
A roguelike auto-battler where you conquer the map one tile at a time. Claim land, raise your village, and unleash spells while your goblins brawl it out. Win battles to earn new goblins and unlock powerups: strategic expansion, chaotic combat, one growing horde.
Modeled estimate, not a reported figure. How we estimate →
About

Every move on the grid counts as a turn. Plan your path before the difficulty scales up, and construct buildings on empty tiles to gain recruits, gold, or stats.
Sit back and relax: Goblins Can Conquer is an auto-battler, so you can watch your horde fight the enemy, use special attacks, and cast powerful spells. Build a strong team to overwhelm the enemy.
Each match offers a Skill Tree to boost your goblins' stats, unlock bonuses, and more.
Each fight awards you a new random goblin: from the basic Goblin Commoner to the legendary Goblin Pyromancer!
Win or lose, don't stress it: you gain spoils every time you play. Use them to construct new structures in your War Camp, where your goblins relax after a hard day's work. Each building grants permanent bonuses or unlocks new features. You can even customize your in-game building loadout!

Physics-based auto-battles
Grid exploration with turn-based mechanics
Buildings for bonuses and recruitment
Incremental stat scaling via the skill tree
20+ unique goblin units, many unique spells and buildings
Roguelite meta-progression with the War Camp
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Пока что супер сыро, на данный момент в игре делать особо нечего. Много багов и видно что игра не допилина.
Was a fun little game. The balance got pretty good after a few patches and once you got the hang of it and knew what to build, the game became pretty easy. I found the auto battling kind of repetitive at the end, most likely because you can't really do anything during the fights. You just watch and fast forward.
I really enjoyed this game. There's a bit of a learning curve, but I found it to be extremely satisfying. I only wish there was more. I eagerly await more content - or perhaps this creator's next game.
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Hours played at review time, across 29 reviews with recorded playtime.
汉化不全+毫无平衡+局外成长极慢
The game to play while waiting to queue in other games, or if u wanna burn like 10-20 mins. I think its worth the price tag overall, paid $6.82 for it, got 1.5 hours, i'll probably play some more. The heftier reviews explaining what the game lacks around stat transparency to understand spell / goblin strength are very true. Goblin selection RNG could be done better imo, would be nice to have some sense of control over your build / army, if you can select from 3 spells - whyt not 3 goblins?
I've beaten the game up through the tenth stage (RAID). Buildings matter, as do upgrades. Dying is fine, as rewards translate into strength. I did need to replay easier stages a few times towards the early game to get the snowball going. This could have been because I didn't know which war camp upgrades would provide the biggest early game head start. The early game matters a lot. I only had one game where I went down to three goblins and managed to still win, and it was towards the end of the game. Finishing all upgrades in the war camp unlocks four new towers that move that early game right along and essentially give you the win regardless of playstyle. Cons: The game only has ten stages, with no 'endless' mode. There is no story mode except the 'idea' that goblins can conquer. For some that may be enough. It is not obvious how to play as a "mage" or "melee" focus if you were so inclined. Spells are not balanced, and the Wizard Hut messes up spell rotation. Spells cannot be sold off or moved Lower level buildings (skirmish pit, magic library) don't seem to have a use case due to cost. Perks don't have an end game sink There are no interactions during combat, such as clickable chests to discover The info bar on the bottom left does not provide information such as how much money will be added next turn, or which units will be spawned, how many perks next turn, etc. Luck could give more info as well. I would still recommend the game as it is priced well enough, and it seems the developer is still working on it. I admit many of my cons can read like a wishlist of changes. I would like to see bigger talent sinks, more lore, something to do during combat, perhaps more resource types that lock building progression into a few paths. For example, attack speed + crit path, magic path, tank, melee, archery, etc. Heroes could be nice as well. I would love gear, and it would be very cool to be able to upgrade goblin gear visually through perks etc. Thanks for the game starea, keep up the goood work!
Nice game
Not too many hours invested in this game but it was fun to play.
Cute little game
Ehhh
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Players by region
Where this game's players are, estimated from review languages.
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