
Glasswinged Ascension is built around cyberpunk theme permeated with avoidance, caution, and story telling. It is truly hardcore, and consists of missions which can be completed in different ways. There is no straight path to the goal, while means to achieve it do not have to be lethal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I realize it's just one person doing all this coding, but... I guess I'm not "hardcore" enough. It was good for a few minutes, but I couldn't get past all the negatives for very long. First, bad spelling and translations. Second, awkward controls. I mean, Really!, why not have the JUMP be the one that grabs the ledge instead of a special YouAreHereToJump button. And that's just for starters. Third, awful timing on deeds being done. Click podium, slowly pan to door, wait for door, admire that the door is now open, slowly pan back to podium, reflect for a moment on the amazing technology that opens doors, release controls to allow movement again. Fourth, die a lot, and wait a while between attempts along with mouse-breaking clicking to get past the dialog. Again.
Нет, сие творение я не могу порекомендовать. Визуально выглядит она весьма неплохо, да и музыка норм. Но вот геймплей крайне недружелюбен к игроку. Игра выполнена в жанре стиле стэлс-платформинга, в сеттинге киберпанка. Игровой процесс весьма медлителен, так как нужно выверять каждый свой шаг, ибо игра не прощает ошибок. Чекпоинтов же нет, уровень в случае неудачи, начинаете с самого начала. Мне нравятся стелсы, и к медлительности здесь глупо придираться. Но ваш персонаж двигается одновременно шустро и топорно. Управлять таким персонажем очень неудобно. К тому же, нет никакого обучения и вам самим придется разбираться по ходу игрового процесса, что к чему. А если учитывать, что каждый раз надо начинать заново, если облажался, энтузиазма это не прибавляет. В общем, не рекомендую. Игра из разряда, заставит вас попотеть, а удовлетворения от игрового процесса вы не получите. Ещё и профиль ограничен у игры. Пользы от неё не будет никакой.
[b] Glasswinged Ascension [/b] is a stealth-oriented platformer that unfortunately has clunky controls and mechanics. I am pretty sure some of the sound effects came from other games. For example, the sound of the locked door is from Vantir assembly line in Harbinger (my favorite isometric RPG) Based on that alone I am suspicious of other assets. The controls are just awful. It feels like animation is never in sync with the commands. Even the mechanics themselves tend to be very unpredictable often causing you to die in an unfair way. For some unknown reason, the game has a need to tell you exact same tips each time you respawn making it more tedious. Not to mention a complete lack of intuitive checkpoints. Is the stealth or platforming gameplay any good? No, not really. [h1] Final Thoughts 3/10 [/h1] I knew the game was clunky from the trailer but I hoped that atmosphere and story would make up for it. If Glasswinged Ascension had any campy charm it was gone by the time I heard a sound effect from my favorite game. My patience with terrible mechanics pretty much run out by the second level.
There are an inordinate amount of text walls before you get to do anything. The gameplay is not bad. It has some things I like, but it definitely needs some sprucing up. I like the idea, and am a fan of side scrolling stealth. I wanted this to be better, but it has a lot of potential at the price. https://youtu.be/8mJjqON1kO0
Dont waste money and time at this crap. No normal chekpoints, clumsy conrols, annoying non-skippable comix-style dialogs.
Glasswinged Ascension - весьма харкдорный стелс-платформер от русского разработчика Сергея Калмановича. Действия игры будут происходить в альтернативном киберпанк будущем, в котором мир погряз в ужасной диктатуре. Вы возьмете роль девушки, которая при помощи группы сопротивления должна будет покончить с этим. Ничего не напоминает? Да-да, можете представить, что вы сайка-пересмешница, только без голодных игр и с огнестрелом вместо лука. Сразу хочется выделить, что игра подойдет не всем. Она весьма сложна и прощает ошибки, она построена на медленном перемещении и взаимодействии. Любая попытка взять цель напролом, обернется для вас провалом, а так как сохранения тут присутствуют только в начале уровня, начать вам придется именно от туда. Так же игра не покажет никакого обучения, придется разбираться по ходу игрового процесса, но тут полегче, так как не так много элементов управления. Что-что, а выделить хочется вариацию прохождения. Игра даст вам подумать и включить свою фантазии. Хоть это и платформер, но уровни нелинейны и у вас будет много способов пройти их, это несомненно радует. Что мы имеем в итоге? Весьма харкорный стелс-платформер от русского разработчика, который предоставит настоящее испытание и даст заставит подумать.
慈善包喜加一默认好评系列 bad control,too realistic
Reminds me a lot of Impossible Mission from years gone by, but just updated. It seems like a fair game, which I think I'll give a little time to to figure it out. As it stands though - 6/10 - It seems ok, just don't expect a great deal.
simply awful, a three year from a decade ago could have scripted a more responsive flash game with a better story and more precise english.
TLDR: I really am sorry that I have to say, because there never is enough cyberpunk games, but this but this game is bad. Really, really bad. Don't buy it. Longer explanaition: [list] [*] it [i]looks[/i] like it should be a platform arcade, but there is a more text than in childern's book even before first misson starts [*] every few steps you make, you get interupted with several pages of texts that might seem fine in gamebook, but in this type of game it woudl be more than suficijent to say "to jump pres spacebar" and "to break a glas, jump through it". And btw, I really would like to see the devs jumping through a wall of glass like that, because I once encoutered a man who tried something like that. He was missing almost whole arm. [*] graphich looks quite nice at first. But then things starts moving and it looks like... hm.. paper frame by frame animation? really not nice. [*] controls are... clumsy at best and combined with that so called "animation" it feels realy unresponsive. not to mention that it realy does not feel naural at all to push UP to take out/holster gun, while SPACEBAR is used to jump. [*] there is no meaningfull in-game turotial. and no that visual novel text is not a tuturial at all. For example the game says "this is nice place to hide" but no info how to actully hide. When player crouches, he still is in front of everything and his upper body part is clearly visible, but guards don't mind and pretends they don't see that. Same goes for taking out the very first enemy - you are supposed to use some skill on him, but I have no idea how. [/list] So. thats it. Enough of self inflicted suffering. Too bad I bought the game really long time ago, otherevise I would request a refund without a second thought.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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