
Experience the adrenaline of hang gliding in VR! Compete for the high score to win Monthly Prizes. Collect all hoops placed around each island before time is up. Use your rocket boosters to keep from falling from the sky and avoid the dangers tossed your way!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
One of my favorite VR games to play. I really like the immersive touch based hang-gliding experience.
My secret VR addiction. I always begin and end a VR session with a few rounds of Glider Island. The dev has done sterling work creating a vertigo-inducing thrill ride that keeps the adrenaline pumping, but then it all becomes serene once you get into the flow of flight and all feelings of vertigo disappear as you soar over some very pretty landscapes. The monthly competition is great fun too and keeps me interested in the progress on the game.
I've just finished my first hour playing Glider Island and I enjoyed it a lot, improving my scores with each flight. On the whole it runs smoothly and is immersive. It's a fun game and I'd recommend it to anyone - I'll be playing it again tomorrow - and it's very reasonably priced too, I only paid £5.59 and I'd be just as happy if I'd paid twice or even three times that! It needs a little tweaking here and there but the Dev appears to be supporting it well and I'm sure it'll just get better and better as time passes. I'm glad I bought it, it's my favourite VR flight sim/game to date.
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Hours played at review time, across 34 reviews with recorded playtime.
♥♥♥♥ yeah! Game is simple, casual and very much fun. Especially if you're into flying :)
Glider Island, developed by Joey Sipos and published by 5D Realities, is a focused aerial experience that blends arcade-style objectives with the sensation of freeform flight, primarily designed with virtual reality in mind. Rather than attempting to simulate realistic aviation, it takes a more accessible approach, placing players in control of a glider and challenging them to stay airborne, navigate floating islands, and collect targets within a time limit. The premise is simple, but it’s built around a core idea that emphasizes movement, spatial awareness, and efficient use of limited resources. The gameplay revolves around maintaining altitude and momentum while weaving through a series of floating rings scattered across open environments. You rely on a combination of gliding physics and limited rocket boosts to stay in the air, which introduces a constant balancing act between conserving fuel and pushing for higher scores. This system creates a satisfying loop where planning your route becomes just as important as executing it. Picking up energy refills mid-flight encourages players to think ahead, chaining movements together to maintain a continuous rhythm. When everything comes together, there’s a smooth, almost meditative quality to the experience as you glide seamlessly from one objective to the next. One of the game’s strengths lies in how it combines freedom with structure. The environments are open enough to allow for exploration and experimentation, but the scoring system and time constraints give each session a clear goal. This balance prevents the experience from feeling aimless while still giving players the space to develop their own strategies. Environmental hazards, such as sudden weather changes or dangerous terrain features, add occasional bursts of tension, forcing players to adapt quickly and break out of their established patterns. These elements help maintain engagement, even though the core mechanics remain consistent throughout. The control scheme is flexible, offering multiple ways to pilot the glider depending on player preference. In VR, the game leans heavily into immersion, allowing players to physically guide their movement in a way that enhances the sensation of flight. Outside of VR, traditional controls are available, but the experience loses some of its impact, feeling more like a straightforward arcade challenge rather than a fully immersive activity. Regardless of the input method, there is a learning curve involved, and mastering the controls is essential to achieving high scores and maintaining smooth movement. Visually, Glider Island opts for a stylized approach rather than aiming for realism. The environments are colorful and varied, featuring different island themes that provide a sense of progression as you move from one area to another. While the graphical detail is relatively modest, the design prioritizes clarity and scale, which is crucial for a game centered on navigation and movement. The sense of height and openness is particularly effective, especially in VR, where the perspective can feel genuinely expansive. Despite its strengths, the game’s limited scope becomes more noticeable over time. The core gameplay loop, while initially engaging, does not evolve significantly, and the number of environments and objectives is relatively small. This can lead to a sense of repetition, particularly for players who are not motivated by chasing higher scores or improving their performance. The inclusion of leaderboards and competitive elements adds some longevity, but these features are more appealing to players who enjoy refining their skills rather than those seeking new content or variety. Ultimately, Glider Island is a game that succeeds by focusing on a single idea and executing it effectively. It captures the feeling of gliding through open spaces and pairs it with a simple but engaging scoring system, creating an experience that is both relaxing and challenging in short bursts. However, its narrow focus and lack of long-term variety prevent it from maintaining broader appeal over extended play. In the end, it stands as a solid example of a niche, mechanics-driven experience that offers moments of genuine enjoyment, particularly for players who appreciate skill-based gameplay and the immersive potential of VR. While it may not have the depth or variety to sustain long-term engagement for everyone, it delivers a satisfying and well-crafted experience within its chosen scope. Rating: 7/10
I really like this game. I would prefer that it allowed you to use momentum & speed to generate lift, but for this price you can't have everything. It's a VR must have. If for no other reason than a great tool to demo for your friends who want to experience an uncomplicated VR game.
Einfach nur top! Vor allem für den Preis.. ein wirklich tolles VR Erlebnis für kleines Geld. Also von mir ein ganz klare kauf Empfehlung...
great game
Nichts für Hanggliderpiloten. Die Steuerung mit den Vive Controllern ist invers. Gleitzahl viel zu hoch, d.h. man sinkt ohne Racketen wie ein Stein. Lieber nicht kaufen.
(Vive) Wish there were modes other than just "collect as many as you can in 9ish minutes". That being said, still seems to be a pretty smooth experience. I realize it's a different sport, but if Rush makes you sick, then this might be a better flying experience for you. However this doesn't run as well on my PC (mainly once Volcano starts exploding or it rains). Worth a shot if it looks interesting to you.
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