
An easy to start programming puzzle game where you design Artificial Intelligence with symbols, to control robot cubes and build space pyramids. Inspired by SpaceChem, Lightbot, Human Resource Machine and the Redstone from Minecraft. A game 99% made by one guy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Игра про программируемый кубик, с легким философским уклоном. Много уровней, интересные возможности а так же песочница. Хорошая игра.
This game is good at what it does. Graphics are nice. For each complete puzzle, you can improve your solution and try to find secret solutions. You can compare the number of instructions you needed with other players so you'll know if you can actually improve your algorithm. That's a good thing since you definitely don't have to stick with your own solution and you'll be encouraged to explore other ones. I recommend this game.
Le jeu est vraiment chouette! Même si je ne suis pas trop fan du côté mystique du jeu. Les casses têtes sont sympa et pas très difficile pour le moment. Je le recommande à tous les joueurs des jeux Zachtronics! :)
This game is good. I have in my collection the Zachtronic games.... This game is excellent to learn algorithms. But........... Graphics:::: 3 / 10 (poor grahics) (I hope the final version to see another quality). too it consume a lot of resources, poor perfomance, this games have the worst perfomance. I can't play in normal resolution. Now I play in the lowest possible resolution. Problem with MacOs X>>> I can't close the game, for close the game I need a trick and go to "FORCE CLOSE" in Mac menu (my Mac report stat problem with close the UNITY Player bla bla bla). Very ultra SLOW frames per second. Impossible to close the game, I have tried all tricks. My system is: iMac mid 2009 2.0Ghz Core 2 Duo (Dual Core) 4GB Ram installed Graphic Nvidia GEFORCE 9400m with 250MB VRAM (Shared). OS: Mac OS X El Capitán / 10.11.6 (Fresh OS without APPs, only STEAM for play) System tuned: Virtual Memory OFF for fast perfomance. I can play Counter Strike and HalfLife 2 and Portal 2 without problem of perfomance. I restart the computer before play, later close all the APPs and then I start STEAM to play. This trick works very well, the games run very smooth but "THIS GAME".... minimum needs a NASA Computer. NOTE for the developer: I have tried turning ON the Virtual Memory, I have reinstalled the game and nothing. I programmer too, so I think that this game is a lot of bugs and poor/critical perfomance. I REPEAT: this computer run Counter Strike Global Offensive and HalfLife2 smooth without problem or lags. I recommed to the developer verify the MINIMUM REQUISITES for play.... I can't believe that this game consume more resources that HalfLife 2..... Gran Turismo 4 for PLAYSTATION 2 use less resources (and has better graphics) that this game. (I know know know the magic of consoles software in Dinosour Hardware but my point is: this game has graphics of Nintendo64 and I don't know why consume my resources and why the lag in normal resolution)... For the developer: This game is fine, but needs a lot of "recalibrate the perfomance". I don't know how works in Windows PC, but in MacOS... a total disaster about perfomance. This game has a lot of potential. My suggest: Bring the code to a another version of Unity (a old version for example because you don't manage a complex 3D Scene with 1 million of polygons and shadows/lights/physics etc), the last version of UnReal or Unity etc consume a lot of resources with poor perfomance in Indies Games, only the big companys can get (with a lot of programmers) the full perfomance of this Graphics Motors. Example: The game DEUS EX MACHINA (release year 2000) only use 16MB VRAM and 300MHZ of CPU to start.... Is a error use a Graphic Motor as UnReal or Unity to develop an Indie Game like this (God is a Cube) because you can't get the Full features and perfomance, in resume: YOU GET a game that use a lot of resources with graphics of Nintendo64, the worst of both worlds, poor perfomance and poor graphics. I want to see the final version, I hope that will be a better product. This game is fine and I love it but needs serious corrections about perfomance and graphics. FINAL NOTE: Sorry for my English, I not am a native spoken. I speak spanish only. EDIT: This game is a "ABANDONWARE"? when the last update? what happen? UPDATE>>>>>> Ethernal Early Acces, too expensive, when we will see the final product? when? Promise and promise, while, an expensive game that is too expensive compared to other better games
Mir gefällt das Spiel ganz gut. Jedes Level kann zweimal gelöst werden. Die Rätsel sind anfangs sehr einfach und werden später richtig knackig. Aktuell ist es ein Early Access-Spiel und ich bin wirklich gespannt wie es fertig aussehen wird und was noch kommt. Der Entwickler des Spiels gibt sich mühe und hat das Spiel wohl zu 99% alleine gemacht. Alleine das verdient meinen Respekt und Support!
great game, among the best ever
Bon jeu de puzzle, pas trop difficile, il demande tout de même un certain esprit de challenge pour trouver les meilleurs solutions, je conseil pour ceux qui souhaite se rapprocher de l'informatique ou qui aime les enigmes.
Заставляет шестерёнки работать :)
Hey! Been following this game and the creator since we met in Zurick Ludicious festival. The game has very nicely evolved since then. It is still in early alpha I know, but here is my point of view about the whole game: - First, the killer: Way too much spirituality in the game. The references to "divine", "god" and pseudo psalms make me want to quit. I'm atheist and I really can't stand it. - The graphism need a revamp, definitly. Or this game belongs to smartphones - Perfs are really good - Colorblind mode should be improved. Green / red functions per exemple, in colorblind mode could use a different symbol for each color?
Excellent, j'adore! ressemblance graphique au jeu "Monument Valley 1 & 2", "God is a Cube" est plus dur et plus complet
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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