
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
呜呜,打出真结局之后的一个月仍在回味,我的眼泪不值钱
ざばぁん 🪬 潜伏しながら行こう🔪 Guess Doubt 壊れる思考🧠 人の殻破り 突き出る角🚷 正気はいらないさ💣
[u]真エンド&全実績解除記念にレビュー[/u] 清涼感があり納得もできる結末を見られたので最後まで遊んでよかったです。 [h3]ストーリーは文句なし[/h3] 周回ごとに個性のある同乗者達が増えていって、段々各キャラクターの見えなかった関係性や知らない世界を見つけていきます。 なぜループするのか?なぜグノーシアは人を消すのか?旅が終わりを迎えるたびに謎が深まります・・・ [spoiler]ククルシカ [/spoiler]の秘密が明かされた時が一番鳥肌立ちました [h3]人狼パートは周回序盤は誰でも楽しめる、終盤は人による[/h3] ゲーム部分は人狼なのですが、ルールを知っていてもそうでなくても楽しめると思います。 能力値とコマンドが少ない周回序盤でも、人狼おなじみ”ライン考察”が効くので、 [b]疑っている人支持している人をグループ分けすると敵陣営が誰か浮かび上がってくるのも面白い。[/b] 能力値が高くなってくる周回中盤あたりから使えるコマンドが増えてくるので、 同乗者が増えて難しくなってもバランスよく楽しめました。 ただ終盤は能力値の力で主人公が敵陣営を2.3日程度であぶり出せてしまうように・・・[strike]吊れるとは言ってない[/strike] 人狼を楽しむだけにしたい人は縛ってもいい要素な気はする(特に”直感”) 攻略にかかった時間は約30時間175周 [h3]買ってよかったと思えた30時間でした。興味を持ってくれた方はぜひやってみてほしい![/h3]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 26.3K | 88% | $5.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 36.5K | 92% | $4.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.7K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.2K | 19 | 89% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se você está pensando em jogar Gnosia esperando uma experiência narrativa profunda ou um jogo de dedução inteligente estilo detetive… é melhor baixar bastante as expectativas. A primeira impressão até engana. O estilo visual é bonito e chamativo, os personagens têm designs marcantes, e a proposta de um “Among Us single-player (para pessoas sem amigos) com loop temporal” parece interessante. Mas depois de algumas horas, a realidade bate forte: o jogo é absurdamente repetitivo e raso exatamente onde mais deveria brilhar. O maior problema aqui é o ciclo de gameplay. Você basicamente repete a mesma estrutura dezenas (ou centenas) de vezes: entra na rodada, acusa alguém com base em praticamente NADA, vota, elimina, repete. Não existe dedução real, nada de reunir pistas sólidas, confrontar argumentos ou montar uma linha de raciocínio consistente (algo básico e esperado em um jogo de investigação). Tudo é superficial, baseado em intuição e em checagens de status. A “viagem no tempo” não serve como progressão narrativa de verdade, só como desculpa pra rerrolar RNG de quem é o Gnosia e as profissões. Outro ponto frustrante é a falta de interação real com os personagens. Você até “conversa” com eles, mas na prática são falas curtíssimas (MUITO curtas) e vazias, sem desenvolvimento significativo, o que é bizarro, considerando que a proposta gira em torno de descobrir quem está mentindo. Não dá tempo de criar conexão, nem de se importar com ninguém. Para um jogo que depende tanto de personagens e mistério, isso é simplesmente HORRÍVEL. No fim das contas, Gnosia parece uma boa ideia executada da forma mais cansativa possível. Tem um conceito interessante e até uma base sólida, mas é soterrado por repetição, RNG e falta de profundidade real, passando mais a sensação de uma demo estendida do que de um jogo completo. Se você quer uma história de loop temporal bem construída, existem opções muito melhores por aí. Se quer dedução de verdade, também. Aqui, você só vai encontrar um ciclo interminável de “essa pessoa é suspeita” até perder a paciência.
Playing the game after I watched the anime based on it! looking forward to it.
I got the game after finishing the show, and I'll be honest I was feeling guilty that i wasn't really "getting it" at the start but I started actually enjoying it around say the ~30th loop? Basically when you unlock all the roles. I also really like how [spoiler]soft the faces Setsu makes in here towards (you) vs the show, the looks Setsu gives is just pure love.[/spoiler] Recommended, I liked it.
游戏太劝退了,来来回回都是那几个内容,真要搞明白讲了什么还得去看动画。
Do you understand?
sha-ming me deu um baiser selvagem. bem selvagem. acabou comigo sem roupas na cama. na cama dele no caso. e o resto? o resto é história...
這邏輯被狗吃了嗎? 最後7人3鬼, 我和夕里子被投出來, 把夕里子投下去就羸了, 居然是4比3, 有一鬼投我下去, 什麼神隊友? 而且3鬼局, 卻是自己被投就一定GAME OVER, 加上不論你是什麼人, 抓了多少鬼出來, 發言多一定被投, 明牌工程師守護天使也不會保你, 完全是玩數值的遊戲, 你也不能為團隊犧牲, 一定要最自私的玩法, 不然你死了被投了就是輸了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.