
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like dwarf fortress or rimworld, then this is absolute must try. Worth every penny that I put in this game.
山地完全没有黏土也太蠢了,很多科技没法解锁,建议改一下!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Outgoing Medieval[/h1] Откровенно слабый проект по сравнению с аналогами. Даже Gord, который имеет тоже целый ворох проблем играется куда лучше, особенно это касается системы строительства. Вот вам пример (см. скриншот), когда я пытался зарыться под землю и сделать натуральное королевство гномов: блоки просто обваливаются при попытке вырыть комнаты и не важно под каким количеством блоков вы будете копать - все попросту обвалится в вырытую яму, хотя, казалось бы, порода породу держит...Причем коп был в горной породе, которая сама по себе крепкая, но не тут-то было. И проблему решить нельзя ни подпорками-костылями, ни строительством импровизированного пола-крыши, поскольку подопечные попросту не могут строить под собой, но при этом почему-то могут копать блоки. Почему данная тривиальная механика недоступна в этой игре, мне не очевидно. Тоже самое касается и исследований. При назначении подручного на исследовательский стол тот со временем дает обрывки знаний, на которые у пустоты покупаются исследования новых верстаков, декора и прочего. Почему бы не сделать, как в Stranded: Alien Dawn, где логично со временем проводилось исследование того или иного чертежа. Здесь даже само древо исследований куцое и чертежи в нем рандомно разбросаны, без логики и последовательности. Ну и стоимость игры явно завышена, хотя есть аналоги дешевле и лучше. Из плюсов могу выделить приятную low-poly графику и многоуровневость мира, которая позволяет развернуться на поверхности так, как вам того требуется. https://steamcommunity.com/sharedfiles/filedetails/?id=3716432114
build system for rooms is amazing. It needs more frequent settlers showing up apart from that a solid game overall
Muy entretenido 👍
пешки стоят тупят при прокладке маршрута, стоят тупят при обработке задачи, выполняют задачи по сбору предметов с пола как дегенераты шизофреники
shi一样的AI逻辑,不会做就别做。都正式版了还这么搞笑
glande el juja la rata
まずは正式版の開始ありがとうございます。 EarlyAccess開始からプレイしてゴールがないことを残念に思っていたので、旅の終わりができたことはうれしかったです。 そんなわけで再開し、難易度「一匹狼」でエンディング「市場の達人」までやってみましたが… どうも難易度がEarlyAccessの頃よりも全体的に下がっている様に思います。 一応クリアしましたがだいぶ喰い足りない。 EarlyAccessでは崩壊した中世を舞台にしたコミュニティ単位のサバイバルゲームでした。 食料の確保はもちろんですが、部屋の温度管理、衣類の管理を怠るとすぐに住人が不満を貯めて、出て行ってしまう印象でした。 敵襲でも住人達は基本的に弱く、なんの備えもなければ襲撃者に蹂躙されコミュニティは崩壊してしまいます。 それを解消するために建築を考え、スケジュールを工夫し、配置する人を考えと楽しかったのです。 ただ、正式版は何となくやっていると、何となくうまくいって、何となく進んで終わります。 (EAでは何となくやっていると最初の冬を越えられなかったんだけどな。「一匹狼」はその冬を目前にした秋の終わりスタートで、どうやって死の銀世界を乗り越えるかが面白かったんだけど…) クリアしてみると正式版はずいぶんと薄味の印象。 EarlyAccessで期待を持ちすぎたかな。
1000 saatte çıkan adamın aklı yoktur bırakıyorum
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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