
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bardzo dobra gra, najtrudniejsza łamigłówka/zagadek!
I have no idea if I liked this or not, in the end. The first 2/3s or so are really intriguing. I love the atmosphere. But that last 1/3... if there wasn't a walkthrough guide, I'd have given up. Not only are the puzzles really difficult, but also painfully tedious. I'm sure if there wasn't the guide I'd have missed them all together. So by the time I reached the end, I stopped caring. I just wanted it over with. That said, it's a beautiful game and worth checking out if you like point and click puzzles.
Goetia has two things: A mysterious story that is paced well so that you'll want to keep progressing, and a lot of puzzles in the form of riddles that gradually become more difficult as the game goes on. If these two things are to your liking, this game is definitely worth a try. It also has two more things that may make you not want to play it: Very few hints - you may spend a good chunk of time in just one puzzle - and lots of reading. Puzzles, their solutions, and a good amount of story are told in notes and letters that you find throughout the game. Personally speaking, and I think it's important to mention that I don't read much, I didn't find the amount too daunting because none of the notes and letters were of such size that they stopped you from playing for too long. However, I think it helped me to know beforehand that there's a lot to read, so I'm mentioning it in this review, too. The game and its puzzles can be divided into two parts: The first half, and the second half. The puzzles in the first half of the game are a bit more simple in that the solutions are usually rather close by. For example, if you need to possess an item, you won't need to take it very far from where you first found it, or the note(s) can be found relatively close. The second half has a bit larger area to deal with, plus the puzzles get more difficult. As mentioned earlier, the game offers very few hints to the puzzles, not even optional hints, so you'll likely spend quite a bit of time going over every note (that are conveniently listed under your journal so that you don't need to go look for them again!) and every inch of the available area. If you're the kind of a person who [i]really[/i] doesn't want to use a guide yet wants to finish this game in a reasonable amount of time, you may be in a world of hurt, especially with the latter half puzzles. Some of them are quite vague, obscure, maybe even tedious. That being said, I can count six puzzles total where I had enough trouble to need a guide for. Not that many other puzzles weren't [i]easy[/i], but I could figure them out within a reasonable time-frame. For a riddle-based puzzle game with lots of puzzles, I think that's pretty good! Regardless, Goetia could've done with an optional hint system. Regarding the story, I'm only going to say a little to avoid spoilers: I found the pacing quite good! You'd think that games that make you stay put working on puzzles for a long time would have issues with pacing, but not here. Each scene made me want to see how the story unfolds, and how it ends. Each character brought a good amount of world-building and complexity to other characters' motivations. The occult theme and the fitting soundtrack gives a good, haunting mood to the puzzles. Overall, despite the hiccups with some puzzles, Goetia is a satisfactory experience. Again, definitely worth a try if you enjoy puzzles and a mysterious story to go along with them.
It's very beautiful & the soundtrack is great, but it is BRUTALLY difficult.
Goetia is a point-and-click gothic adventure developed by Sushee and published by Square Enix Collective. It tells the story of Abigail Blackwood, the ghost of a young girl who awakens decades after her death to explore her family’s abandoned mansion and uncover what happened to her lineage. The result is a haunting, atmospheric journey centered on mystery and melancholy. The gameplay revolves around exploration, observation, and puzzle-solving. Players navigate rooms, inspect objects, and piece together clues without any form of combat. As a ghost, Abigail can pass through walls and possess certain objects to interact with her surroundings. This mechanic both defines the gameplay and reinforces the game’s eerie isolation. Puzzles are complex but logical, requiring attention to detail and patience. Many clues are hidden in letters, symbols, and environmental details, creating a slow and thoughtful rhythm. While rewarding, the difficulty can spike unexpectedly, and progress sometimes depends on noticing very subtle cues. Visually, Goetia is striking. The detailed 2D backgrounds depict a Victorian mansion consumed by decay and shadow. Lighting effects, fog, and muted color palettes enhance the ghostly atmosphere. Every room feels alive with history and loss, making exploration both beautiful and unsettling. The sound design and music further elevate the tone. Sparse piano notes, echoing footsteps, and ambient noises build tension quietly rather than through jump scares. The soundtrack captures the sorrow and loneliness of Abigail’s journey perfectly. Combined with elegant visuals, it sustains immersion throughout. Narratively, the game is rich in lore and symbolism. Themes of faith, guilt, and forbidden knowledge run through letters and artifacts scattered around the estate. The story unfolds gradually, inviting interpretation rather than providing clear answers. This subtle storytelling rewards players who appreciate atmosphere over exposition. Overall, Goetia is a beautifully crafted, slow-paced adventure for those who value mood and mystery over action. It demands patience and observation but offers deep emotional payoff and a haunting world to explore. For fans of gothic storytelling and methodical puzzle design, it stands as one of the most underrated narrative experiences in indie gaming.
