
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
剧情很零碎但玩得超级上头,今天终于全成就了,好坎坷啊一个角色条目和一个技能学习卡了快三天:( 导致对这两者的达成条件了解颇深,遂分享之: 雷木楠最后一条:[spoiler] 达成前三条后在对局中袒护他,且需要当前对局高好感,袒护当天晚上回答原因选第一个信任,选其他的会被讨厌导致第二天对话不触发(或概率低,没试过sl,但前期好奇后续剧情发展选过2和3,压根没有后续剧情-.-) [/spoiler] 排除全员:[spoiler] 15人bug局,白天跳三个工程师/医生(可以开ac、关工程师/医生之一增加三跳概率),晚上拉琪奥有概率会教方法,也是需要高好感(试过反感对局sl了20分钟没出来对话) [/spoiler]
寝る寸前にプレイすると頭の中で乗員が議論し出して眠れなくなるので注意
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
edit most direly life changing game ever
시간이 계속 되돌아가면서 상대방에 대한 기억을 간직할 수 있는 건 플레이어뿐이지만, 그럼에도 반복되는 시간 속에서 상대와 서사를 쌓고 관계를 형성해 나가는 방식이 너무 매력적이다.
[h1]추천.[/h1]
先说结论:这是一部优缺点都极其鲜明的作品,但我依然给好评。 缺点直说: 狼人杀玩法是一把双刃剑。我打了将近170个循环才看到结局,其中大量时间是重复的投票、盘逻辑、被冤枉、被投出局。主线的剧情密度被稀释得很厉害,如果你追求紧凑的叙事节奏,中期可能会感到疲惫。 但我为什么还是给好评? 因为当终局到来时,我发现前面那些空转的循环,每一圈都变成了一块压在心底的石头。那些枯燥的重复不是白费的,它们让我和主角一样,对轮回产生了生理性的倦怠,也因此让最后那个“终结”的瞬间,沉重到无以复加。 特别想夸一下配乐。每一首曲子都出现在最精准的位置,在该紧张时让你绷紧神经,在该释然时让你瞬间鼻子一酸。打完游戏再去听原声,会发现每一段旋律都带着画面感——它已经和那些循环一起,刻进记忆里了。
从初中就喜欢上这个游戏了,现在游戏动画化了,自己来玩玩。总体上挺有趣的,就中期刷经验的时候有些无聊,玩到后期(数值上来了)就是指哪打哪了,剩下的内容都不错!这里面的每个人我都很喜欢,剧情做得很好,如果可以的话,真希望可以和他们继续一起冒险。
개재밋음진짜로 깔자마자14시간동안플레이함 캐릭터들TMI알아가는맛으로함 스토리도탄탄하고아주좋음...... 친구가없는사람들에게이게임을추천함
amogus
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 19.6K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.3K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 |