
In Godless, you don’t save the world — you end it one turn at a time. Reshape the hex-based battlefield, summon deadly minions, explore endless strategies, and crush mortal heroes in this tactical roguelike!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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There is a lot of strategy to the auto-battle type game. It's fun, easy to learn. Very possible to lose due to stupidity! Drink Coffee before, not after playing this game.
Sympa, bonnes possibilités de combo, peut être légèrement trop facile a mon gout (hors défis)
Poorly balanced. Bosses get ABSURD very quickly, even on the easiest difficulty, ensuring that you earn only a pittance of XP from each run - while worthwhile upgrades cost a fortune. Strengthening your hand, thus, becomes an utter slog. But hey, if your idea of fun is beating your head against a wall to see which breaks first, this may be the game for you!
Неплохой автобатлер с интересными идеями. Хотелось бы побольше метапрогрессии
addictif et très sympa
cool
very smart and interesting mechanics for such a simple game. Being able to enchant units and tiles and "combo off" is the mark of a good roguelike. Approved.
HUGELY under seen game. Such a massive amount of fun, and the meta progression and challenge modifiers will keep me checking back in. You can tell a lot of love and creativity went into this one.
awesome
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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