
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 18 → 3.5/day in the week after.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wloomgood
This game is a lurid masterpiece. If I'd describe it in a few words, it would be a Dark Horror Retro Stealth Shooter. Some of its amazing features include, but are not limited to, a resident-evil style inventory system, suspenseful horror buildups, tons of cool guns and weapons, hand-crafted level designs with tons of cleverly hidden (and very rarely inaccessible :P) loot, a brutal and dark art/design scheme that sometimes features grotesque things (looking at you Sootworks entrance "bodypiles" in the market area D:). Despite it having a retro feel/look, it still has great graphics and BUTTERY SMOOTH performance. I was somewhat disappointed when I learned that the game was nowhere near finished yet, but the dev team is tiny and they are going for the quality over quantity approach (despite the game feeling pretty large). They should take as much time as they want to finish this game because it is one of my favorites of all time now. All the weapons feel great and all have their place and role within the game. The shotgun is especially useful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun stealth games, bunch of ways to approuch a situation
good
great stuff! unfortunatly I play it on a LAPTOP, so it takes a while for things to load
This game is so good I was waiting for the catch. There sorta is one, which is unfortunate but there seems to be steady progress! In any case, it's the best game out of this decade I've played to date, which is bold, but it's just that damn good. Addicting, intense, incredible atmosphere and graphics. I'll check every day for the rest of my life for updates If I have to.
Do NOT let the constables see my laboratory. 10/10 by far my favourite immsim of all time.
Super good blend of survival horror and im sim. It's like how in Thief there were those supernatural zombie levels, but they decided to combine it with the normal sneaking levels that also flows continuously level like in classic Resident Evil. I guess this also comes from Souls game influence where you clear out levels and unlock shortcuts along the way which is always satisfying, but it has limited resources like a true survival horror. This and Fallen Aces are my favorite indie im sims I've played so far!
Fantastic spiritual successor to Thief series (the ones by Looking Glass, not the crappy remake), one of my most nostalgic games from my youth. Does a great job of staying true to its clear inspiration, while also changing up the formula quite a bit and refining the somewhat dated aspects of the original Thief games. I love the dark gothic/steam punk aesthetic of the game and the quasi-open world level design and the voice acting and the VFX...just all of it is a great package. I'm eagerly looking forward to seeing what this game is like with its full release, because each update has been killing it consistently in delivering quality after quality addition to the base game. That being said, my only major criticism of the game is the research update. I really dig the overall concept for it, but its incredibly tediously designed with regards to hauling body parts back for actual researching. It's not challenging, its just annoying. It would be much better if there could be a purchasable meatsack or something that would only take up like 4 slots in your inventory case where you could store all the body parts you find out in the world from a corpse. That and the actual serums you craft last WAY too little time for me to really consider it to be all that worthwhile with the sheer amount of effort that goes into actually creating them. They should easily last like 4 or 5 times longer, otherwise I don't see myself bothering in continuing to craft them at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
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|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
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| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 8.3K | 93% | $19.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 |