
Lead your band of mercenaries in the land of Gloomhaven, work with unsavoury individuals, shape the fate of the region, fight your way through horrific places and get rich or die trying in this ruthless Tactical-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying.
Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?
Gloomhaven is a tactical RPG and a digital adaptation of the ultimate strategy board game by Isaac Childres (the highest-rated board game of all time on ). Set in a unique medieval dark fantasy universe, Gloomhaven rewards strategic planning and problem solving. Face this dark world alone or in online co-op for up to 4 players!
Explore the world in a band of 2 to 4 mercenaries. Each of the 17 unique characters comes with their own skills and more than 1,000 different abilities to master! Prepare your deck of ability cards before setting out to explore the dark caves and dreadful forest of Gloomhaven through quests and events.
Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You can only use the top half of one and the bottom half of another, so plan accordingly!
Move up your hired blades on the hex grid terrain to take advantage of the dungeon’s environment. Set up deadly combos and unleash devastating powers but be wary of the cost. Cards are a resource as scarce and crucial as your life points, so watch out for exhaustion. Every choice has life or death consequences.
Hone your abilities during the game with enhancements and perks, while your power increases with level ups and new equipment. You need every advantage you can to survive here. So, gear up your band of mercenaries, chase powerful artifacts, buy the favor of the Great Oak, and never let your guard down.
Adapted from the original Gloomhaven Board Game, this branching campaign of 95 story missions pits your greed against your morality. Many powerful opponents are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants, but it may not pay well…
Whatever your path may be, it will be paved with difficult choices.
Created in collaboration with the community during the early access, the Guildmaster adventure has more than 160 digital exclusive missions that allow you to experience another facet of Gloomhaven with new storylines, quests, map and NPCs.
Lead your guild of mercenaries in a region overrun by unspeakable things, far worse than simple bandits.
Choose the best combination of mercenaries for each fight and follow their character stories in this deadly new territory.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 16.1Kreviews | 82% | — | $3M |
| $49.99 | 872ratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are planning on playing multiplayer, listen to the other reviews. We're ~30 hours into a multiplayer run with crashes only once or twice a night and now are unable to proceed due to a new error we've never seen before.
Мда, и этот кал топ 1 бгг. Сколько прошло ее людей? Ничтожное количество. Доказательство несостоятельности системы оценивания.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*languages with full audio support
| $9.79−72% |
| 130ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saving scumming not allowed which means your mistakes while learning a non-obvious system are permanent. The game should provide you with more cards/health per player. Lost the 2nd mission on very easy. I am not a tactical genius but I play strategy games ALL the time like battle brothers, age of wonders, civ, warhammer, etc. I am not a noob when it comes to optimal choices and planning ahead. Honestly it just doesnt feel like the board game.
This game is very well adapted from the board game to PC. In that regard, the work is excellent. However, what really hurts the experience is the gameplay. At times it feels like the person responsible for the UX and UI was someone's important relative. Main issues: The game crashes on its own, claiming there are network problems. The way you transition between moves or undo a sequence is one of the worst implementations I've seen. The game tries to be “smart” and chooses actions for you, such as picking a +1 turn bonus instead of one that doubles the damage and would kill the enemy. Adaptation: 9/10 Gameplay: 4/10 PT/BR Esse jogo foi muito bem adaptado do tabuleiro para o PC. Nesse aspecto, o trabalho é excelente. Porém, o que realmente prejudica a experiência é a jogabilidade. Em alguns momentos parece que o responsável pelo UX e UI era o sobrinho de alguém importante. Principais problemas: O jogo simplesmente crasha sozinho, alegando problemas de rede. A forma de transicionar movimentos ou desfazer uma sequência é provavelmente uma das piores implementações que já vi. O jogo tenta ser “inteligente” e escolhe ações por você, como pegar um bônus de +1 turno em vez de um que dobra o dano e mataria o inimigo. Adaptação: 9/10 Jogabilidade: 4/10
This has to be the worst, more boring, terrible game I have ever played. One of the worst card games, one of the worst strategy games, and just all around bad. Save your money, save your time.
Love Gloomhaven in general and as it can be hard to make time to meet up in person, this online version is a very convenient alternative. The game can occasionally be a bit buggy, but most of them have a quick fix. If you have already played the board game I would recommend getting the DLC for a bit more diversity with the mercenaries. All in all a lot of fun to play and cool designs. If playing the Soothsinger I highly recommend zooming in and out while they are playing a melody for extra nice sound effects.
世一桌无可厚非,电子版去除了超麻烦的set,纯粹的构筑和战斗爽,但是游戏中有部分bug在一定程度上影响游戏体验,并且没有官中,需要创意工坊自己汉化,总体来说也没什么很好的代餐,GH的游戏体验还是独一档的,而bug大概率也不会怎么修了,喜欢玩卡牌构筑走格子打怪的可以试试。
This should be advertised as a puzzle game not a tactical RPG.
I absolutely love the board game, but also the board game is cumbersome as all hell. I would think the video game would be more streamlined. In some ways, yes, but overall it is incredibly frustrating, especially given something like Sunderfolk exists. As a whole, my main gripes are with how multiplayer is designed and often doesn't work. The reason I highly recommend Sunderfolk over gloomhaven is that they both treat multiplayer at the same high level, but sunderfolk respects the players. To do multiplayer for gloomhaven, each player needs a copy of the game. Remote play isn't an option and there is no local multiplayer. My gripe with this is that there is only a save for the host, other players don't save progress. This makes sense to those like myself that played the boardgame because everything is one cohesive unit, but this makes no sense for those without context of the boardgame. For this alone, I would only get the game if it is a 1/4th of the price. Alternatively, if there was a friend pass app for this game, my gripe would be down to all the multiplayer bugs I experienced. On the otherhand, sunderfolk has the option for online multiplayer like gloomhaven if you really want, but you can also do remote play (which requires each player to use a controller) or stream couch co-op over discord (the devs even call this out as a valid way to play). I really admire the sunderfolk team for this setup as both games really don't have the replayability compared to say baldur's gate 3 that would encourage the players to want to have multiple other campaigns to try 15 billion other party compositions. Aside from the multiplayer requirement gripes, I've never had a smooth session in multiplayer when I set it up. We encountered enemies not following the correct behavior among other annoying bugs like stuttering lag and disconnects. when this game was in early access, I figured i'd get it early and then wait for jaws of the lion since I hadn't played that board game... I'll just play the board game and eat the losses at this point.
Покупал игру для прохождения с друзьями, а мультиплеер не работает
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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