
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 184.9Kreviews | 96% | — | $135.5M |
| $19.99 | 308.5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虚假的战神:衣不蔽体,被砍两刀就倒地不起,满世界迷路找渡鸦,大字不识。 真正的战神:穿戴整体,免疫所有物理和魔法攻击,会自动寻路,精通各国语言。 虚假的动作游戏:爽快的打击感,与各式各样的怪物你来我往。 真正的动作游戏:漫无止境的解谜,种类稀少的怪物。 虚假的3A大作:精心制作的中文配音。 真正的3A大作:18国语言,但别说中配了,连简体中文都没有。
This game has the most satifying combat I've ever witnessed so far! Kill animations are really well done, you don't have to press the 'W' button for 10 hours straight for 1 objective, and it runs pretty smooth (although my game did lag a bit with windowed borderless mode and there is no exclusive fullscreen). This game made me appreciate combat more (I did have some minor crashouts with fighting the valkyries).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.1M | 62.1K | 47% | $69.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $130.2M | 180.5K | 83% | $39.99 | |
| $140.7M | 778K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.6M | 50.3K | 89% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +6 more
| $49.99 |
| 449ratings |
| 90% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absoulte masterpiece wow
best game ever good story and gameplay
fun
Это настоящий ШЕДЕВР. Это не просто игра. Это настоящее ИСКУССТВО с потрясающими визуальными эффектами и операторской работой, великолепной озвучкой, захватывающими боями и, конечно же, потрясающим сюжетом. Вы будете наслаждаться каждой минутой, проведенной в игре.
ta potente
топ , покупайте ключом ZZZ
[h3]Linearer, schwerer Schnetzler in berauschender Optik[/h3] GOW hinterlässt sehr zwiespältige Gefühle, für mich ist es, ehrlich gesagt, eine Riesen-Enttäuschung. Wer hier ein Open-World-Abenteuer a la Witcher 3 erwartet, ist vollkommen fehl am Platz; das Game ist überaus linear, repetiv und nahezu ausschliesslich auf Rätsel und Action ausgelegt, wobei erstere viel zu zahlreich sind und letzteres, im Soulslike-Stil gehalten, deutlich zu schwer ausfällt. Positiv: - Tolles Weltdesign in grandioser Optik mit vielen eindrucksvollen Schauplätzen; sehr liebevoll gestaltet, abwechslungsreich und faszinierend. - Hervorragende Grafik (die man sich allerdings teilweise einstellen muss, wenn man kein veschwommenes Bild will) - gut geschriebene, kernige und stimmige Charaktere, die passen wie die Faust aufs Auge - für Fantasy-Fans wohl auch eine ordentliche Story (aber dazu siehe auch unten). Negativ: - Für Nicht-Fantasy-Fans die übliche verwirrende und oftmals nicht verständliche oder immersive Welt - daraus abgeleitet der Mangel an nachvollziehbaren Handlungen und Erzählsträngen; man hat oftmals keine Ahnung, warum und wofür man etwas tut. - Für den Casual-Gamer ist das game aus den genannten Gründen nicht wirklich packend. Die Probleme der Protagonisten interessieren nicht, die story oder Nebenstory vermag nicht zu fesseln und darunter leidet der Wunsch, wissen zu wollen, wie es weitergeht, ganz gehörig. Das aber drückt auf die Motivation. - ein sehr repetives, abwechslungsarmes Gameplay mit Cutscene - Gegnerwellen - Rätsel lösen - Gegnerwellen - Rätsel lösen - Bosskampf - Cutscene (und ab und zu einmal ein Kletter-Element). - viel zu rätsellastig. - zu viele Bossgegner für ein Rollenspiel - und - am schwerwiegendsten - ein viel zu schweres Spielerlebnis. Es gibt vier Schwierigkeitsstufen, wobei die leichteste angeblich "Nur die Story" vorantreiben soll. Das aber stimmt nicht, das Game ist selbst auf dieser Stufe (in den Bosskämpfen) deutlich zu schwer geraten.
DESDE QUE VI A KRATOS ME ENAMORÉ LOCAMENTE DE ÉL, ME PAJEO CADA NOCHE PENSANDO EN ÉL Y EN SUS MÚSCULOS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.