
Godfist is a single-player first person roguelike deck builder, where you have to punch enemies off the tower to progress. Your mission is to climb to the top of the tower and punch god in the face.
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About
Broken and betrayed by the very gods that you worship. You set out on a journey to punch god in the face. With the help of a mysterious benefactor you punch your way through the hordes of god's loyal servants in this slot building first person brawler roguelike.
Godfist combines slot/deck building with a unique twist. You start with three different abilities each will randomize every time you press one of the ability buttons. The ability that the slot lands on will be your next attack.
Godfist gameplay is inspired by the Super Smash Bros series in the sense that you don't lose health, but instead you gain pain. Every time you get hit, you become a little more unstable. Your objective is to climb the tower without falling off the edge and every hit will bring you closer to the edge. The same goes for your enemies, they cannot be killed by conventional means and must be thrown off the edge! So it's simple the more damage you do, the further the enemies will fly. Once they are knocked out of the stage they are gone.
Stage hazards
The world of Godfist is filled environmental hazards. Falling barrels and exploding lanterns can do massive damage if timed right.
Slot building
Godfist is all about building your own slot. Your character starts with three different abilities and three ability slots. Each time you activate an ability you'll also start the slot roll. The ability the slot stops in will be your next attack. During the course of the game you will find new abilities to build up your own custom slot machine. But be careful, each roll will cost you a few gold pieces.
Unlockable classes
You start as the Hoplite, which is a well rounded class that combines both balanced speed and attack power. As you progress you will be able to unlock new characters with different starting abilities and stats.
Leveling and upgrades
During battle enemies will drop both gold and experience, pick these up to buy upgrades and level up your character.
Hectic first person combat
Slot building mechanics, build your own arsenal.
4 different characters with different stats and starting abilities.
Procedural generated tower, every playthrough will be different.
Leveling system that gives you different perks and will improve your survival rate.
Challenging enemies, each with their own different quirk
No health, only pain! Damage will send you flying and the only way you lose is if you fall down.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Punch your way to the top of tower made from what i guess are randomly selected floors? Roguelikey pick 1 of 3 on chest pickup or level up, abilities are like rolling slots at an arcade. Its pretty cool and about the price of a coffee. If your curious youll probably get a kick out of it.
ENG: Icehelm usually makes difficult games and this one was no exception, the game is unforgiving, you fell from the tower or into the water and that's it, back to square one. Even so, it is addictive, with interesting mechanics and as you go up there is a lot of abilities to build your playstyle. It's a Roguelike FPS inspired by Smash Bros, what more can you ask for? ESP: Icehelm tiende a hacer juegos difíciles y esta no fue la excepción, el juego no perdona un error, te caíste de la torre o al agua y ya esta, a empezar de 0. Aun así es adictivo, con mecánicas interesantes y a medida que vas subiendo hay bocha de habilidades con las que ir armando tu estilo de juego. Es un FPS Roguelike inspirado en Smash Bros, que mas podes pedir?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 32 reviews with recorded playtime.
Fun game. Very tough but it was worth the entry price just to try an interesting and unusual game .
Numerous Punches Man
I love fisting
Very addictive arena brawler with roguelike elements. It's very enjoyable, simple to learn, and has that "one more run" quality to it. While the mechanics are simple to understand, it is not an easy game. If you touch any water, including innocuous looking fountains on the stage, it's a death. I haven't been able to unlock any of the other characters yet. I do not believe this game features meta progression of any kind (at least not at first), so a fair warning. The game can also be very RNG-reliant on a good run Yes, this game takes a lot of skill and being able to utilize the mechanics will get you far. However, there are a lot of things tied to RNG. One of the big ones are your abilities. Take the starting character: You have a shield parry, kick, and spear. The spear is, to me, far and away the most useful of the three. But since abilities are randomized every time you use one, you'll end up having to "reroll" by wasting abilities a lot of the time to get what you need in a given situation. It doesn't help that I find the shield parry incredibly underwhelming and almost useless. I wish there was a mechanic where you can "remove" abilities during the run. Distribution of XP can also be a little randomized. There are times I will leave the first floor at level 2, and times at level 3. I think if you kill enemies too early before they drop their loot, you can end up missing out on some (I'm unsure on that). Stages can also have breakables that have loot in it, which adds to the random nature of what level you are when you finish a floor. RNG also dictates whether or not you have a healing skull available to take away your pain percentage (your damage). The stages have a set layout, but are randomized in terms of what floors you will come across them. It's entirely possible to come across two floors with the same layout back to back. There's also a bit of wonkiness with one hazard in particular: The fountain. The fountain usually situates itself in the middle of the arena and is a one hit kill to anyone (including you) who touches the water. Yet, I always have a hard time utilizing the hazard. Whenever you punch or kick an enemy into the fountain, they almost always stop just before they fall in. This causes you to waste another offensive ability, that is if you have the time and/or the opportunity to with the ability in hand. I kinda get it, but it seems counterintuitive when I can get flung/run into it no problem but the enemy typically gets a free stop gap before falling in. Also, it's inconsistent because there are rare times enemies can and will run/get knocked into the fountain without any issue and die. The game runs pretty stable. The options aren't really fleshed out, just some basics. I only ran into two glitches, both of which happened the same time. First, I had an enemy stop fighting or moving. He stood there until I hit him again. The same enemy also ended up being kicked through a wooden panel set up on the wall, and he went through the wooden panel. These weren't game breaking and has only happened the once in my playtime both in the main game and the demo before release. I do wish there was more content. It's a cheap game, and a really fun one. But, many cheap action roguelikes, especially in the survivor-like camp, offer quite a bit of content with meta-progression at the same price. So far, beyond unlocking three other characters, I don't see much else in the way of content. The mechanics are solid, and I still recommend it for the price. It does need some RNG-tweaking and hopefully some content updates to really flesh out an otherwise solid game.
Superhot meets smash bros with deck builder/roguelike elements. Sending enemies off the tower team rocket style never gets old, haven´t had this much fun for only 3 bucks since beating a friend with a sock full of pennies. Only negative for me is while the fight song is a real banger... it should be a better (seamless) endless loop or longer version.
For the price it's asking for, it's not a bad game if what you're looking for is a quick fun game. This game is hard, and the roguelike element definitely makes this game not easy to beat unless you have a few hours sunk in. I've gotten as far as the second boss from my playtime, and I don't know how far I am to beating the final boss. There are a few quirks in this game that I've noticed, mainly the overall balancing of abilities. Some abilities send your enemies around in random directions, which is not what you want as the only way to kill your enemies is to push them off the tower. If an enemy is knocked over, the only way to push them off further is to use the kick ability, but the kick ability is so situational as the ability itself does no damage, and is hella useless on bosses. Regardless, this game is very cheap, so there's nothing stopping you from at least trying it.
Juicy and addicting
Good game with some solid mechanics. Well worth the price.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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