
By night, you’re a thief, sneaking into dungeons to steal valuable items. By day, you’re a merchant, haggling to sell your loot at high prices. Master stealth, steal the Demon Lord’s hidden treasures, recruit employees, and expand your business. Rise from a penniless goblin to a black-market tycoon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Run your very own goblin shop in a medieval world. Goblin Vyke is a 2D side-scrolling game that blends stealth with shop management. You are Vyke the goblin, a thief who sneaks into dungeons to plunder treasures by night, and a merchant who sells the loot for massive profits by day. You’ll master your stealth skills and cheat death to steal the Demon Lord’s secret fortunes, while simultaneously hiring employees and expanding your franchise to grow your business. Eventually, you’ll rise from a penniless goblin to an influential black-market tycoon!

The Golden Dungeon is fraught with danger, and as a small, frail goblin, you can’t win a straight fight against any foe—but you have other choices. Throw Coinbeetles that turn into bells to attract enemies, set Nap Traps to put guards to sleep, use Smoke Mimics to cover your escape. Use a variety of abilities and items to outsmart and “kite” your enemies.
Deadly dungeon traps? Turn the tables by luring enemies into the traps, setting up a lethal game of hide-and-seek. Explore hidden areas and discover untold treasures. Every path might lead to unexpected surprises—or fatal dangers. Steal weapons from enemies’ hands, grab loot from treasure chests, and complete a spectacular theft right under the nose of Death!
Search, Steal, and Evacuate

Upgrading your talent tree doesn’t just enhance your exploration and survival abilities—it also unlocks different playstyles! Go for the Agile Thief build: use your Grappling Hook to escape pursuits and Shadow Rewind to return to position, completely throwing enemies off. Prefer the Cunning Tactician build? Toss Coinbeetles to manipulate enemies’ movements or Play Dead until the coast is clear. Or choose the Aggressive Brute build: leap from heights to Stun Stomp enemies, or even stand in front of a guard and snatch their equipment with a Steal Parry!
Backpack capacity is limited, and loot takes up different numbers of slots. Will you use items to boost your survival chances, or bring them back to sell for profit? Manage your inventory wisely, explore item combos, and make crucial choices between risk and reward.
Agile Thief or Aggressive Brute?

The treasures you stole last night must be sold for a golden price today! The rules are simple: roll the dice multiple times and pair them with the appropriate Haggle Skills to increase the customer’s Persuasion. Convince the customer, and you can sell the items for up to three times the original price. But be careful: if you exceed the required Persuasion points, the customer will immediately turn against you.
Display Collectibles in your shop to help grow your sales. Remember: your eloquence determines your wealth. Bombastic sales pitches, the right Collectibles, and a bit of luck will make customers willingly empty their wallets for your secondhand items at extraordinary prices.
Roll the Dice and Raise the Price, but Don’t Oversell

