
Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is a casual and wacky motorsport management simulation. Buy parts from the junkyard, build cars with them, and choose your racing strategy. Your goblins do the driving.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Imagine building fantastic cars out of junk and letting idiots drive them. Goblin Auto Club Manager is like an auto battler, but with racing instead of battling. So it's an auto racer? Buy parts from the junkyard, build cars with them, and choose your racing strategy. Let's hope that your goblins will win the race despite their terrible driving skills.

Want to improve your workshop? Get some money.
You want to buy better parts from the junkyard? Get some money.
You need money? Win races.
You want to win races? Improve your strategy.


Your drivers drive for you, but you decide the strategy.
When is the right time for a pit stop? When is the best time to fire up the turbo? How aggressively should your Goblins drive? You decide.
But beware: turbo damages your engine, too risky Goblins cause accidents.
So it's tricky...


Every car has 10 characteristics, such as acceleration, grip or drag.
But a lot does not always help a lot: the properties influence each other.
For example, good braking power is only necessary if the car can achieve high maximum speeds, a powerful engine also makes the car heavier, etc.
A different setup makes sense for different racetracks - and then there's the driving style of your driver...


There are 12 race tracks and 6 leagues with increasingly stronger opponents. If you win, you can qualify for a championship. If you win championships, you will be promoted to the next league. How good are your goblins?
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is such a fun little experience. Tinkering with your car parts and learning how the systems function is a lot of fun and while I didn't play this game too long, I was captivated for most of it trying to absorb everything. It also has a little bit of a marble race charm to it, throw your car down the track and see how it turns out. The majority of the maps are super well designed with a fantastic shortcut system. Some like the Ice Ring also make the Grip and Offroad stats shine. Some maps like the Star one are too gimmicky and not that fun in my opinion but the vast majority of them are very interesting. And if you're very stats-minded like me, after you get a feel for the game, absolutely look up the dev's guide on Steam about details on stats, it's very insightful!
A fantastic game with charming art and wonderful music that reminds me a lot of the Sega Genesis. The game has a very specific focus but the depth, particularly starting at the second championship, really surprised me. Some tracks require specific tuning, others specific management (such as micromanaging aggression and turbo), and some tracks are still an absolute mystery to me despite having beaten them. Absolutely recommend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels just like old racing games, but even better. Excellent!
I got this in the spring sale and it's a great game for the price. The gameplay is surprisingly deep with a lot of room for strategy and decision making even within the race. My biggest complaint is that late game gets super clicky as you refresh the shop and are forced to watch the animation each time while waiting for the small chance for gold items to appear, which are the more or less needed to win the final races.
Play the demo. This is a manager type of game. You don't actually race the cars. I finished the demo and was hooked. I kicked butt with Cute Deer after I leveled Cute Deer up to 4 stars, including the upgrades like wheels and accessories. This is a game of leveling up. You have control of the pit stops, the aggressiveness of the driver and turbo. Everything else runs by itself. Is the game overpriced? YES. My suggestion. 1. Play the demo 2. Wishlist the game. 3. Wait for a sale. 4. Enjoy the heck out of the full game.
A cute little autobattler type game! I wish it had more ways to interact with it, it can feel like your actions don't really mean enough in game, but it's still a good time to mess around with.
Better than F1 Manager
Neat little racing/autobattler game
Very fun game ! It can be pretty difficult to understand how to build a good car for a given track, but you can balance it by micromanaging boost and pit stop. Pretty fun and casual !
goblins wrum wrum boom!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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