
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 10Kreviews | 79% | — | $1.1M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ask my friends and people who are around me often enough: I have continuously attempted to get people in on playing this game more than a handful of times and have never gotten anyone to bite. It's fun. It's really fun and it jives with me more than Monster Hunter, probably the more popular and similar game, could ever do. I'm not sure what it is about it but it has always been something I've always wanted to come back and play again and again even after beating the main campaign hand over fist - something I've not done with the rest of the series (though I wish to rectify, at some point). You'll see this on sale for single-digit dollars from time to time and it is very much worth your time if you're a fan of the genre at all and are willing to give it an open mind if you've never seen anything out of the series itself. It isn't actually necessary to beat the other two games in the series prior to playing this one, so you'll be happy to learn that it's not a requirement for the story (only that it may give some context). The gameplay itself is very solid and a step up from the previous two titles that tend to lack for options at a glance. It feels like every weapon and defense and gun option is worth playing and looking into once. Everything is fun, it's just a matter of choosing your preference as you go and maybe even constantly changing it up as the story progresses and you find better and better equipment over time. Honestly, it's fair to do whatever you want and not feel like you're gimping yourself for your choices, something I had problems with on the other two titles and these type of games in general. It's certainly more fun with friends, if you can find someone willing to take the time out to play with you, and they did have a lot of raids available back when I used to play this years ago that would get upwards of 8 people together to go against a major boss of some sort with random people around the globe. Good fun and had its fair share of competition - you're graded based on your contribution to the mission in question so there's always an incentive to do your best when you play them, much like the missions themselves in the base story. All in all, a fun experience. I just wish more people played.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セール900円で購入。この値段ならギリOK。過去作のが断然おもろかったなーとクリア後に皆思うことでしょう。アラガミのバースト化いらない。咆哮多すぎ。バレットエディット弱すぎ。
God Eater 3 is a strange child. While the previous two installments were co-developed by Bandai Namco & Shift, GE3's co-developer was Marvelous. More importantly, GE1/2's lead director Hiroshi Yoshimura vacated his driving role in favor of Ittetsu Suzuki, and the game shows a proportionally drastic change in its developmental priorities. Shift and Yoshimura themselves both moved onto Code Vein, which in its turn is a spiritual successor to God Eater, as well as their answer to Dark Souls—in the same way that GE is their answer to Monster Hunter. How and why this farrago of a development process happened is hard to piece together, but it isn't hard to see that it yielded a stronger work. One can see almost immediately on playing the game what the improvements are. Japanese voices are available, the mission levels no longer look like they're from a mobile game, composer Go Shiina decided to abandon his experiments with autotuned classical-opera-dubstep-core and write music that doesn't violate the Geneva Conventions, there's more weapons and each has a significantly deeper moveset, the player moves faster and overall keeps up better with nimble enemies... as for the aragami, they are less likely to spam one (easily counterable) move repeatedly, run away much (much!) less and thus waste less of your time, don't include the Ouroboros (aka God Eater's Zorah Magdaros), and have more interesting variations as the developers realized that Borg Camlann But Yellow, Speedhacking Hannibal, and Borg Camlann But Red aren't very creative designs. For the overwhelming majority of the game, these changes in direction make GE3 much superior to its predecessors. God Eater was already marked for its much faster paced action combat than Monster Hunter, situated somewhere in between this slower style and the classic action of, say, Devil May Cry. The player being faster is an overall boon to this pacing because it actually leads to fewer balancing issues (like the aragami having unpunishable moves). On the other hand, the increased speed along with the game's other systems like Burst Arts lead to an immensely powerful player character, sometimes disproportionately so. There's certainly dangerous aragami still, but others have turned almost trivial, like Hannibal/Caligula (a real shame since these were some of GE1/2's best fights). In general, the only dangerous aragami remaining are the so-called ashborn ones, who are unique in the fact that they themselves possess the capacity to enter Burst. Each of them has a unique Devour attack, which can vary drastically in how difficult it is to avoid, but they all cause the aragami to Burst if they land—on [i] anyone,[/i] not just the player. When in Burst, an aragami deals staggering amounts of damage, and is given new moves including some kind of nova-type move that always one-shots if it hits. This is overall a successful mechanic, but it's crippled somewhat by the factor of RNG that comes with