Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Get ready for an exciting motorcycle racing game where speed, skill, and quick reflexes are the keys to victory. In Go Speed: Street Rider, race through busy highways, dodge traffic, and become the ultimate street rider. Ride powerful motorcycles through endless roads filled with cars, trucks, and challenging traffic. Overtake vehicles at high speed, avoid crashes, and earn rewards as you improve your riding skills. Whether you enjoy bike racing games, traffic racing, or fast-paced driving challenges, there is always a new road to conquer. Features - Realistic motorcycle riding experience - Endless traffic racing gameplay - Fast-paced action with smooth controls - Multiple roads, highways, and environments - Upgrade motorcycles and boost performance - Complete missions and earn rewards - Easy to play, challenging to master Become a Highway Legend Experience the thrill of highway racing and high-speed motorcycle action. Every ride tests your reflexes as traffic becomes faster and more unpredictable. Unlock new motorcycles, customize your ride, and challenge yourself to achieve the highest scores. Improve your skills, master every road, and become the ultimate street rider. If you love motorcycle games, bike racing simulators, and traffic rider challenges, Go Speed: Street Rider delivers nonstop racing excitement.
Go Speed: Street Rider has grossed an estimated approximately $731.7K on Google Play.
About approximately $731.7K gross, estimated range approximately $182.9K to approximately $2.9M — roughly approximately $537.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $182.9K – $2.9M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $731.7K | 1.7K | 90% | Free | |
| approximately $731.8K | 904 | 93% | Free | |
| approximately $732.2K | 16.3K | 90% | Free | |
| approximately $731.3K | 1.3K | 96% | Free | |
| approximately $732.5K | 11.2K | 79% | Free | |
| approximately $732.9K | 13.4K | 97% | Free |