
A roguelike auto-battler where you conquer the map one tile at a time. Claim land, raise your village, and unleash spells while your goblins brawl it out. Win battles to earn new goblins and unlock powerups: strategic expansion, chaotic combat, one growing horde.
Modeled estimate, not a reported figure. How we estimate →
About

Every move on the grid counts as a turn. Plan your path before the difficulty scales up, and construct buildings on empty tiles to gain recruits, gold, or stats.
Sit back and relax: Goblins Can Conquer is an auto-battler, so you can watch your horde fight the enemy, use special attacks, and cast powerful spells. Build a strong team to overwhelm the enemy.
Each match offers a Skill Tree to boost your goblins' stats, unlock bonuses, and more.
Each fight awards you a new random goblin: from the basic Goblin Commoner to the legendary Goblin Pyromancer!
Win or lose, don't stress it: you gain spoils every time you play. Use them to construct new structures in your War Camp, where your goblins relax after a hard day's work. Each building grants permanent bonuses or unlocks new features. You can even customize your in-game building loadout!

Physics-based auto-battles
Grid exploration with turn-based mechanics
Buildings for bonuses and recruitment
Incremental stat scaling via the skill tree
20+ unique goblin units, many unique spells and buildings
Roguelite meta-progression with the War Camp
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
オートバトルが好きなので購入したが、あまりにもつまらないので1面だけクリアしてもうやめます。 以下簡単に理由を。 ・戦闘の爽快感の無さ いらいらする動きでエフェクトや効果音も貧相 遠距離攻撃できるゴブリンなのに敵に近づいていくアホAI ・運の要素が大きくプレイヤーの介入できる部分が少ない ・せっかくひいた高レアゴブリンも死んだら消える ・永久アップグレードのコストが高すぎて成長を実感するまで時間がかかりすぎる 他にもいろいろ理由はありますが、このゲームのために文章を考えることが人生において無為すぎるのでもうやめます。
The Demo was cool and all, but now Spells are nerfed into obvlion, and you cant even win the Secound maps first battel if you unlucky, and to get new building you need to win at last 2-3 Times the first map
this game sucks after Stage 1 is beat the game becomes a super grindy unbalanced mess with enemy HP and Damage and for some stupid reason they reset the Skill Tree every time so it makes the game even harder to beat and becomes unplayable due to how much damage the enemies do even replaying stage 1 the enemies are super overpowered compared to the player. as for the parma buff buildings you get they cost far to much to build so you don't really get that powerful very quickly compared to the enemies on the map.
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Hours played at review time, across 30 reviews with recorded playtime.
small but fun.
I've tried it for a bit but its such a waste of time when the price to danger level ratio is so big and your trying to build your army while slowly conquering the floor. its only 5$ tho so
Fun game to bust out for a quick 10 min of fun
Although fairly basic, its good for a short time. I used it as a side screen game while I was working on other things. Basically an autobattler where your inputs are choosing buildings on map nodes you've conquered. A bit of meta progression from won battles that you can use in the "warcamp" to improve your runs. Overall not a very active or highly strategic game but fun for a quick playthrough
Its not bad but needs a bid more content
Goblins Can Conquer ist der absolute, fehlerfreie Meisterkurs darin, wie man Level 1 unschaffbar macht und sich nach einer Stunde gepflegt selbst in den Softlock manövriert. Genial: Mein neues Lieblingstutorial für Frustrationstoleranz Wer braucht schon ein funktionierendes Balancing oder mehr als sechs halbgare Sätze als Erklärung, wenn man stattdessen einfach jedes Mal verliert, sobald ein beschissenes Plättchen nicht sofort erobert wird? Ein absolut revolutionäres Feature ist auch, dass man die eigenen Felder nicht betreten darf, außer man baut drauf – wer kennt sie nicht, die exklusiven Immobilienregeln für grüne Fantasy-Kreaturen, die einen direkt nach 50 Minuten in die Sackgasse führen. 10 von 10 grauen Haaren mehr. Wer level 1 nach einer Stunde immer noch nicht geschafft hat, hat das Spieldesign einfach nur nicht verstanden. Kaufen!
Was fun while it lasted.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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