
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 79% | — | $11.9M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“Les bons mûrissent, les mauvais pourrissent. ” V.hugo
Became a mom 11/10
CO OP ได้สนุกดี
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
"i guess we are the God Eater, Three" - John Eater 3
Good gameplay, story doesn't hit me like the 1st one did though but still liked it.
I should probably start by saying that this game is very repetitive. Essentially, you have to fight one or more enemies in a very limited level, over and over again. The enemies and environments change, but the essence is the same. For someone unfamiliar with the franchise, the story and universe are interesting at first, but I have to admit that towards the middle I started to skip most of the dialogue and cinematics. Although the characters are likeable and at least a little interesting, it's still a very predictable scenario, just like the decisions the characters make. And while the game pretends to give you choices, in reality you have no say in the matter. There's a lot of "fight for a better future", "we don't abandon one of our own", "we've known each other for two hours but we're a family" and finally "we win through the power of friendship and compassion". Well, it's not as silly as I make it sound, but you get the idea. Oh, and a chosen one with unique powers, of course. That said, we're not here for the story but for the fights. And these are generally very satisfying, but also quite frustrating at times. First of all, the movements and attacks are fairly fluid, with plenty of mobility and a very responsive character. Attacks have a real impact, especially when you destroy certain parts of the enemy. On the other hand, when you're fighting several enemies at the same time (fortunately not too often the case), combat can quickly become frustrating as you suffer attacks and crowd control from both sides. If you finally manage to knock one enemy to the ground, the other will still be active to prevent you from finishing him off... If the difficulty isn't extraordinary during the story, it rises sharply with the extra missions, where enemies can kill you in one big attack if you're not well equipped. And speaking of equipment, you have to grind to death... The game is already pretty damn repetitive, but you're going to have to farm certain enemies to get their resources, and even dedicated skills aren't going to help you enough. I'm not going to lie, that I might have tweaked it a bit to get the drop rates to 100%, and it's frankly a lot less mind-numbing that way. I crafted my endgame equipment and was able to enjoy the various remaining missions the game offers, rather than getting that equipment after finishing all the content, which frankly makes no sense. So, to conclude, this game has its shortcomings and perhaps lacks a little depth, but it also offers dozens of hours of fun combat. Finally, I should point out that I bought the game at a 90% discount for only €5. In my opinion, the game isn't worth its base price, so wait for sales; they seem to be frequent and significant on this title.
一坨
手感僵硬,画质拉碴 真是绝如忘了哈
fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8M | 62.6K | 83% | $59.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $614.7K | 1.5K | 80% | $19.79 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.8M | 11.8K | 78% | $39.89 | |
| $1.4M | 5.8K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 86.8K | 90% | $4.79 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 18.3K | 95% | $24.99 |