
Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is a casual and wacky motorsport management simulation. Buy parts from the junkyard, build cars with them, and choose your racing strategy. Your goblins do the driving.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is like an auto battler, but with racing instead of battling. So it's an auto racer? Buy parts from the junkyard, build cars with them, and choose your racing strategy. Let's hope that your goblins will win the race despite their terrible driving skills.

Want to improve your workshop? Get some money.
You want to buy better parts from the junkyard? Get some money.
You need money? Win races.
You want to win races? Improve your strategy.


Your drivers drive for you, but you decide the strategy.
When is the right time for a pit stop? When is the best time to fire up the turbo? How aggressively should your Goblins drive? You decide.
But beware: turbo damages your engine, too risky Goblins cause accidents.
So it's tricky...


Every car has 10 characteristics, such as acceleration, grip or drag.
But a lot does not always help a lot: the properties influence each other.
For example, good braking power is only necessary if the car can achieve high maximum speeds, a powerful engine also makes the car heavier, etc.
A different setup makes sense for different racetracks - and then there's the driving style of your driver...


There are 12 race tracks and 6 leagues with increasingly stronger opponents. If you win, you can qualify for a championship. If you win championships, you will be promoted to the next league. How good are your goblins?
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goblin Auto Club Manager is a delightfully eccentric management sim developed by Seaside Baboon and published by unthought games, built around the idea that racing success doesn’t come from driving skill but from clever preparation and controlled chaos. Instead of sitting behind the wheel, you act as the mastermind of a goblin-run auto club, assembling bizarre scrap-built vehicles and sending unpredictable drivers onto the track. The result is a game that feels less like a traditional racing simulator and more like a strategic sandbox where experimentation, risk management, and a tolerance for goblin incompetence are the keys to victory. At its core, the gameplay loop revolves around scavenging and assembling parts from a junkyard to construct race cars with distinct statistical profiles. Each component influences multiple attributes such as speed, durability, acceleration, drag, and handling, and combining them can produce unexpected synergies or disastrous weaknesses. The design encourages tinkering. Rather than following a strict upgrade tree, you are free to mix and match parts in ways that reflect your strategy for upcoming races. Some tracks may reward high acceleration and aggressive turbo usage, while others demand endurance and stability to survive long circuits without mechanical failure. This constant adaptation keeps the garage phase engaging and gives each race a sense of tailored preparation. Once the race begins, control shifts from mechanical construction to strategic oversight. You cannot directly steer the vehicles; instead, you set behavioral tendencies for your goblin drivers and decide when to activate boosts or schedule pit stops. Timing becomes everything. Trigger turbo too early and you may overheat the engine or degrade key parts before the finish line. Delay maintenance too long and your cobbled-together masterpiece may collapse spectacularly mid-race. Because the goblins themselves are prone to reckless or inconsistent driving, every race carries an element of unpredictability. Victories feel earned not because you reacted quickly in the moment, but because your preparation and strategic foresight were sound. The game’s charm lies heavily in its tone and presentation. Its retro-inspired pixel art aesthetic evokes early 1990s PC management titles, complete with simple yet expressive sprites and colorful track layouts. While visually modest, the art direction reinforces the comedic absurdity of the concept. The goblins’ antics and the haphazard appearance of the vehicles highlight the game’s refusal to take itself too seriously. This playful tone distinguishes it from more rigid motorsport management sims and makes even catastrophic failures entertaining rather than frustrating. Progression unfolds gradually as you unlock new parts, tracks, and strategic possibilities. Early races can feel constrained due to limited customization options, but as your junkyard inventory expands, so too does the depth of experimentation. Fine-tuning builds to counter specific race conditions becomes increasingly satisfying, especially when a carefully engineered setup outperforms seemingly stronger opponents. The incremental growth of your club reinforces the management fantasy, giving you the sense of shaping a chaotic but steadily improving racing team. Despite its strengths, Goblin Auto Club Manager remains a niche experience. Players seeking direct racing thrills or highly realistic simulation systems may find the indirect control structure limiting. Similarly, those expecting an expansive economic management layer might find the focus primarily centered on vehicle construction and race strategy. However, for players who enjoy systemic tinkering and the tension of watching plans unfold in unpredictable ways, the game offers a compelling and humorous twist on auto-battler-style design. Ultimately, Goblin Auto Club Manager succeeds by committing fully to its unusual premise. It transforms racing into a game of preparation and probabilistic risk, where mechanical ingenuity meets goblin unpredictability. The blend of scrap-built engineering, strategic decision-making, and retro charm creates a management experience that feels inventive within the indie landscape. While not a traditional racing game by any measure, it delivers a thoughtful and entertaining simulation of chaos, making it a standout choice for players who appreciate experimentation, lighthearted tone, and the satisfaction of seeing a carefully crafted plan survive the madness of the track. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its not a super deep detailed car sim, but it is a fun little game about putting together cars from what you find in your junkpile and yelling at your goblins to go faster or not to lose the race. Car customization starts off simple but gets more complex the more part categories you unlock to help you tackle the more racetrack you unlock as you progress in the leagues. Also gobs why would you get into a fight with a train, YOU WILL LOSE.
Fun, relaxing game!
<3
Bent
Ein sehr nettes Spiel, bei dem mit Taktik Rennen gewinnen kann. Sehr zu empfehlen!
I just love a fantasy sports management game. It's not perfect but it definitely is fun if you are into this kind of stuff.
RNG w tej grze jest tak losowe, że jedno szczęśliwe kliknięcie dzieli was od bycia OP. Co przekłada się na to, że 9 na 10 rozgrywek kończy się szybko z racji bycia za słabym na każdego przeciwnika w grze. Przez większość czasu niestety sklep podzespołów generuje śmieci, które nie dają realnych upgradeów. Dodatkowe podzespoły jak silnik, koła czy hamulce są do odblokowania. Koła odblokowujecie za 2000$ w grze(do tego czasu jesteście zdani na umiejętność grip nadwozia i kierowcy), gdzie za wyścig średnio dostajecie 10% wartości tego odblokowania. Ale bez upgradeów nie da się wygrywać. A żeby kupić sensowny upgrade trzeba kilka razy zresetować sklep za 100$. Co finalnie sprowadza się do tego, że wydacie 3/4 zebranej waluty na reset sklepu żeby finalnie nic nie kupić i ciągle być za słabym na progres. Pomysł fajny ale RNG jest tak skopane, że szkoda czasu
Super fun just sitting back and tuning little goblin cars and racin' em
goblins go vrooom, fun goes weeeeee
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Players by region
Where this game's players are, estimated from review languages.
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