
Lead your squad of Champions into a fast-paced and tactile competitive arena where tactics, magic, and power collide. Master the battlefield in this real-time clash of Champions!
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About
Lead your squad of Champions into a fast-paced and tactile competitive arena where tactics, magic, and power collide. Command your team, protect the glass, and dominate the battlefield in this real-time clash of Champions!
Build your squad from a dynamic roster of 12 Champions each with unique abilities and roles that shape how you counter, combo, and control the match. With deep customization, your squad’s style will be unmistakably your own.
Battle friends in private matches, test your skill in ranked duels, or refine your strategy in AI skirmishes. Each fight is a tactical and tactile showdown. Adapt to your opponent’s squad and command your Champions with precision to turn the tide in your favor.
On the board, every move matters. Defend your Glass, break your opponent’s, and seize map control through smart positioning and bold plays. Matches are short and intense but mastery runs deep. Unlock new Champions through battle-earned experience and shift your strategy with each win.
Key Features
- Fair-to-Play, only cosmetics cost $
- Build a squad from a unique roster of 12 Champions
- Master real-time, hex-based tactile battles across 4 arenas
- Unlock new Champions, rewards and +400 cosmetics
- Rise up in ranked 1v1, 2v2, 1v2 or AI Skirmish
- Quick, 10 minute matches and earn XP
- Cross-platform Play!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ignore the playtime. I got this game on Quest before Steam, but I have played on both platforms. VR badly needs more games that are MOBA adjacent, so this is a breath of fresh air. For fans of the two Moss games, getting to dive back into the world with a (mostly) new cast of characters and gameplay style has been fantastic. The game has three AI bot levels to learn how to play the game well, individual mastery tracks for each fighter to unlock cosmetics (and other fighters), multiple arenas with different maps, and quick (matches are less than 15mins, overtime included) matches for those who only have a limited time to boot up and run some games. I got the game for free due to playing in the open beta 2 years ago and I can say the game is VASTLY improved from that early version. An easy recommendation if you're looking for a different type of multiplayer game. The devs say this game was inspired in part by Hero Academy and you can see the influences in so many places.
I've waited 2 years for this game and Polyarc did not disappoint! Easily one of my favorite VR games and one I see myself playing for a while.
Love the IP, feels like the other Moss games but turns it into a fun strategic PvP game.
So glassbreakers is an interesting take on MOBAs in the VR space, and while not without its issues is genuinely fun and interesting to play. It plays like a sort of real-time board game. The other great part of this game is that the developers are extremely active and I'd definitely suggest popping in the discord if you enjoy the game. One main issue I'll mention, Valve Index default controls are awkward as grips move the entire game world (flipping grips and triggers feels far better in my opinion and means you grasp your characters to move them).
Initially, I was uncertain whether Glassbreakers was the right path for the Moss universe, as it diverged significantly from the charming and appealing platform games that the series is known for. However, after spending some time with the game, my perspective has changed – the team has truly excelled with Glassbreakers. Polyarc has leveraged their expertise to create a completely original game for virtual reality, blending real-time strategy elements with the class-based systems typical of MOBA games, all while preserving the enchanting essence of the Moss universe. The game’s depth is remarkable; it’s much more than just achieving perfect synergy across a three-champion team – that’s merely the beginning of your strategy. Champions level up during matches by taking down opponents, and timing your attacks, managing power-ups, and capturing the sway stone can significantly shift the momentum and advantage in gameplay. Glassbreakers is competitive, incredibly addictive, and demands quick strategic adjustments and sharp thinking to maintain an edge in matches. The only notable drawback at the moment is that the player base hasn’t expanded sufficiently to ensure consistent matchmaking – however, there is an AI Skirmish mode available where you can progress and face AI opponents in these scenarios. One thing is certain: Glassbreakers offers something entirely unique in virtual reality, proving to be not only addictive but also one of the finest strategy experiences available in VR.
Definitely the best VR strategy game out there, its honestly one of my dream games as it has one of the best animators I know of, extremely polished framework, and is in VR. It is a shame that the player count is low but I say its still worth it. These are the developers that are moving VR despite any friction in the industry, they are an inspiration to me :) Pick it up if you want a novel VR experience, its for both people looking for action while getting the chance to play seated. -Engoneer
Despite how obviously bad of an idea a VR-exclusive competitively-slanted multiplayer-only RTS in a completely singleplayer franchise was, this game oozes quality and attention to detail from every pixel. This game is full of both love for VR as a medium and incredibly tasteful and well-applied restraint in its art and game design. The character animations are fantastic and each character has a surprising variety of voice lines, including bonus voice lines giving story details about them from the announcer in the main menu. The game is filled with smooth and tasteful references to the original games that makes it feel like you're hanging out in the world of the games. Even the main menu is set in the attic of the Readers' room from the original game - you can look over the balcony and see where you sat. The fact is that a lot of care, effort, and love went into this game, and it shows. Just hanging out in the menus, interacting with the entrancing magical spinning wheel menus and watching the character animations, brought me joy. This makes it a shame that it was, as I imagine most VR players would have guessed, completely doomed from the start.
I love this game. The Artstyle and Animations are cute and the competitive gameplay is promising too. Sadly there aren't many players, they should make it free.
Glassbreakers est ce qu'on appelle une pépite ludique! Une réalisation aux petits oignons avec des graphismes magnifiques et des animations dignes des meilleurs animés. Un jeu tactique où l'on devra amener nos 3 champions vers la victoire face à un ennemi déterminé (joueur(s) ou ennemis gérer par l'ordinateur). Plusieurs modes de jeux. Que dire, je suis sous le charme de ce jeu que j'attendais depuis l'essaie de la démo, il y a de cela de nombreux mois. Il est là et c'est un régal !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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