
Dive into the fast-paced world of logistics and become the master of delivery. Manage your business, customize your space, and ensure every order is delivered on time. Can you build a delivery empire?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Turkish, Simplified Chinese, Korean, Japanese, Dutch, Portuguese - Brazil, Portuguese - Portugal +1 more
Reviews
[i]Everything here is a bit of banter on this VERY newly released game, and I know it is in early access, but this is also for the developers. As the developers updates this game. This review will be updated and edited, with the changes in the top of this review. Makes it easier for everyone i guess.[/i] [h2]Updates, 1 March 2025:[/h2] I see we are still rocking the Unity icon. I think at this point that is a tradition. I am still greated in French in the tutorial: [i]Press (space) pour passer[/i] Oui, chef. I guess you really want me to embrace my inner Parisian. On the bright side. The tutorial exists. It's a bit roguh, but it's an improvement. Would be even better if it actually [b]ENSURED[/b] that you completed each step before moving on. Like, log the WASD movement. Also, bloqué is still there in 'Partner Pulse'. At this point, I have simply just accepted that some words are permanently bilingual. [b] Controls: The Eternal Struggle [/b] [list] [*] Left click to unpack a carton? Cool. Left click to place it? Nope. [*] Dog food is apparently too powerful to be placed on anything else than the upper shelf. [*] Still can't move diagonally. Feels like I've lost a whole dimension of movement. [*] Switching to "hands" when holding an item that I have already bought? Instant placement. Atleast I can remove it now, so props for that i guess. [/list] Also rotation should definitely be on R for rotation on QWERTY - most common. [b] UI: Some Wins, Some Headaches. [/b] [list] [*] "Press E to open" should align with button on the side. [*] Picking up trash tutorial? The text box is weirdly big for such a small text. But solid work on the 'remaining waste' counter. The sound though is horrendous and not rewarding enough. [*] Tutorial windows tends to overlap if you close and reopen the tutorial. [*] Is there a purpose for me being able to make my store name extremely long? [/list] [b] Tutorial Progress: The sequel[/b] [i][h3] After a quick word with the developer [/h3][/i] Turns out the scanner isn't a tool- it's that little thing sitting in front of the computer on the desk. Here's how it actually works: [olist] [*] Place a single item onto the scanner, and it will automaticallyt move to the left side of the desk. [*] Grab a box from the conveyor. [*] Put the scanned items inside the box [*] The screen will prompt you to print the label [*] Then proceed to put it on the delivery platform and call the delivery man. [/olist] [strike]The game says: "Scan the items displayed on the screen, then click on Print.". Simple? No. I assume the scanner in the top left is the tool for the job.. but nothing happens? Meanwhile, I previously used something called a scanner for deleting waste earlier, so I'm doubting everything. [/strike] Also, clicking an order sometimes shows 3 items on the left, but only 2 on the right. Fixed it by spam-clicking, because that’s totally how logistics work. [b] Bug report: The floating box phenomenon[/b] If you remove a box from the ‘Convoyer’ (yes, that’s a typo), it just starts… floating. Like some kind of haunted shipping crate. No matter where you try to place it, it just keeps drifting away. Guess we’ve unlocked zero-gravity shipping. [h2]Updates, 27 februrary 2025:[/h2] [list] [*] Conveyor isn’t screaming in my ears anymore. Big W. [*] Less text in french. Not so many surprise language lessons. [*] The ‘D’ key issue is supposedly fixed. I guess that means no more moonwalking into the abyss? Will test. [*] The tool menu (ALT) will close automatically after selection. [*] Tab menu actually shows item names now! Also, right-click cancels actions. Revolutionary stuff. [/list] [h2]My Experience[/h2] Props to the devs for fixing some of the easy wins. Respect. Now, what did I actually experience in-game after the update? [list] [*]When an item is locked, it now says "Bloqué". Still not English. But hey, at least I can guess what it means. Probably. [*]I get a professional discount when ordering things. Why? No idea. What am I a professional at? Being confused? Can I use this discount for something later? Who knows. [*]The movement fix did indeed stop me from involuntarily drifting. But now I can’t move diagonally anymore. So I guess it’s one step forward, one step—oh wait, I can’t step sideways anymore. [/list] And now, the tutorial. Mission 4/4. It says: "Scan the items by pressing G and clicking the left mouse button on the scanner, then place them in the box. Then, click the Print button on the screen, take the label from the printer and place it on the box." I have absolutely no clue what that means. I make a box on the conveyor, it ends up on the pallet. I try to scan it. Nothing. Try picking it up? Nope. Try scanning it on the ground? Nada. Try scanning the box it came in? Still nothing. Am I missing a secret ritual? Also, P as a button for anything is a crime. Who decided this? I have to either move my entire left hand or take my hand off my mouse. Just why? And please. Update the icon from Unity with something you can create in 5 seconds. [b]Very early access, obviously.[/b]
Nicht kaufen. Selbst für einen EA Release fühlt es sich mehr nach Demo an als nach einem EA Spiel. Besser Updates abwarten. Aber ich bezweifle dass es besser wird.