The story begins with you as a little goblin drowning in debt. But as your thieving skills improve and your shop business booms, the tide begins to turn. Recruit employees with different attributes: the “Man of Steel” never gets stranded, the “Storage Expert” carries a bigger backpack, the “Squishy” one dies permanently when injured, and the “Lazy” one brings back very little.
As you expand your influence by opening franchise locations, powerful figures will come knocking at your door, currying favor and asking for your assistance. The Adventurers’ Guild, a mysterious organization... Everyone wants to win you over. One day, even the Demon Lord of the Golden Dungeon will take notice of you, hoping you’ll become her new emissary!
From Debt-Ridden Goblin to Black-Market Tycoon!
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fun. Like the characters and gameplay. Just wish there was a bit more clarity about points-of-no-return with the ending
This game taught me the value of greed. From now on I will fully embrace capitalism. 5/5 stars!
Goblin Vyke is a game that I find myself quitting often but coming right back even in the same night. I find myself incredibly torn about this game. On one hand, the character arts at times give me an AI vibe, but I can't find any notes or comments about that being the case(the character, Dummy, especially) If someone corrected me that no AI was used and that artists have been utilized and paid, I would believe them. Just something about it- The English language dialogues at times are a bit jank or flow unnaturally. The seed values result in some sales being completely impossible to succeed on(you can tell with an ability that tells you your next 3 rolls. So if you see 6,5,5, there's really no avoiding a Bust) Getting used to the controls is taking some doing when it comes to menu navigation and non-freeform movement sequences, frequently using the trigger buttons to choose options, rather than a moveable selection of options. The fact that many of these menus have an "are you sure you want to proceed" screen has been annoying but nonetheless a lifesaver, because I frequently almost fire employees, reject customers, or enter the dungeon unprepared just by hitting RT instead of RB, when I would prefer a directional >-v-[Confirm] AND YET: The pixel graphics are charming, the animations are fluid(enemy jumps are a bit... eh), the characters follow enjoyable and iconic archetypes, the platforming is tight, the gameplay loop is sound, and each stage of the game, as frustrating as it can be at times, is overall fun. It reminds me a lot of Dave the Diver, in a way. It's really 2 games in one, phase 1 is collection, phase 2 is sales. The sales are RNG based represented by dice rolls, with a limited number of extra abilities to put your thumb on the scale. You get a heads up on what ranges to expect from customers, with temperaments of Easy, Average, and Hard having broader target numbers or more narrow. The collection is high skill expression that rewards patience pattern recognition, and timing above fast reaction speed, but there is room for a panic flailing from time to time as well. I really cannot stress enough how much I enjoy this game's aesthetic. The music is also pretty good, doesn't feel oppressively repetitive. I do suspect that as your character upgrades more(specifically speed and health), the game may reach a point of no return where stealth is no longer necessary and that you can just sprint past every obstacle. I've only just reached the second map area and already feel that sneaking past enemies is borderline optional. Whether that's a good thing or not is hard to say. Having to stealth through EVERY enemy on EVERY run would be tedious, but getting to just ignore and skip past anyone removes a lot of the stakes as well. It's a tough balance to find. TLDR; I'm surprised this game has Mostly Positive reviews(despite giving a Recommend review myself) just because there are so many opportunities for someone to say "This isn't for me". But I keep coming back to it despite my frustrations because at its core the game IS charming and fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America, German, Traditional Chinese, Korean, French
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to like this game, but the animations and entirely static portraits did not let me. There aren't even anime mood indicators to show how a character is supposed to be (or pretending to be) feeling. If it's your cup of tea then fine, but I could not get into it.
第三关算是我目前体验最割裂的一张图了。前两张图基本属于“看到路就能去”,结果第三张图突然变成找机关开雾的玩法,而且游戏也没怎么提醒。我一开始还以为自己漏了什么关键道具,结果绕了半天才发现是地图机制变了。说实话探索本身挺有意思,但引导再清楚一点会好很多
The game can be fun, but it is very rough around the edges and lacks severe attention to detail
之前一看视频就感觉好玩,但是由于在学期中没时间。现在暑假直接爽玩。我的天哪我只剩下赞美的语句了。很久没看见这么豪丸的游戏了。(^w^)
游戏本身还可以 但是频繁遇到问题让我很难受 比如遇到了N次正在摸对方口袋 但是无法退出的问题 导致被杀多次 还有到了第二天不存档的问题 还得重打
The game is extremely clunky, with very large hitboxes, strange design choices (like the inventory size), an economy that turns the game into a brutal grind, a lack of interesting progression, and current tools that are mostly optional and largely unnecessary. The calendar is buggy and doesn't always reflect quests on subsequent days. We're hoping for updates, but for now, I can't recommend it.
玩着有股异味儿,比如为什么每次我都要等雇员的东西慢慢加载完才能继续下一步,比如为什么进地图前往背包快捷栏塞得东西,往第五行往后的地方塞东西 直接就给我吞了,甚至是重要物品,比如为什么我拿了蒙面妹的心直接结束夜晚 ,第二天还能再看到她。为啥我都把宫崎杀了,第二天再去交心脏他还是能敲我闷棍。,一堆细节上的影响心态的东西,影响操作的不便捷性,为什么全是换皮怪。。等等等等。但是我依然吃完了,这游戏只能有个及格分,但是起码让我在新鲜感褪去前打了个全成就,姑且点个推荐,拿来杀杀时间可以接受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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