
In this new chapter of "Suicide Guy" you'll be challenged with even more insane puzzles, generated by the surreal dreams of the Guy. You'll encounter the weirdest of the living beings as you go deeper and deeper into his subconscious. This time to wake him up you'll need all your skills.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.77−87% | 417reviews | 76% | — | $6.1K |
| $0.89−85% | 744ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Первая часть мне конечно больше понравилась, но и эта неплохая, с интересом прошёл
Продолжение первой части, в очередной раз нам нужно проснуться. Во второй игре намного меньше уровней, но при этом и их сложность увеличилась. Над уровнем в каньоне пришлось попотеть. На 100% проходиться быстро и ловко, на вечер пойдет. Можно купить по акции с 90% скидкой, за фулл-прайс не рекомендую. Игра сильно не отличается от первой, но а так пойдет, 6 бутылок пенного из 10.
七年前在steam购买的游戏,记得游戏一度经历过下架,今日重新查看商店界面,往日如昨,当初因为晕3d没玩下去,今日之际已然百毒不侵,除去个别很恶心的关卡,如找图纸、啤酒山之外,还是可以带来很多趣味的,永远进步!2026.3.29
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Danish*, Japanese*, Polish*, Russian*, Turkish* +1 more
| $1.99−66% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The start was promising, but unfortunately, I didn't enjoy the game. There are significantly fewer levels than in the first game, and now there are timed levels, which also suffer from poor controls and low-quality textures in some places. There was also one jumping level that was a complete failure, it was difficult because the objects were far apart. I expected more from the second game. My rating: ✭✭✰✰✰
who design the stupid level 2 ????? f u c k you mom! you must jump and jump without any mistake or you'll restart restart and restart !!! Go dead you fool guy for designing the level 2. 你冯了个福的,设计师我草泥马,第二关必须得完全一路顺过去,掉下来就爬不上去,要重来,傻子是吧,十八码的跳跃手感,你自己来你能跳过去吗
——记录:-88%折扣 3.12元,25/07/24入。 ——同系列的不知道第几部。一样的比较有趣,但是一样的操作比较烫手。26/06/29
Güzel bir oyun ilk oyunu oynayıp sevdiyseniz tek oturuşta bitebilecek iyi bir devam oyunu
Playing dead in a puzzle-platformer, and it's weirdly great. You play a guy who dies constantly and on purpose, to solve puzzles by ragdolling through the level. Sounds dumb. It is dumb. It's also genuinely clever how many ways they find to make death the solution instead of the failure state. Physics-based puzzles live and die by their controls, and here they mostly hold up. It's short, it's silly, and it doesn't overstay its welcome. Sometimes that's exactly what you want.
Loved the previous game, but this one is MUCH weaker and not really fun. I don't think the format is suited for large maps like in this game. The puzzles seem more of a chore, rather than funny bite-sized experiences.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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