the Devour attack itself, namely the fact that one can't help an AI teammate getting hit, and the fact that many of these Devour attacks are impossible to avoid if the aragami decides to do it when one doesn't have enough stamina to kite it out or reach a dead angle. Especially egregious for this is the Nuadha, whose Devour will literally chain-jump from one side of the map to the other unless the close-range attack is baited out. While appropriately dangerous, it's also cheap. Despite this, the fact that some challenge remains in a much improved combat system is impressive. The post-game includes two stories, which, like God Eater as a series, are quite confusing. The first story is what one would expect; a generic story with some new and challenging aragami. The second introduces, for reasons I can't fathom, a version of the Character Episode system from GE2. These episodes were already a slog to get through in the previous game, rescued only a little by their piecemeal progression, which meant they would unlock along with the main story (at least for the player's preferred teammates). GE3 relegating them to the post-post-game without making them any less grindy is a tragedy not only because they're boring, but also because finding out more about one's companions is actually a compelling reward. This goes especially for Ein, since he's the game's only returning character from GE1/2, but whose story is also locked behind [i] every other character's story, [/i] forcing you to grind for hours to see it. The obvious solution was to intersperse these missions with the main storyline, but I suppose the Demiurge compelled Bamco not to—as with many of their decisions. The reason to play God Eater lies in its unabashed inspiration, Monster Hunter; a series of games so astoundingly important to the action genre that entire other series—even within different genres—exist solely by its virtues: a true canon for the medium. Seeing how other developers tackle its core ideas is fascinating as well as entertaining, and GE3 is easily Bamco's best attempt at it. With the original director Yoshimura having recently expressed interest in a GE4, this series has genuine potential to improve further. If given a chance by the publishing department, perhaps it will even be able to rival Monster Hunter itself.
噬神者3加强版呢?你给我活啊,傻逼万代别再做电子垃圾了
Если вкратце, то это лучшее, что есть в стиме в рамках серии God Eater. Разработчикам понадобились долгие годы, чтобы понять некоторые свои ошибки. И даже исправить. Это уже хорошо. Возможно, в четвёртой части доведут формулу до совершенства. Я буду эту игру сравнивать исключительно с прошлыми частями. 1) Графика уровня Playstation 3. Не то чтобы плохо, но местами текстурки режут глаза. Но мы же не привереды, верно? Всяко лучше первых двух частей с графиком уровня PSP/PS Vita. 2) Все враги стали менее жирными. Теперь не надо колупать одного противника по десятку минут. Не это ли счастье? Геймплей заметно ускорился. 3) Сюжетка крайне пафосная, но короткая. Всего семь основных глав по 10 миссий в каждой, не считая побочки. Сюжетная часть проходится за 18-20 часов. Концентрация событий гораздо выше, нежели в прошлых частях. И при этом нет самоповторения. Вот уж удивительно так удивительно. Пафос присутствует, но на терпимом уровне. Нет обязательной сдачи нагринженных материалов из Арагами для продвижения дальше, то есть побочки целиком необязательны. И при этом развешана куча ружей, которые не стреляют. 4) До одури огромный пост-гейм. Он открывается после основного сюжета. Из него я прошёл только одну дополнительную кампанию, потому что для открытия второй надо пройти ещё с 50 дополнительных миссий, часть из которых с жёстким временным лимитом. А ведь ещё есть и задачи на время, мультиплеерные миссии, побочки, которые открываются после выполнения каждой из кампаний... А потом ещё дополнительный блок побочек и бесконечно генерирующиеся побочки... Я не знаю, кому этого не хватит. 5) Упрощение механик. Знаете, тут я в кои-то веки овладел теми штуками, которые не осилил в прошлых частях. 6) Локации больше, но при этом дали возможность по ним чуть ли не летать, из-за чего перемещение происходит гораздо быстрее. Теперь нет долгой изматывающей беготни от одного края карты до другого, ведь мы можем пролететь туда за десяток секунд от силы. 7) Часть отсеков корабля-базы недоступна для исследования. Дверь есть, даже подписана, но войти нельзя. Зачем? Но хотя бы не многоэтажный дальневосточный филиал из прошлых частей, где часть комнат использовалась один раз... 8) Тупая концовка. Подводка к ней лучше и серьёзнее, нежели то, что нам в итоге выдают. 9) Когда создаёте ГГ, то берите девушку. По сюжету с ГГ будет много обниматься маленькая монстродевочка. и когда мы управляем ГГ-девушкой, это смотрится не так уж и дико. Ведь мы - как "молодая мать" (ну или "старшая сестра"), а не шестнадцатилетний папаня. 10) Плавающая сложность. Часть больших врагов реально может убить с одного пропущенного удара. Решается запасными лечилками и правильной раскачкой. Либо реакцией. Если вкратце, геймплей стал быстрее и удобнее, а сюжет остался тупеньким. Мне в мои тридцать с гаком лет на это смотреть иногда было стрёмно. Знаете, появляется куча неприятных мыслей касательно того, как я провожу своё время... Но хвалю за старания и изменения, которые привнесли в серию. Это уже многого стоит. Тем не менее, если брать, то берём только с большой скидкой. К счастью, эту игру можно время от времени взять за сотню у официалов...