Noted my thoughts from the first minutes of playing. Will be on for longer tomorrow but wanted to test it quick before heading to bed. Mostly improvements suggested below but I do like the premise of building your own shop, and I am looking forward to seeing what updates bring. Will remove any points below that are changed in future patches. Updated 13/03/25 - Cleared a lot of my major gripes in one update! Dev is very receptive to feedback so if you see room for improvement please share specifics. [list] [*]Customizable keybinds are a big accessibility feature for many players and would be very much appreciated [*]Very much like the idea of building your shop but the system isn't very intuitive [*]The "go here" parts of the tutorial aren't really clear, as you essentially have to wander in all directions until you see the distance meter go down [*][strike]Many UI elements a mix of French[/strike] [*][strike]Settings reset when loading in to new game[/strike[ [*][strike]Big semi-transparent black box around the tutorial is distracting[/strike] [*][strike]Very easy to run out of money when building your initial shop if you aren't keeping track, mainly due to the refund cost being prohibitive against experimentation[/strike] [*][strike]UI/text scaling seems to be a bit all over the place[/strike] [*][strike]Please give us diagonal movement! I didn't realise how much this would bother me lol[/strike] [/list]
Franchement, grosse déception. La démo que j’avais vue montrait un gameplay totalement différent, beaucoup plus intéressant : ça ressemblait à un vrai bureau de poste, avec des clients qui venaient acheter des timbres, des enveloppes, déposer leurs colis, etc. Il y avait vraiment une ambiance sympa, presque une petite simulation de guichetier. Mais là, ils ont complètement changé le gameplay… Maintenant c’est juste de la gestion d’envois de colis après des commandes en ligne. On perd tout le côté immersion et interaction avec les clients. Bref, ils ont ruiné le concept initial. C’est devenu fade et pas du tout ce que j’attendais. Dommage.
come gioco fa cagare completamente non e bello lo sviluppatore non li interessa neanche su steam non risponde e ne su discord io lo sconsiglio pienamente la grafica fa pena quando devi portale gli scatoloni non sai al inizio dove andare poi dopo scopri dove andare quando fai il carico non sai cosa fare e come fare vai fina alla logistici a scaricare non scarica bhuu soldi sprecati
Was für ein Schrott, man fährt mit allem Paketen ausliefern und passiert nicht.Alles Geld weg.
L'ayant tester même pas 1h tu comprends déjà qu'il y a des multiples problèmes, déjà le tutoriel mal fichu pas intuitif, on te décris pas les outils que tu as, tu devine a quoi ils servent c'est comme ça xD, très peut de paramètre. La roue des outils se ferme pas automatiquement après en avoir choisi 1.. En vrai le jeu t'abandonne presque dés le début du tuto et ensuite démerde toi. Il reste beaucoup de travail à faire a l'état actuel du jeu. D'autres à accés anticipé sont mieux fini et pas sorti dans la précipitation..
i really want to play this game, but there's a problem at the first stage of the game because the building you start off with is too small to fit anything in it like the desk, shelf, conveyor belt, that i thought you had to build the building yourself, and the building mode is quite annoying. The trailer for the game shows that you start off with a nice sized building to start with, please sort this out so i can play it.
How do you open the store?
les contrôles sont catastrophiques et le tutoriel est mal expliqué
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