
Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is a casual and wacky motorsport management simulation. Buy parts from the junkyard, build cars with them, and choose your racing strategy. Your goblins do the driving.
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Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is like an auto battler, but with racing instead of battling. So it's an auto racer? Buy parts from the junkyard, build cars with them, and choose your racing strategy. Let's hope that your goblins will win the race despite their terrible driving skills.

Want to improve your workshop? Get some money.
You want to buy better parts from the junkyard? Get some money.
You need money? Win races.
You want to win races? Improve your strategy.


Your drivers drive for you, but you decide the strategy.
When is the right time for a pit stop? When is the best time to fire up the turbo? How aggressively should your Goblins drive? You decide.
But beware: turbo damages your engine, too risky Goblins cause accidents.
So it's tricky...


Every car has 10 characteristics, such as acceleration, grip or drag.
But a lot does not always help a lot: the properties influence each other.
For example, good braking power is only necessary if the car can achieve high maximum speeds, a powerful engine also makes the car heavier, etc.
A different setup makes sense for different racetracks - and then there's the driving style of your driver...


There are 12 race tracks and 6 leagues with increasingly stronger opponents. If you win, you can qualify for a championship. If you win championships, you will be promoted to the next league. How good are your goblins?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Far too much farming and slowly buying useless upgrade after useless upgrade. Races would be better with less (zero) interaction needed, so I wouldn't need to watch 15 laps while timing pit stops and speed boosts to remain not come last.
It's a well done top down driver, essentially trying to make your AI outperform other AI by tweaking values. Nothing truly groundbreaking or revolutionary on display, but the dev had a goal and has executed that well.
I am hooked lol I get the spirit of racing from this very affordable race manager game. Please add more tracks!
Nice pixel graphics with some surprising details if you look closely. I usually don't stick with management games for very long, but this one got a grip quickly. The cool thing is: you can interact during the race by controlling the drivers' aggressiveness, by applying a turbo to boost your car in crucial moments and by planning pit stops strategically. This adds tension to the races and makes it a racing game also. The enemies are pretty good when moving up into the higher leagues and the different tracks have very different physical characteristics, so it remains challenging to find the correct ways to improve your cars so that you can beat them all.
The game has a cool idea, and I support the creators... altough I have a mixed opinion. It fills this niche genre pretty good however I wish there was more stuff you could take control over during the race. On the other side the graphics are atrocious, especially the maps. The UI doesn't help (I want to keep buying when I'm in shop, don't force me out), and the animations are slow. I like the style but it's so hard to look at first, understanding what's where. More clarity would help. It would be nice to see the maps in more details noting which surface is what type,, especially before the match. I think it's a little bit grindy but still fun to mess around. I can play this when I'm at work. A lot of room for improvement.
Comfy little game with a great oldschool vibe.
Solid game with much deeper systems behind it than are readily apparent - some I only learned about reading developer comments in the discussion pages. Dev has taken feedback from players and improved some of the rough spots the game launched with. Might require more experimentation than some folks want to put into it at high levels, but I can appreciate that it's not really feasible to build an uubercar that rolls ever race; cars need to be tailored to the map.
This is such an AWESOME GAME! its a unique one of a kind concept, and it reminds me of the floppy disk days! and great price and addictive! 10/10
Its not a super deep detailed car sim, but it is a fun little game about putting together cars from what you find in your junkpile and yelling at your goblins to go faster or not to lose the race. Car customization starts off simple but gets more complex the more part categories you unlock to help you tackle the more racetrack you unlock as you progress in the leagues. Also gobs why would you get into a fight with a train, YOU WILL LOSE.
goblins wrum wrum boom!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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