- 도전과제 100% 완료 - *패드 플레이. 헌팅 액션 RPG 게임. 몬스터헌터 시리즈 외에 처음 접하는 헌팅 액션이면서 갓이터3 로 시리즈 입문, 스토리와 세계관이 이어지는 모르겠으나 대충 이해한 바로는 인류 문명이 대부분 붕괴한 포스트 아포칼립스, '아라가미' 라는 생물의 DNA를 침식해 흡수하는 존재들이 있는데 인간은 이들에게 대항하기 위해 자신의 신체 일부를 개조해 '신기' 를 다루는 병사가 된다. 플레이어는 'AGE' 라 불리는 새로운 세대의 전사로서 적합자 실험에 살아남고 노예 처럼 아라가미를 잡으며 생활하는 것으로 시작하게 되는데.. 속도감과 연속콤보를 이어나가는 흐름이나 복잡한 조작법 대신 버튼 1~2개 만으로도 쉽게 가능한 간단한 조작이 가능하고 신기의 근접/원거리/포식 모드 변환, 버스트 아츠라는 고유 기술 등 매력적인 요소들이 많이 있습니다. 과거라면 몬헌 같은 묵직한 타격감과 손 맛 있는 조작감을 선호했겠지만 늙고병든 아저씨가 된 지금은 오히려 이쪽이 더 마음에 듭니다. 플레이는 갓이터3 에 새로 추가된 무기, '바이팅 엣지' - 쌍검으로 했는데 아뿔싸! 나중에 알았지만 초반에 팬들에게 기대와 관심을 받았지만 멀쩡한 검을 반으로 쪼개서 그런가.. 다른 무기들과는 다르게 치인 형태 라는 것을 하면 공격 중 회피가 불가하고 형태를 풀기 전까지는 장갑으로 방어를 할 수 없다는 등 불편한 점이 많았습니다. 그래도 제자리에서 난무하는 모습과 데미지에 즐거웠는데 이 또한 여담으로 다른무기들도 그 정도 나온다는 소리에 2차 충격을 받았습니다. 아쉬운 점은 나름 시리즈가 3까지 나온 것에 비해 몹의 종류가 적거나 임무 중에 가끔 2마리 토벌 미션 같은게 있는데 각각 잡을 방법이 없고 공중형 몬스터나 보스들의 비행 시간이 굉장히 길거나 미션 랭크 별 밸런스 등등 있는데 문제점들이 엔딩 이후 해결되는 것들이 많은 것을 보면 순차적으로 이어져 간다기보다는 엔딩 기준으로 잡아져 있는거 같습니다. - 선물해주신 [KOR]HIPTORI 님 감사합니다!
Mata um Aragami, pega uns itemzinhos brilhando, fabrica uma arma ainda mais overpower... e Mata mais Aragamis ainda mais forte e segue nesse ciclo até o fim. É repetitivo? Lógico que é. Mas ruim? Lógico que não. A história? Serve pra dar aquele drama anime, com a galera falando sério, olhando pro horizonte e relembrando o passado trágico. Mas o foco aqui é dar porrada em monstro gigante com estilo com espada do tamanho de um carro.
