
A third-person roguelike deck-builder where every run is different. Play as a ninja - fight or stealth your way through nightmares. Build your map by placing randomized biome tiles. Align similar tiles for better rewards. Build a powerful deck from a variety set of cards while balancing your energy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
This is very interesting. My biggest complaints are the camera being a bit too zoomed in, and the movement all feeling a bit floaty with the characters acceleration. Im also not sure how to increase my energy past 3, which is extremely restrictive to play with. I think a pass on how the player feels to control to make them more responsive and nimble at baseline with no cards would be a great idea and go a long way, and I would love a way to increase my field of view in the options as it currently makes me feel a bit dizzy. The enemies are interesting and varied, and their attacks are well telegraphed and fun to dodge. They are absolutely the highlights of the game, and I also like the weapon variety a lot. I think this has a lot of potential, and RGE's previous game Movafort shows that they can make something excellent. I look forward to the games full release!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.5K | 40 | 90% | $14.99 | |
| $0 | 0 | — | $4.99 | |
| $2M | 4.5K | 92% | $12.49 | |
| $1M | 1.6K | 87% | $19.99 | |
| $966.1K | 2.9K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410 | 64 | 62% | $0.49 | |
| $429 | 63 | 62% | $0.49 | |
| $429 | 52 | 65% | $0.49 | |
| $431 | 58 | 36% | $0.49 | |
| $432 | 56 | 73% | $0.59 | |
| $393 | 51 | 67% | $0.54 |