
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse jogo é excelente, muito bem feito e a desenvolvedora lança sempre ótimas atualizações, única coisa que eu não gosto são os aldeões não equiparem as roupas de frio e calor sozinhos, mas isso não é um grande problema. Nas primeiras horas é difícil entender tudo que você tem que fazer, as dicas ajudam bastante mas mesmo assim é difícil, mas logo acostuma e acaba viciando
Way too buggy right now. Promising idea, but working through the bugs is unpleasant.
Super fun city building and resource management, much like colony survival but from a bird's eye view.
:O
Recomendo muito pra quem gosta do gênero, divertido e com várias possibilidades dos mods.
The game is a really good city survival sim! Honestly the best building mechanics I've felt in a game like this, where I feel like what I create is truly unique to me and my circumstance. 20 hours in I still feel like I'm only scratching the surface of my so far thriving village. Its very satisfying seeing the villagers complete and go about their tasks. I think the comments complaining about "the games originality" are disingenious and don't want to do the thinking, how many good games have the prefix "Age of..." just so theyre visable in RTS game searches? How many of those games get a pass to take aspects of AoE and other RTS's like it? That's why I such reviews don't do the thinking, I didn't like rimworld because of how barebones the game felt, with obvious expansion packs coming down the line for what the game essentially promised would be in the game, I only very partially see that with this game, but what's here is already worth your money.
Built my first castle, if you could call it that. The primary builder was my favorite villager, a man name Hyldrich who is older than the rest by an order of 20 years. He always immediately worked on any project I set, without me having to worry about job priorities, so he was a real go-getter. During castle construction, he was as usual, working harder and longer than anyone else to get the castle up and running and decided to work on the second floor to get a head start on it. Well, night comes around on the first day and he passed out on the second floor, nothing crazy he worked himself ragged a lot. Time passed with this happening over and over again, Hyldrich working until he passed out on the castle, my attention was on other things, so I didn't always notice it happen. Stone mining was slower due to him being so "invested" in the castle so construction was taking longer than I liked. Then I started to get worried, he was starving, and just continued to work, it was as if a madness had taken him, "Why Hyldrich, why? We have food, please please go and eat something!" I screamed at my screen as I watched his health drop. Finally I noticed, he was the only ever working on the second floor, and no one else was helping him aside from laying materials up there, why is that? He might be a hard worker, but its not like the rest were lazy. I, for the first time, really looked at the build, "Oh no, there's no stairs" I realized in a panic, and set my villagers to make a simple dirt ramp in an emergency, but no-one started construction, not even my favorite worker who was starving due to this missing piece. At what seemed like the last second, by what could only be described as a miracle, Liddy, one of my original 3 workers finally decided to build the ramp for her fellow townsman, I'd long suspected Liddy had feelings for Hyldrich as they always tended to work together and had both been around since the start. The light of life and hope returned to his eyes, Hyldrich ran to the ramp, to freedom. He collapsed. The other villagers came to what I thought, was help him, but it was to carry him to the dumping ground. He was dead. Starved out doing what he loved, menial physical labor. R.I.P Hyldrich, I continue on to honor your legacy. 10/10 - IGN (How did he even get up there? I don't know)
Seit der Alpha dabei, hat sich sehr gut entwickelt. Ein Spiel was in die Richtung von Rimworld geht, aber in Voxel-3D. Man kann sich z.B einfach einen 5 Etagen Keller bauen, oder fette Burgtürme. Was leider nicht so Detailiert ist wie in Rimworld ist das finetuning und micromanaging der Kolonie. Es ist nicht einstellbar wo Haustiere entlanglaufen, somit fressen die teilweise das ganze Nahrungslager leer. Zum Glück gibt es hier aber den Workshop der das Spiel nochmal immens aufwertet.
Played this game for over 200 hours now and absolutely love it. Especially how much the devs care about the game and the wishes of the community. And it's perfectly compatible with Linux. That's a big win!
림월드랑 유사한데 고저차가 있어서 훨씬 재밌어요. 다만 아쉬운것도 많은데 전투회수가 너무 적어요. 적이 쳐들어오는것도 적 기지 쳐들어가는것도 뭔가 너무 부족하네요. 림월드는 전투 회수 밸런스가 딱맞았는데 이게임은 최고 난이도로 해도 전투가 거의 없어요.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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