God Eater 3 — cюжет игры разворачивается спустя несколько лет после событий GE2RB, но вы начинаете в филиале Фенрира в Европе, где с пожирателями богов обращаются как с пленниками, заставляя их охотиться на Арагами и уничтожать тех, кто не оправдывает ожиданий. Геймплей стал быстрее, добавив новые возможности, такие как взрывные приемы, улучшающие воздушный и наземный бой. Щиты теперь могут использовать ускорение для преследования быстрых Арагами, а также для уклонения, мгновенной защиты или подготовки к воздушным комбо. Прекрасная эпическая песня... + Графически хороша + Множество возможностей для кастомизации оружия, пистолетов, щитов, навыков и даже предметов одежды + Отличный саундтрек
トロコンしたのでレビューします。 無印からやっている老兵です。 本作『GOD EATER 3』はシリーズ作品の中でも賛否が大きく分かれるタイトルですが、その評価には少し補足が必要だと思っています。 まず、前作『GE2』の原版はPS Vita時代の作品であることを忘れてはなりません。 開発会社も変わり、舞台も極東支部から一新され、本作との間には大きな時代の隔たりがあります。シリーズとして見ると削られた要素や物足りない部分は多いものの「続編が出た」という点、前作までの舞台に蛇足をしなかったという点、その事実に価値がある作品だと私は感じました。 一方で、システム面には不満が残ります。過去作から劣化した部分が多く、自由度があるように見えて実際には選択肢が機能していません。プレイヤーの行動を制限することで難易度を作っている印象が強く、爽快感より窮屈さを感じる場面が少なくありません。 それでもゴッドイーター。ハイスピードハンティングゲームらしいスピード感はあるのですがね……。 ストーリーも残念な部分があります。シリーズ経験者なら気になる矛盾や説明不足があり、単体作品として見ても世界観への没入を妨げる要素が目立ちます。感動的な展開を目指していることは伝わるのですが、どうしても引っ掛かりが残りました。 キャラクター面では、グラフィックは綺麗ですが仲間の人数や衣装の種類は歴代でも少なめです。主人公はキャラクリ可能にもかかわらず、主題歌やエンディング演出で公式イメージが強く押し出されるため、やや違和感を覚えました。 仲間のカスタマイズ要素はあるにはあるのですが、ゲームバランスを考慮してなのか渋り過ぎなところがあります。スキルがほとんど些細な力しか持ちません。 ただし、アクションゲームとしては十分遊べます。NPCは優秀で難易度もそこまで高くなく、アクションゲームの基本さえ押さえていればクリア可能です。シリーズの看板だったカスタムバレットは大きく弱体化していますが、近接戦闘の爽快感は健在です。 これから始める方へのアドバイスとしては、まず近接武器を中心に戦うことをおすすめします。銃は補助的な役割が強く、属性武器は有効ですが状態異常の恩恵は小さめです。また、先述の通りスキルの効果も控えめで使えるものが限定されているので過度な厳選は必要ありません。 その辺りを詰めるのは、ある程度のプレイスキルがついてきたらで良いでしょう。 総評としては、「シリーズ作品としては不満があるが、単体のアクションゲームとしては十分楽しめる作品」です。評価を5段階で付けるなら★3。セール価格なら十分おすすめできますが、定価で強く勧められる作品ではありません。 シリーズファンとしては複雑な気持ちもあります。しかし過去作やアニメ、漫画などの関連作品に興味を持つきっかけとしても悪くない一本だと思います。 新たなゴッドイーターの誕生を、私は心待ちにしております。
一応おすすめにはしていますが、はっきり言って定価で買う価値はないです。セールで1000円未満になりますので、その時に買いましょう。 時系列的にこれより昔のリザレクションと2RBがおま国なので、PC版から入った人はストーリーがさっぱり分からないのも大きなマイナスです。アインとか、過去作を知っていると知らないのとではかなり違います。 これに限らず、バンナムはおま国が印象悪いんですよね。ドラゴンボールのゲームも少し前までおま国でしたし。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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