Голоса в стенах шепчут, что ты здесь. Ты — лишь эхо, тень, скользящая сквозь дубовые панели Блэквуд-мэнора. Твои руки больше не могут коснуться дверной ручки, но твой разум… твой разум всё еще связан с этим проклятым местом. Обзор из глубин особняка: Бремя бесплотности: Ты — Эбигейл, и ты мертва. Забудь о привычных вещах. Твое существование теперь — это способность вселяться в предметы. Лампа, нож, старый граммофон — они станут твоими инструментами, чтобы открыть то, что было заперто десятилетиями. Но помни: духи не могут проходить сквозь стены, если несут в себе частицу материи. Это твое проклятие и твоя единственная надежда. Архивы грехов: Особняк и его окрестности — это не просто локации, это открытая книга, написанная чернилами оккультизма и семейных драм. Здесь нет прямых путей. Ты будешь метаться между лесом, руинами и комнатами, собирая по крупицам историю о том, как твоя семья пыталась вызвать то, что лучше оставить в бездне. Демоны в деталях: Загадки здесь не терпят спешки. Они жестоки, логичны и требуют от тебя внимания к каждой строчке в найденных дневниках. Соломоновы печати, магические круги и шепот демонов Гоэтии — это не декорации, а правила игры. Ошибешься — и останешься блуждать в потемках сознания навечно. Атмосфера запустения: Тишина здесь давит сильнее крика. Скрип половиц, далекий гул ветра и осознание того, что ты здесь не одна... даже если живых в доме давно нет. Визуальный стиль пропитан пылью и меланхолией, заставляя тебя чувствовать холод камня кожей, которой у тебя больше нет. Вердикт: Это месса по ушедшим надеждам. Игра, которая не ведет за руку, а бросает в лабиринт черной магии и вины. Ты слышишь? Запечатанная дверь в подвал снова начала вибрировать...
Frustrating and overly complex. The puzzles are long and confusing, with too many clues and notes to read, which ruin the atmosphere and overtake the story.
Goetia is a dark and atmospheric point-and-click adventure. Exploring the abandoned places and uncovering the story feels mysterious and engaging. The puzzles can be a bit challenging at times but the creepy atmosphere and soundtrack make it worth it. A good choice if you enjoy slow, story-focused horror games.
It's a pretty good game. Lots of puzzles and really makes you use your brain. I like the angstyness of the storyline, the setting, the mood, and the general creepiness of demonology. This could almost qualify as a Dark Academia type game. It's a very well made game. Atmospheric, good music and sound effects, great art style. My only complaints: There were a handful of typos in the notes, and a couple of the puzzle solutions made absolutely no sense (I had to resort to a walkthrough for a few of them). Also, the game refused to open on my main monitor; it insisted on opening on a secondary monitor that is really inconvenient to use for gaming. Fix these issues and it could pretty much be a perfect game.
Interesting take on point and click adventures. The single slot inventory is never cumbersome and helps avoid the usual downfall of randomly using thing a on problem b. (Do still consider referencing a walkthrough for some of the more obscure puzzles...)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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