymi wrogami, bronią i bossami, a ukończenie każdego z nich zajmuje około 30 minut. Wraz z osiąganiem kolejnych kamieni milowych, historia rozwija się i nabiera tempa, do puli dodawane są nowe umiejętności, lochy i bossowie się zmieniają, a jednocześnie trzeba żonglować i wykonywać różne cele mentorów. Wszystkie te warstwy sprawiają, że gra jest interesująca, a wielki finał/pojedynek to wisienka na torcie – jest po prostu świetna! Zajęło mi około 25 godzin, żeby przejść Hadesa po raz pierwszy i kolejne 25, żeby przejrzeć napisy końcowe. Skłamałbym, gdybym powiedział, że gra utrzymała tempo przez cały ten czas. Twoja ostatnia rozgrywka nie różni się znacząco od pierwszej. Hades był jedną z moich gier roku, ale szczerze mówiąc, cieszę się, że w końcu ją ukończyłem. Przejście napisów końcowych w Going Under zajęło mi 25 godzin (Twoje wrażenia mogą być inne) i bawiłem się świetnie od początku do końca. Gra jest różnorodna i pełna niespodzianek, więc się nie wypaliłem. Właściwie to chciałem więcej, co jest najlepszym uczuciem na zakończenie gry. Jest też „Tryb Oszustów”, który jest swego rodzaju rękawicą, więc chętnie go wypróbuję. „Oszust” jak „syndrom oszusta”, a dostęp do niego uzyskujesz poprzez lustro w swoim maleńkim firmowym mieszkanku. To bardzo mądra gra. Prezentacja również jest bez zarzutu, doskonale podważając popularną estetykę „Korporacyjnego Memphis”. Jest masywny, jasny i odważny, a grafika pięknie wyskakuje i przechodzi. Ścieżka dźwiękowa również jest fantastyczna. Edycja: istnieje obszerne demo, które warto sprawdzić, jeśli nie masz pewności. Dobra gra + Programista, który nie chce współpracować z NFT Hades, ale sceneria to miejsce pracy, a nie piekło… + Świetne puentowanie współczesnego gig Economy, na wiele zastosowań, zapewnienie grafiki poprzez rozmowy ze współpracownikami, upgrade, sposób wynagradzania itd.. Jest trochę straszne, trochę śmieszne i trochę smutno. - Zawsze ten sam boss na danym biomie. bo odpowiada na ideę tego biomu. Cała gra jest podporządkowana głównej idei. Tylko 1 szef/poziom :-( - wszelkie zmiany w zachowaniuch szeregowych pracow... potworów. Odpowiadają danemu biomowi, ale się nie zmieniają (w każdym razie do tego momentu nie różni się) + Postęp w grze późniejszej w relacji ze współpracownikami. Mamy do kolejnych kolejnych dialogów. Jeśli nie udało Ci się pokonać bossa, to postęp w relacjach (dialogowych) został zahamowany. - Nie można przewidzieć na przebieg dialogów. + Taktyka pokonywania zmian w zależności od biologii i zdolności. + Można niszczyć obiekty w grze i przesuwać je, a następnie przejść dołem (np. biurka) w zakresie możliwości taktycznych + biomy dostępne dla nich wydarzenia, które decydują, że wydarzą się losowo (nie wiem, co za to odpowiada) - lub + bossowie podlegają odstają od trudności przechodzenia samego biomu. Bossowie są rasistami. W czasie gry nadzorowanym tylko bossa w 1 biomie. +wykonywanie 1 runu nie jest długie (mniej niż 1h), ale poziom bossa może być wielokrotny. ... czekaj, czy to nie to samo!? Plusy: Ciekawe historie z ciekawymi zwrotami akcji Różnorodne potwory do pokonania Dużo humoru w niecodziennych sytuacjach Szeroko dostępny system rozwoju postaci Minusy: Grafika może być bardziej dopracowana Istnieje trudność wyboru celu następnego zadania Brak możliwości wyboru dialogów Going Under to świetna gra RPG z fikcyjną fabułą i poczuciem sensu. C
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