
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 8.4Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this game when it's finished, but I'm not gonna lie as a reviewer, this game is very bare bones as of now and the game has still a long way to go to get to an state where I can confidently say that is worth the buy. It is impressive as an indie immersive sim; it manages great feats as map traversal and an infinity of choices on how you want to progress, but that's where it goes, it is more an excellent proof of concept rather than an actual game. The ugliness of the game cannot be understated, for models and animations are really noticeable in the first minutes on the game, but for most people playing this types of game shouldn't be a problem. There's a big problem with the game at this moment that should be solved with urgency, there's no reason for the player to play smart, no reason to sneak and no reason to hoard resources. Unless you're doing a speedrun, the game does not really give you a reason not to kill everyone you see guns blazing everywhere you go, there's no reward for killing or not killing your enemies so it ends up being just a choice of how difficult you want to make your playthrough so that you can enjoy it. My veredict for this game: Wait for it to get very cheap or until release.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Progress is slow but the game is very cool and engaging
Genuinely one of the best games I have played. There was a few bugs I came across but nothing major and they are to be expected from an early access game. Can't wait for more content to be added. 10/10
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
more annoying than fun
buggy, awful, impossible. i played this game expecting a refreshing stealth game, but instead there are enemies who might as well have 360 degree vision, deceiving spots to hide, and overall just bad pacing to play. not to mention the practically defenseless player. in the first level you are given a sword and later a revolver, the revolver is practically useless as it needs more than two shots to kill an enemy, and by the time they're dead, the whole map gets alerted to your presence. overall just not fun, took me days just to even figure out what to do to beat the first level.
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This one doesn't work for me. It feels too linear, and, more often than not, there was only ever one solution to your situation. The most reward I felt was no more than having the correct key for a door. I didn't feel any emergent game-play, or, anything interacting dynamically and naturally. The AI is no more complex than; investigating around a noise for 15 seconds, walking around, resetting. The dreaded "Abomination" broke it's pathing 3/4 times I interacted with it, and, stayed softlocked till I reloaded the save. The gameplay is; stabbing someone in the back, and shooting them in the face. Then you can Creep around, find a lever, key, button, generator, stab some stuff, creep around some more. When an incomplete wooden bookshelf blocked my way, I brought a nearby gunpowder barrel over, and tried to light it with a candle. You can't move the candles, you can only turn them on and off. So, I shot the barrel, which makes it explode. The bookshelf was fine. The candle was fine. It just left a lil scorch mark on the ground. And this was my final solution after searching the floor 3 times to see if there was any other way through. I might just be dumb, but. I closed the game. There only ever felt like, one answer.
learning curve is huge, once you get past it, you're a good to enjoy this atmospheric game
I do not have a high tolerance for scary things so this was quite scary. But the mechanics and general aroma of the game makes me very happy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $738.5K | 9.3K | 77% | $5.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3.5K | 14 | 29% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 3.2K | 75% | $31.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 |