
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
👍🏻
siuuuuuuuuuuu
Another cheap replica of the first game with enhanced visuals & gameplay, but why not
ദ്ദി˶ー̀֊ー́ )✧
简单了
It's just great.
Muito bom.
[h2]撇除劇情不談,該系列裡我最喜歡的一代[/h2] [h3]■前言[/h3] 「GOD EATER」為日系動漫風格的魔物獵人,不喜歡魔物獵人寫實風格的話那我很推薦這個系列。 「GOD EATER 3」是我該系列的入坑作,也是我最喜歡的一代。雖然我知道這代是「外包」製作的,但在遊玩過1、2代之後,我還是最喜歡第三代。 無論是可以攜帶三招必殺技、又或者是會捕食攻擊的荒神,這些要素都深受我的喜愛。 [h3]●連線[/h3] 雖然這麼說可能有點誇張了,但現在能夠「聯機合作遊戲一起遊玩主線劇情」的,說真的非常非常少。 而噬神者的線上合作體驗是我見過最好的,大家一起獵荒神、體驗遊戲劇情真的比任何合作遊戲都還要更加來的有樂趣。 [h3]●劇情[/h3] 這款遊戲的劇情採王道敘事,但王道劇情照理來說故事發展會很穩定才對,然而這次故事執筆不但像是趕火車一樣,各個角色的劇情也還沒有很深刻的刻畫就到此為止了,與1、2代相比劇情魅力顯得廉價許多。 不過照這個系列的慣例,每一代最終戰鬥主人翁的語音都會出來講個幾句話,我自己是挺喜歡第三代主人翁講話的時機的,讓我當下有點感動。 除此之外...劇情真的沒其他優點。 [h3]●戰鬥[/h3] 這代戰鬥是我最喜歡的一代。 武器新增了兩項雙刀與輪刀,讓原本顯得有些匱乏的武器更增添了多樣性 (我在1、2代真的玩到不知道該玩什麼,重武器太少了),尤其是輪刀可以變形成斧頭,身為斧頭控的我實在是太喜歡了。 再加上本作最大的看點「會捕食的荒神」,以往捕食攻擊是玩家的專利,連Boss也會使用捕食這讓這款遊戲性的樂趣姓大增,跟朋友一起玩一起躲捕食攻擊真的很刺激。 比較遺憾的是這代沒有收錄一些前作比較有趣的荒神,無法用三招必殺技去報仇前作的雪恨倒是挺可惜的xD [h3]■結尾[/h3] 這真的是一款適合與朋友一起同樂的好遊戲,一起打荒神那體驗多快樂呀。雖然我一直在吹捧3代,不過1、2代也是挺好玩的,非常推薦喜愛這系列的玩家也玩看看。 最後...雖然感覺很困難,但還是期望這系列可以再推出續作。
Eğer rakibi Monster Hunter olmasaydı bu değerlendirmeyi uzun uzun yapardım ama rakip çok güçlü bu da yoklukta bi bakılır işte
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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