
Obenseuer is an urban survival RPG game, where you become a property manager of a rundown unfinished tenement building, in an isolated quarantine district of Obenseuer. Maintain and upgrade your tenement for rent, uncover the secrets of this infamous district and grow your wealth with your craft.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bazaar update is soon and it will likely rehaul the whole experience. I played 260 hours in what could be called a 'demo experience'. I totally recommend it, you will have lots of fun.
The story is powerful. At first, it seems like a cheap zombie trash, but then it turns out to be the absolutely brilliant sci-fi story you've always been looking for. The mechanic of acting as a landlord is simply brilliant - both in terms of gameplay and immersion. On top of that, it takes you deep underground. With minecarts and dynamite, It feels like getting a second game for free. The game is simply fantastic. So much content. So much quality. So much potential. How could Steam have kept this game from me for eight years? How is it possible that this game gets so little attention? Where is the BAFTA award? Where is the money? The developers deserve it. No doubt about it. My goodness. I'm on the other side now. And I'm forgetting what reality is.
This game is seriously underrated and its Steam store front page is too succinct for what the game offers. Since I bought the game and tried it out of a whim, I haven't played nonstop since. You, as a character, live in a post-apocalyptic world where you have to scrounge through trash and poverty to survive. And all of the sudden you are given a building and you become a landlord. Your job is to survive hunger, thirst, sleep deprivation, hygiene, diseases and poisoning, vices and addictions, and even mental health while trying to collect materials and money to improve your building so that your tenants are satisfied. This gameplay loop is quite effective and addictive. And I find myself going through every nook and cranny of the settlement, digging through trash, gardening, crafting workstations, creating alcohol, cooking and baking, etc, to make money and progress my characters. This also happens in a backdrop of a mysterious story, and an intriguing and uncomfortable setting. Why do you want to buy this game: - You love survival crafting games - You like some touch of building or colony management - You like some form of RPG in your game - You are proudly Finnish (I am not a Finn, but I live in Finland) Would love to have more of this game. This game deserves a better audience. I would gladly buy expansions of it. And hopefully in the future there'll be better mod support.
This game seriously consumed my life, I spent all my free time playing this game recently. I really liked it for a reason I never thought I would find in this game, the reason being this game in its essence is a Resident Evil Survival Horror with a different flavor, this sounds ridiculous since there are no enemies or combat in this game but let me explain. The core gameplay of Survival Horror games is Route Planning, Resource Management and Execution, IF the player is willing to partake in the gameplay it is designed for. In RE games, hoarding and clearing are options that players can take if they want but are considered suboptimal by design, players need to learn the map, remember resources and enemy spawn points, plan their route to solve puzzles and improvise on the fly if anything goes wrong, which is basically what players are doing in this game replace enemies with disease and addiction, then add resource vendor and currency. Players have a short-term goal, pick up resources that are needed for their current goal and survival needs, avoid hoarding everything, improvise their route to drop off excessive resources at various vendors and workbenches, stop at their home to store rare items and sleep, then take necessary resources when meeting the requirements for quests or tenement renovation, exactly the same format as in RE games, just replace quests and renovations with puzzles and bosses. In this game, players can reach the same goal without failure by hoarding and unnecessary backtracking, but by playing like this they basically turn the game into a chore for themselves. Players get satisfaction from optimizing every trip in the city of Obenseuer. Every inefficient decisions drain more resources and currency while forcing additional detours and errands. Disease and addiction work in a similar way. They are not direct equivalents to RE enemies, but they are persistent problems that can snowball into major setbacks or even kill the player character if ignored. Like bad encounters in RE games, they are usually manageable if player knows where are the additional resources, and can often be avoided entirely through proper preparation. First time I reached mid game my character's health keeps dripping down and I have no idea what's going on, then I went to the doctor and diagnosed SMV(fungal disease), it almost soft locked my game like a surprise boss encounter when I'm low on resource, I poured all my resources and spent next few days just to combat SMV, after that I learn how to avoid SMV and what items and actions can help suppress SMV during early stage, it all become part of the planning. The game gradually opens up with more scavenging routes, vendors and workbenches which create more and more options and activities for players to plan and optimize. This is the gameplay that got me addicted, every trip makes me choose what to pick up and where to swing by, every progression gives me an urge to restart the whole game so I can do it better and faster this time. Currently the game is still in Early Access with lots of incomplete quest lines, the UI needs improvements, disease and addiction needs more thought put into them, tenement resident interactions are still bare-bones, but I have no idea how long this game will possess me in its current state and how much it will ruin my life when it's finished.
The premise and gameplay loop of Stardew Valley packaged in a hobopunk winter depression aesthetic. Extensive home customization options from scraps that you forage from dumpster diving. Eating grilled cat sandwiches make you sad. Also play INFRA.
Bought this game awhile ago for the landlord sim aspect. Stayed for the duck addiction. In all seriousness this game is genuinely amazing, with so much lore and endless possibilities. From farming, mining, getting addicted to many different things, and getting a high bounty and running away from the cops that will definitely catch you no matter how far you run lol. I've been waiting so long for the Bazaar and now that its getting closer to be released I revisited the game. Once you get hooked on the lore, I also 100% recommend checking out their other game INFRA. Same universe, but a different objective... no spoilers :). Cant wait for the Bazaar!!!
I can't remember ever getting so quickly sucked into an experience before. This is truly a hidden gem. I do like niche experiences, but the unique and immersive world, combine with the addictive gameplay loop, and intuitive onboarding, had me drawn in incredibly fast. The closest comparison I can make is if someone made a game that was based entirely around Fallout 4's Settlement building system. If you liked that, you'll like this. - This world is incredibly unique and detailed. The exploration is both rewarding and extremely interesting. - I love me a game that gives me a home to live in. The detail in this front is fantastic, lots of furniture, lots of room to grow. - It's difficult in a beautiful way. It took me nearly ten hours to really start getting somewhere with my apartment, and the time flew by. I busied around exploring, and struggling with addictions at first. - The variety of consumable items, and household props is truely amazing for a game this size. One near issue is that there is a lot of 'hurry up and wait' that is almost to the games detriment. However, it provoked me to explore deeper, and engage with the mechanics more. Still, I can't help but wish there was perhaps a mid to late game device like a tv or gameboy you could purchase to skip time a bit. But again, the waiting is what compells you to explore. You can exploit the prison system for this, or sleeping, for now. One of my favorite games is Voices of the Void, and I am happy to report this is on the same level. Really worth looking into if the concept even remotely apeals to you. While it is not 100%, there is more than enough here to dive into for countless hours. It runs beautifully, and I have experienced 0 jank. Compliments to the chef.
Got addicted to scratch cards and killed myself in the middle of the streets after not scratching for half a day. 10/10
Many argue about the distance between updates, but I'm here to tell you; This is a fun game. You should play it. If you like illicit activities and finding the weirdest ways to make a factory in your basement, this is your go-to. Also, an actually pretty fascinating story that I won't spoil, but did intrigue even me.
It really is a great game and I absolutely hope they finish the game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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