
This Goblin Tribe Simulator brings a challenging blend of chaos and creativity to the city-building genre. Build dwellings, manage your resources, defend your goblins, and grow your tribe, and please the Gods! Do you have what it takes to control the chaos and rule the unruly?
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About
Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Are you ready to embrace the chaos of goblin life? As the leader of a goblin tribe, it's up to you to build, manage, and defend your village against all odds and even the goblins themselves. See to their growing needs to keep them from rioting and make sure the pantheon of gods is appeased to succeed.
Goblins don’t much like orderly straight lines, so there’s absolutely no way they’ll use a grid when building. They are rebellious but creative. As a result, buildings go up wherever desired, but neat little pathways and bridges will always be built alongside them to ensure they’re properly connected.
With over 30 different resources that can be gathered, crafted, traded, or stolen, your goblins will always have plenty of work to do. Assign goblins to jobs based on their personal traits - good or bad - and employ Enforcers to keep them in line!
Danger lurks around every corner. Defend your tribe from roaming monsters, skeletons, and other enemies by assigning guard goblins, hiring wandering heroes, and appealing to the gods for help. And if that doesn't cut it, your goblins will be more than happy to hide indoors until the threat passes!
Send your goblins to gather loot all over Elderstone with Raids, a brand-new system replacing the old Treks. Raids are punchier, faster, and far more connected to your village’s survival.
Marvel as your village grows and expands. There are many unique tales to unravel in this twisted land, and you will be asked to make difficult choices throughout your reign that will either help or hinder your progress.
Goblins aren’t really the patient, caring type. They’re better at setting fire to farms than actually growing anything. As your tribe expands, you will need to fulfill your goblins' needs and wants to ensure they survive and - hopefully - thrive!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's definitely room for improvement on this game, I experienced some bugs and glitches where my goblins got stuck and it would be really good to get some quality of life improvements that some of the other reviews mention. But despite that, the game drew me in. I planned to play it for an hour and accidentally played it for 3!
Its pretty stressful but in an enjoyable way. It can be a bit buggy at times however its a small team and you can tell they put a lot of effort into this game. Plus, graphics are great
Its a good game
2.0 did change a lot and not for the better, but I liked the way raids used to work. Now it randomly picks goblins never to be seen again and for trivial resources making raiding seem way too costly and pointless. Some resources don't respawn enough making the only way to get them, is by buying them from the merchant. The balance seemed really off like I had the resources but the goblins wouldn't do anything because they weren't happy enough even though I had everything, I dunno if it was because time was too fast or they walked too slow, but it could take an entire season just to walk across a few tiles and back to get one resource. This was one of my favourite games and I want to keep loving this game because goblins, it was great despite the bugs, but 2.0 broke it.
Game is unfinished. It uses the excuse that its challenging to justify not knowing how to balance production chains. Cannot control pop, cannot comand units to fight. The time make no sense. Just not good
Game is full of glitches, and the games baseline economic system is very poorly balanced. The system for managing workers is agitating, you're constantly struggling to get goblins to do assigned jobs: Priests won't clear corpses, builders won't build, Even when the whole tribe is Overjoyed, workers won't do prioritized work.
Scavenger Hut seems broken, making it impossible to build anything advanced... can't forgive basic features/game loop being this buggy. Sorry. On top of other things like fundamental resources being extremely far away (frogs), and no basic food production, which is simply odd. (Others also mentioned no manual way of laying rope-pathways, or limiting production to what you actually need.) Plus praying your way-too-valuable minions won't become easy wolf food, just because.
Love the look of these goblins and how silly they are.
Goblins of Elderstone é basicamente o que aconteceria se o Age of Empires tivesse um filho rebelde e místico com o Rimworld. Você começa com uma vila de goblins caóticos que odeiam linhas retas, mas amam uma boa confusão. O jogo tem uma profundidade absurda: gerenciamento de humor, itens variados e hordas constantes tentando virar sua mesa. A curva de aprendizado é um desafio digno de um Rei Goblin, mas quando você engrena, a diversão é garantida! Se você curte construção de cidades com um toque de sobrevivência e deuses temperamentais, esse jogo é obrigatório. Veja o início da minha jornada aqui: https://youtu.be/QDeRHt5hR-E. Se inscreva no canal e apareça em twitch.tv/rodolfoclash à noite para as lives!
Goblins of Elderstone entrega uma experiência muito consistente dentro do gênero de construção e gerenciamento, com uma proposta clara e bem executada desde os primeiros minutos de jogo. Mesmo com pouco tempo de gameplay, já é possível perceber que o jogo possui identidade própria, sistemas bem definidos e uma base estrutural sólida. Tecnicamente, o jogo se comporta de forma estável. A performance se mantém consistente mesmo com múltiplos goblins ativos e diversas construções na tela, o que é essencial para jogos desse tipo. A interface é funcional e facilita o gerenciamento da vila, permitindo acompanhar o desenvolvimento da tribo de forma organizada e intuitiva. O sistema de gameplay é um dos pontos mais fortes. A construção da vila, a gestão de recursos e o comportamento dos goblins criam um loop muito bem estruturado. Existe uma sensação clara de progressão, onde cada decisão impacta diretamente o crescimento da comunidade, incentivando o jogador a continuar evoluindo sua vila. A direção de arte também merece destaque. O estilo visual é carismático e bem definido, com personagens que possuem personalidade e cenários que reforçam a ambientação do jogo. A leitura visual é clara, o que ajuda bastante na gestão e na tomada de decisões. A ambientação sonora complementa a experiência, trazendo mais vida ao ambiente e reforçando a sensação de que a vila está em constante atividade. Isso contribui diretamente para a imersão e torna o jogo mais envolvente. De forma geral, Goblins of Elderstone me passou uma impressão extremamente positiva. É um jogo que demonstra potencial, organização e uma proposta bem alinhada com o que entrega. Para quem gosta de jogos de estratégia e simulação, é uma experiência que vale a pena e que tende a evoluir ainda mais com o tempo. Recomendo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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