
Set in a post-apocalyptic setting, it’s up to your special team of God Eaters to take down god-like monsters devastating the world. With an epic story, unique characters, and all new God Arcs and Aragami, the latest evolution in ACTION is here!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 79% | — | $11.9M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like it since God Eater is suppose to be like Monster Hunter but with Aliens, honestly one of the most boring MH likes I've played besides Dauntless. Came down to a few things 1) Too Easy Especially with npcs joining you on main story quests 2) Brain Dead AI 3) Weapons and Alien Monsters are just a tad bit generic design wise just nothing really stands out although the custom bullets a neat idea but nothing really gave me the urge to grind in terms of cool gear. Just some of my gripes with it from a first impression didn't grab me like Monster Hunter and Wild Hearts did.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring AF. Constantly the same maps and fight styles. Every badly explained systems. LOADS of text. And having to find everyone to talk to before you can start a mission is just the cherry on top of this sh*t pie. Tactics? Don't need them. Fly to enemy. Air devour, Heavy spin attack, air devour, heavy spin attack. You will never touch the ground and every ground attack will miss you. Give ALL NPC's HP and Recovery. One gets the ability to take agro. One to heal you in every way they can. Congrats, you don't die anymore if you f up. Combat is just constantly the same thing. Items? Don't need them. Just pick the main dmg dealing weapon, no need for elements. And boost that sucker with + installs till its max and keep upgrading it. There you go. You kill everything so fast. Getting anything lower then SSS ranking will become hard to do. Finished the game and OMFG who wrote this sh*t story?! I will spoil the story so if you want to play this piece of sh*t game don't read on (story is very short to tell) **** The story. You are a Advanced God eater, some how only more resistant to the storm cloud this game calls ash cloud. That's about it. As your other characters are pretty much the same as you. You fight monsters; Be it for your home HQ treating you like Sh*t. Then for some one treating you better. And you find a hybrid monster/human crossbreed child that your better treating boss had unknowingly as cargo. This is about 60% of the story and game. Now for the finally. To fight the big bad world full of monsters; They reclaim a base where they made the biggest badest monster robot hybrid. And the best way to power and pilot it is with a human monster hybrid. If not the hybrid, 1000"'s of God eater ppl will be sacrificed. Instead of giving here up and try to save the world that's in perma apocalypse you oc don't. But the go's to the enemy anyhow to protect everyone. You go after here, because piloting the big bad robot monster thing kill's the pilot. Guess what. She only stops 1, count it, 1 storm from covering the HQ. That's the big world saving thing. Stops 1 storm... Oc the robot go's berserk, you fight it. And SOMEHOW the child is not only alive. It suddenly magically cured the land. So basically, if they handed over the child at the start, the world would have been healed. And you are playing 40% of the game for no reason other then your ego. **** TL;DR You are a fighter, find magic kid. Your party don't want to sacrifice magic kid to save the world. kid sacrifices it self anyhow. Some how stays alive with 0 dmg and cures the world. Despite the sacrifice not doing anything special and having a 100% kill rate. Edit, seems to stories go's on from there on. And the world is EXCACTLY the same as before. So in the end nothing changed.
0/10
I loved it when I was God and started eating all over the place. Namco/10.
Don't buy this at full price. 5€ Is fine but don't expect much. Story: Dumb. Just so dumb I can't believe they looked at it and thought. Yes this is a good story to tell, the world must know of this. Just No. Combat: I don't like the combat in Monster Hunter. I think it's servicable. This game's combat is useless. Never used gun, never used any item other then heal and still got SSS rankings even well into the game. Maps: Hope you like running 6 maps over and over, with a sprinkel of somewhat similar maps but not quite once in a blue moon. O and the most fun is when you go to a map and kill 3 low lvl enemy's. That's it, 3 quick kills. Load back in boy's and start searching for those chat bubbles. Hub: If you want to start a mission, you MUST have TALKED to EVERY NPC the has a speach bubble. Where are they? Have fun runinning 3 floors connected by an elevator. And 2 floors have 3 or 1 extra room to search. Also don't forget that going to a different room = loading for some seconds. So if you play Multiplayer you have to wait for EVERYONE to find these npc's and talk to them. Multiplayer: Your code name is the name you use in Multiplayer. It's right below the text box for Name. What where you thinking? Everyone is going to think Name is the "name" my friends will see. Or I can switch between name and code name. Nope it's code name, so hf looking at 4x PW-01408 at the top left of your screen. Is this a fun game? For 5€ it is. Fun to play with some friends for a day or 2. Goofing around or what not. At 50€ it's a ripoff and you will cry.
[h2]ざけんなや 起動ができん ワイルズか...?[/h2]
+REP
游戏还可以,怪物少还好,剧情不太行。 有一些任务,塞几只任务不相关的荒神进来,几乎一直追着我打。加上昏迷榴弹还被削了,前两作从背后扔都有用,能硬控几只荒神。这一作要跑荒神面前扔,有时扔了也没效果,多只荒神的情况下根本没用。
打怪吃神养女儿 优点, 繁中汉化, 日配, 美少女AI队友, 好看又乖巧的女儿, 没有大病的剧情 缺点, 史低一折的游戏有这些还要什么自行车
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| $12M | 56.3K | 90% | $6.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $12M | 18.3K | 95% | $16.24 | |
| $11.8M | 86.1K | 90% | $4.79 |