
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is great, thumbs down though because the devs are insufferable losers.
I like this game but it runs like garbage. I played the game in beta and gave up on it then. If they ever fix the games issues with performance, then I'll change my review happily.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.9M | 13.6K | 91% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $602.9K | 801 | 81% | $19.99 | |
| $529.8K | 504 | 72% | $24.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $28.9M | 43.3K | 90% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun rabbit hole to dive into! There's much to do if you have a hyperfixation brain that likes playing legos, like me! But I was expecting a little... more. I wish the personality traits you give your villagers (which are not sortable by stat or work preference, so you have to painstakingly comb through every trait for every villager you create) amounted to more than "How many times will I have to tell you to do this task before you actually do it?" I wish villager relationships... meant anything at all??? I guess I expected that they could get married and have children, or at least fight and kill each other if they hated each other enough. I wish you could pet your dogs and cats!!! I dunno. It's all very surface level. I do think it's a fun game! It's just very bare-bones, and not very thought-through. You'll need lots of mods if you want it to feel complete.
不能生孩子吗?人口全靠移民和奴隶?移民大概每年才一个
I've been playing the game for a while and the longer I play it the more I like it. Game keep you attached to it like a good movie and it is very hard to break out. Just an amazing work on details and something that is not usually visible on the first sight.
Интересно с последним патчем - теперь ресурсы особенно ценны. Сделал себе перса людоеда, но соплеменников воротило от человеческой кожи и от чел.мяса. Так и не понял, как их приучить к этому. Я намеренно усложнил себе игру - начал с одиночки и в горах, где очень мало земли. Поля приходилось делать специально. Убирать лишний известняк, а потом застраивать почвой (грязью), ковыряя её по всей карте. Обносишь замок водяным рвом и ставишь откидной мост - замок становится неприступным. Но как-то быстро прошёл игру выполнив задание - уничтожил 3 лагеря бандитов. И всё. Пишет - вы прошли игру, но можете играть дальше. Но дальше стало играть не интересно. Если брать, то по скидке. Так игра норм, но короткая.
It's basically a bad, buggy copy of RimWorld, with fewer features and a different setting.
One major issue with Going Medieval is the absence of a faster-than-light spaceship, and that omission ends up weakening the entire premise. A medieval setting is inherently tied to warp drives, hyperlanes, and intergalactic conquest, so leaving that out makes the world feel disconnected from its own theme. A believable medieval settlement is not just a collection of terrestrial individuals; it is built around orbital shipyards, plasma cannons passed through generations, and interstellar alliances that evolve over time. Without those dynamics, the experience loses a significant layer of depth and authenticity. As it stands, the colony ends up feeling more like a temporary mud shelter than a growing galactic empire. New settlers arrive randomly by walking, with little identity or long-term connection to the broader cosmos. Since there is no possibility of breaking the light-speed barrier or establishing slipspace continuity, all your actions are meaningless. Instead of developing an armada that endures, you are simply maintaining a rotating group of gravity-bound inhabitants with no lasting stakes. That said, I would be willing to revise my opinion if the developers decide to implement these systems. Adding FTL mechanics, warp cores, and faster-than-light progression could turn this into a much more complete experience, rather than a game that currently feels only partially realized.
This game is difficult to get used to and learn, but once you do it's quite special and amazing. A great deal of fun.
this game seems to have a severe identity crisis on the one hand it coddles you and basically tells you how to play the game on the other hand it lacks tutorials on the more advanced crafting & will feed you to proverbial wolves waited until out of early access, as enjoyable as it can be doesn't seem worth it, maybe wait for a sale if you want a voxel-y medieval rimworld
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.