
Do you like running? How about gunning? What if special abilities are thrown into the mix? Upgradable weapons? Let's say there’re dozens of on-screen enemies to unleash this firepower on, and as your reward for dispatching them you get experience and gold to collect that can be used for character customization and new equipment--all the...
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Languages: English*, German, French, Italian, Spanish - Spain, Russian*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] More like a cr4p mode - some arena FPS made by Atlus (yes, that Atlus) where you fend off incoming waves of hostile creatures. Game is set in mythological environment, you can play as undead, gentleman or other nasties. Plays somewhat like Killing Floor except game have no multiplayer players so it sucks. Otherwise than that you might encounter critical error that will crash the game. Overall you can try it and play with bots but there's nothing more to hold your attention to this game. [/h1]
[list] [*]"Welcome to the Hades, mortal!" Uma saudação sinistra ao entrar no submundo. [*]"Death is not the end, it's just the beginning!" Uma frase que encapsula a premissa do jogo, onde a morte é apenas uma fase transitória. [*]"Let's see how long you last!" Um desafio lançado pelo narrador, incentivando os jogadores a testarem suas habilidades. [*]"Run or fight, it's your call!" Uma escolha clara entre enfrentar os inimigos de frente ou tentar escapar. [*]"May the gods have mercy on your soul!" Uma declaração que sublinha a dificuldade brutal do jogo. [*]"The afterlife isn't what it used to be!" Um comentário sardônico sobre a natureza caótica do submundo. [*]"Time to earn your place among the legends!" [/list] Um incentivo para os jogadores mostrarem seu valor e se destacarem.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Comentario Analítico: "God Mode"[/h1] God Mode es (o fue) un Shooter multijugador en tercera persona cooperativo de acción, arena y oleadas desarrollado por Saber Interactive y publicado por ATLUS en 2013, siendo eliminado del listado de Steam para el 11 de Marzo del 2019, días antes de desaparecer también de PlayStation 3 y Xbox 360. En su momento fue sujeto a críticas mixtas y siempre quedó relegado a un segundo plano, una suerte de oveja negra dentro de este subgénero. Habiéndolo jugado tantos años después, caigo en cuán inspirado está en el modo Zombies de Call of Duty. Es divertido pero toma bastante tiempo subir de nivel lo suficiente como para desbloquear las mejoras que te permiten aprovechar al máximo de tu personaje. La kinestesia es torpe, la cámara es incómoda (En especial al correr) y le pesa su precariedad técnica, aún así debo reconocer su ambición artística, inspirada en la mitologría greco-romana. Ah, y tiene un sentido del humor muy propio del 2013. Envejeció particularmente mal y hoy (a 12 años de su estreno) me fue imposible encontrar tan solo un jugador activo. Pese a estar diseñado en torno a la rejugabilidad, apenas cuenta con 5 mapas seleccionables y una customización muy pobre, también hay un par de logros que hoy son imposibles de conseguir. [b]¿En conclusión?[/b] No es precisamente un buen juego, pero hace lo que puede con lo que tiene y ofrece una linda tarde de risas entre amigos por el bajo precio al que solía estar antes de desaparecer, generalmente entre uno y dos dólares.
Game lacks of different maps or abilities, gets repetetive really fast + strugling to run on ''modern'' PCs at least it's pulled off the market
We require God Mode 2
Ehh, this game was fun while it lasted. Too bad online synchronization was pretty much bugged and devs never did fix it and now it is gone from steam. RIP 🫡
Why tf is this absolute janky gem not being at least given out for free. I get not selling it but wtf?
it's delisted now </3
I have officially achieved something that should probably qualify as either a scientific experiment or a psychiatric evaluation. I spent OVER TWENTY-FOUR HOURS playing God Mode. Now here's the tiny little detail that'll make your brain do a backflip. This game... isn't even sold anymore. It's a multiplayer-only game. From 2013. And the player count? Let's just say if I had found one single ant running around the servers, I would've invited it to my friends list. The place was deader than my hopes of getting a tax refund from Thanos. I wasn't matchmaking. I was conducting paranormal investigations. Every lobby felt like opening the door to an abandoned shopping mall at 3 AM. Echoes. Silence. Occasionally my own footsteps judging me. Steam basically looked me dead in the eyes and said: "Buddy... everyone else left a decade ago." And my response? "Nah. I'd still like another match." WITH WHO, WADE?! THE GHOST OF A 2013 SERVER ADMIN? I have become so astronomically dedicated to this forgotten relic that if someone else had randomly joined, I probably would've hugged them through the monitor and shouted, "YOU'RE REAL! YOU EXIST!" Forget rare achievements. Finding another human would've BEEN the achievement. At one point I genuinely started wondering if I was the multiplayer population. Not one of the players. THE ENTIRE POPULATION. Steam charts would've just displayed: Players Online: Wade Still Wade Surprisingly... also Wade The funniest part? I DON'T EVEN REGRET IT. There's something strangely charming about digging up an old multiplayer game that's been abandoned by civilization and giving it one last glorious run. It's like visiting an ancient ruin except instead of archaeology you're unloading enough bullets to violate several international treaties. Did I meet anyone? No. Did I wait for matchmaking longer than some people wait for pizza delivery? Absolutely. Did I still somehow squeeze more than twenty-four hours out of a game whose online community has been reduced to folklore? YOU'RE DAMN RIGHT I DID. Final Verdict: I didn't just play God Mode. I became its caretaker. If abandoned multiplayer games have a museum someday, you'll find me dusting off the servers and whispering, "Don't worry, old friend... I'm still here." Now if you'll excuse me, I'm going back online. Maybe today another lost soul accidentally clicks "Play."
Fun 3rd person shooter where you and/or your buddies go through challenge rooms and areas in which random events are chosen to either hinder you or just be plain silly as you clear all enemies from every place and make it to the end of the level where you loot the treasure room of the gods. Game is much much funner with people as solo gets stale really fast. Game in its current state is messed up and will crash you unless you find the correct guide to fix it and make it playable although at a reduced resolution. Only 5 levels to play on so it lack variety when it comes to levels and although the enemy variety is pretty good I am disappointed in the lack of bosses as there are only 3 in the game. Was hoping for at least 1 per level. Customization of your character is nothing to write home about but I do like the different kinds of weapons and abilities even though only a few weapons and abilities are actually useful. Sadly the game is no longer available on the store but I did enjoy my time with it back in the 360 days and even now. Took me over 3 years to find another to jam on this with me and boy am I glad the hunt is over.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.