
In Godless, you don’t save the world — you end it one turn at a time. Reshape the hex-based battlefield, summon deadly minions, explore endless strategies, and crush mortal heroes in this tactical roguelike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game with a cool combat and crazy synergies. Needs some more content, but that is what Early Acess is for.
At first I was very apprehensive, it felt kinda like a mobile game: giving "rewards", constant pop-ups telling you what to do next, way too much going on to make up for seemingly easy/simple gameplay But it's grown on me, half way through my 3rd run now (if you count the tutorial rounds as a run). And I'm now appreciating the variety a lot where before it felt like the features didn't add anything to the game. Now builds are coming together a bit, stratgegies in choices between the different path options and spells etc Recommend giving it a go if you like auto-battlers or slay the spire type card battler games. It does take more than the 2 hour refund period to really get into though I think Also, magma totem is OP as hell. Main gripe currently is some tooltips tell you nothing, what does "stun" mean, or "frozen", because it isn't what I thought would be the obvious answer as they still do stuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super underrated game, would recommend to anyone. turn based games arent usually my thing but this game has sucked me in. great amount of content and variety especially for the price. give it a try! :3
I didnt think its for me despite i like the genre this game represents - which is a roguelike autobattler. Since thats not really obvious from the storepage to me the pictures of that playfield looked like a boring generic strategy battler. But after watching a review video i noticed - this game is pretty cool! And after playing it i can say it is pretty cool. Right now content seems fine but not enough to stay engaged for more than 10-15 hours - but the devs did plan more for the next update. Enemies are not visualy distinct enough from my own units depite using clearly different models but somehow the choosen style and colors still make it hard sometimes. And thats really all i can say about the negatives ... it brings good ideas and is fun to play. Recommended on sale!
Enjoyable, a little different, worth it even at full price. I also like the fact that the author continues to tweek the game past the 1.0 release (although some of these patches probably should have been there before it hit full release). None the less, I've come across many games that simply ignore similar needs and wash their hands of it once they hit full release or only include such content in DLC.
This game has me hooked. For such a low price it is a well made and well thought out game.
I really liked the concept and it has very interesting design choices, it could benefit from some more polish and some balance, but overall I think it is fun and interesting. Congratz to the developers, I assume they are a very small team (or solo?).
Мне понравилось
Highly recommend
An interesting roguelike. I reccomend it even if it is kind of quirky. Your soldiers have their own mind sometimes. Balance seems to be a little bit of - but it might just mean I need to play more to understand it. Some modifier can absolutely wreck you in a single map. Rerolling is your friend, but you cant do it to often. All in all, a god game with a lot of hard decisons, good stategy and some luck.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 27 | 85% | $4.19 | |
| — | 0 | — | — | |
| $29.2K | 110 | 92% | $11.99 | |
| $28.9K | 96 | 95% | $8.74 | |
| $8.3K | 41 | 88% | $9.99 | |
| $3.3K | 24 | 83% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 114 | 43% | $9.99 | |
| $30.5K | 71 | 83% | $19.99 | |
| $30.5K | 402 | 95% | $2.99 | |
| $30.5K | 59 | 86% | $17.49 | |
| $30.5K | 160 | 82% | $9.74 | |
| $30.5K | 207 | 93% | $3.99 |