
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is so good everyone should play it [SEEK AGREEMENT]
偉大無須多言 好好好 好遊戲、好動畫 只是 夕神跟希皮貓不要再背刺我了好嗎ZZ
Interesting concept, great characters cast, excellent music, very well executed. Cryminally underrated. Show is great too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty much Among us except you go straight into voting. I was uncomfortable with it until I finally got used to the game mechanic. Overall great story and a real brain thinker type of game.
The story is beautiful. I was in actual tears at the end.
진짜 친구들과 함께하는 영원한 마피아 게임
우주를 뛰어넘은 세츠의 사랑
Just finished GNOSIA, 8.5/10 I'd say. 8/10 with some bonus points for originality. GNOSIA is a Mafia/Werewolf-style game (or Among Us, for the kids) blended with a visual novel. The gameplay is actually surprisingly solid considering it's 100% against NPCs; the roles are mostly interesting, you can develop "skills" that convince others to do what you want better and there is solid space for logic. The NPCs don't act like utter morons either... most of the time. They do a pretty good job at following you if you have decent stats and make good choices. The story is solid too. It's sort of like Hades where it's given piecemeal as you finish "runs", but unlike Hades, I think it works pretty well here. At least initially, the story has pretty good pacing, the loops add excitement and uncertainty, and you'll ocassionally be completely blind-sided by something out of nowhere, which I loved [spoiler] Kukrushka the Guard being my favorite surprise event [/spoiler]. That being said, like Hades, it unfortunately hits a point where the story doesn't flow naturally anymore; you have to go out of your way to find it, and that's more agitating in this sort of game. The second-half was a lot more of a slog until I gave up and started looking up how to trigger the missing events. There were some in-game hints, but they weren't enough. The ending is satisfying, especially the true ending. I really appreciate time-travel stories that don't feel like massive ass-pulls by the end. Music and art are excellent, they both create a fantastic atmosphere. Characters have interesting designs and personalities. One thing that feels like an odd complaint; they didn't show enough graphic material. I'm squeamish around gore, so I hate when it's excessive, but I'm not sure this game showed [i] anything [/i] compared to what it described. At best, you get a couple CGs that lead up to the tragic demise; otherwise, just red screens. GNOSIA is a great VN with solid gameplay. I highly recommend with the caveat that if things start to slow down, don't keep pushing through; grab a guide.
160週 30hで真エンドクリア ひたすら人狼するゲーム ストーリーが動いてくる中盤から面白くなる 逆にそれまでは苦痛 無機質に繰り返すことが辛い 「毎回2試合はしよう」とか頑張ってコツコツ続けた すると物語や人物の謎が解けてきて止まらなくなr キャラも魅力的でストーリーも面白かった とても楽しめました。 簡単にイベント見返すモードとか欲しい… クリア後にもっとその世界を感じたいな …なんか寂しい アニメが楽しみ
플레이 느낌은 약 5세 영아랑 마피아를 하는거 같지만 스토리나 해금 방식이 아주 신선합니다 잘만든 겜입니다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $3.6M | 26.3K | 88% | $5.99 | |
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| $3.6M | 36.5K | 92% | $4.99 | |
| $3.6M | 12.3K | 75% | $14.99 |