
An action roguelike where you use different bombs to blow up your enemies. Use knockback from your explosions to throw enemies into each other or walls, throw projectiles and deal damage in creative ways. Level up, combine different perks, get new bombs, unlock new gnomes and become overpowered.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Fun game, has great potential, only one downside as of now: framerate. Gnomberman + crystal bomb + 4 upgrades to bomb size = 1 frame per ~35 seconds for ~14 frames. Gameplay is pretty much as follows: 1. Struggle to get kills with small bombs 2. Upgrade bombs 3. Nuke screen 30 times per second 4. ??? 5. Profit Overall a good game, hopefully optimizations can be worked out to fix the explosion effects making the game run slow.
Very fun concept, but the RNG is horrendous, no ways to change even the slightest RNG settings. Each level up three options, each level up pray you get something you want for how you want to run. Most of these games give you options to get more choices, or remove some of the options so your RNG pool gets a bit nicer. I don't want extra speed while running away and not charging a bomb. I don't want extra crit chance if my crit chance is over a 100%. I don't want extra force so enemies are blown into me for free hits. Fun concept.
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Languages: English
Hours played at review time, across 25 reviews with recorded playtime.
Needs grapic settings. I do not know what this game runs on, but the scaling to grapic calculations is to high. 2nd game I got to use dynamite, could not spam it without massive lag, then I picked up crystal bomb and acidentally used it a 2nd time before the effect of the first "apeared" and it took 3 minutes before the game managed to recover. Explosion area = ground dmg change = BAD. But there is also probably massive particle effect issues as it seems to scale with area and spawn at the center moving out.
Just not a good game, sadly, I've already passed the refund window and was about to say screw it, Ill go for 100% only to realise one of the achievements requires dying 10,000 times. Not good game design and overall just laggy. Wish I could like it.
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This game is a very fun concept but it still needs some work on the quality of maintaining frames with a larger number of bombs exploding. I just had to wait nearly 10 min for the game to unfreeze before finding out I had died because my gnomberman just became too strong after 26 min. Love the game, hoping for updates to help with the loss of frames.
I would recommend the game because I see a lot of potential in it. The graphics have been created with love and I really like the game mechanics here. However, I play it with two hands because the movement and the bomb placement function is too difficult for one hand. As far as I've seen correctly, you can only increase your stats in-game and not outside of a round. This makes it quite difficult, but also challenging. There are already many dwarves and different territories. I think it reflects a different kind of danmaku. Here you can see how I play Gnomber: https://youtu.be/K6fS-6I2TiA
Das spiel ist sehr lustig und süß gestaltet, bringt ein angenehmes Gefühl bei größeren Explosionen, was dann mehr powerups motiviert, finde ich sehr zu empfehlen.
Viel zu schwer der Mist. Erinnert an 80er Jahre Automatenspiele wo man immer schön Geld nachschmeißen musste. Für sowas fehlt mir die Geduld. Nur was für SM Liebhaber.
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