
A chaotic co-op adventure for 1–5 players with a hint of 90s PC games. As new worker recruits, your mission is to explore, scavenge, craft, and eliminate. Loot everything. Be greedy. Contribute only what you dare to part with to grow your Hive. Warning: Goblins might perish in the process.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
~ Key Features ~
Gloriously chaotic co-op — oddball builds and unexpected synergies
Wear your class — no locked roles, your gear defines your build
Choices shape the world — multiple boss fights change depending on your actions
Feed the Hive — share your loot to unlock new stations and upgrades
1–5 players on Steam — solo-ready, better with friends
Inspired by 90s PC classics
~ A quirky fantasy tale about the cannon fodder folk ~
"Welcome to the Hive, fresh meat. All recruiting worker goblins must be this tall to die for the Goblin Leader’s filthy army. You’ll be distributed the standard issue loincloth and assigned to your first toiling duty. I’d learn to craft some better equipment asap, if I were you."
~ Take everything your sticky mitts can get a hold of ~
"Your number one task, as a goblin worker, is to make our new Hive thrive like the glory days. Everything you find, grab it. Humans have left a ton of useful crap just lying around. Smash, rip, and loot. Don’t stop there — we need all kinds of materials for the Hive too. Mine, chop, and gather. And don’t forget the organs of your fallen enemies… they make fine cuisine."
~ Fortify your Hive and grow stronger alongside it ~
"Sharing your loot is... optional — though it does help achieve our common goals. All valuables and little shiny things will be contributed to the Goblin Leader, right? Contribute for the good of the Hive, and we’ll make sure the Quartermaster provides everything you might need. Nice new facilities and goods will make the daily grind just a bit more tolerable."
~ Raise from the dingy thickets ~
"Pioneer these new and uncharted lands with great caution. Even if we’re not yet at the bottom of the food chain, we’re getting pretty close. And from what I’ve seen, our neighbors are getting uglier by the minute.
Which reminds me of your secondary objective. Try not to die for Skiggarath’s sake. Our mortuary expenses have reached their all-time high. The Goblin Leader is running low on workers as it is. All that highly lethal backbreaking toiling won’t just happen on its own."
~ Play solo or with up to 4 goblin friends online ~
"To make your work more jolly, I would suggest you gather a crew of more or less trusted cronies. They might be worthless dirtbags like you, but there is still strength in numbers as they say. However, their main task will be to retrieve your stuff for the next guy from your very likely dead body.
NOW GET TO WORK!"
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m having a great time with this game. I first completed the opening biome solo, then restarted in co-op with a friend, which made it even more fun.
One of best indie games lately. Gameplay is surprisingly good.
Fantastic game. It's extremely simple but great fun. I couldn't help but feel compelled to push for that next bit of exploration to conquer the area and upgrade the hive. All for the hive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game, cant wait to see what they do with it. Had a blast playing EA.
It's pretty good so far! Probably a lot more fun and chaos with friends. Playing solo means that you can't really take advantage of a lot of the gear. With a group, I think people would have fun playing different roles like healer, tank, dps. Jumping puzzles are a big part of the content, sometimes fun and sometimes tedious and confusing. Not sure how to feel about the food/healing system. Even if you are eating the best foods it feels like your regen never makes it worth it. If your health gets low, you have to waste a lot of your buff time just waiting to regen or spamming potions and snacks. That problem would probably feel less frustrating with a group because a healer probably makes for less down time. Some of the bosses were pretty fun and challenging even when playing solo. The last level that is available in early access (sewers) is pretty frustrating to navigate and not in a fun way. I felt like I had to backtrack way too many times just to find one more hidden route to be able to progress. It felt like I was getting nowhere until I finally found that last path and then I was was like "oh... I guess that is it." The goblin hive is a good idea and I think there is more that can be done to build on the experience. It was fun upgrading things, but I think it was too linear. It would be cool to see more variety in the choices of what you could build and upgrade and how it affects your playthrough and abilities. Speaking of abilities, they are pretty basic and do very little to add variety to the combat. I've noticed that some abilities aren't working correctly, seemingly due to not properly registering and possibly getting caught on terrain meshing. Hopefully development doesn't just add a few more levels and call it good. I think there could be a gem here if it is given the care that it deserves.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2K | 82% | $29.99 | |
| $228 | 5 | 80% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 231 | 66% | $3.59 | |
| $15.3K | 156 | 49% | $5.99 | |
| $15.3K | 732 | 94% | $1.99 | |
| $15.3K | 94 | 76% | $6.99 | |
| $15.3K | 216 | 61% | $1.99 | |
| $15.3K | 290 | 50% | $2.99 |