
Crystal Conquest is a free-to-play VR game where you control the elements and battle for victory. Harness the power of fire, water, earth, and air in epic 3v3 MOBA-inspired combat or intense dueling modes!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Crystal Conquest is a Free-To-Play VR game where you control the elements and battle for victory. Imagine the elemental magic of Avatar in VR across fighting, MOBA, and level based campaign modes!
Cross-play with Quest and PSVR2 players is supported!
Key Features:
Play as elemental mages - 4 available by default, unlock more over time
Choose which spells to take into battle, unlock more over time
Customize your in-match shop - choose your potions, wands and other items, unlock more over time
Different modes to suit your mood: Duel (1v1), Conquest MOBA (3v3) or Gauntlet (players vs waves of enemies)
Single player or Multiplayer
Private lobbies available, bring your friends
Skills-based matchmaking to pair you with equal opponents
Shape the game's future by communicating with the Studio on Discord

Build your mage: Choose the class that matches your playstyle and elements. Unlock class variants as you grow and customize your build.
Harness the elements: Battle with elemental magic where each element has unique properties. Use earth, fire, water, and wind to block, dodge, and deflect your enemy's attacks.
Grow in Power: Level up and unlock even more epic spells that change how you control the elements.
Choose Your Battle Mode: Battle in 3v3 matches to capture crystals and topple towers, face off in duels, or team up in co-op to take on waves of AI. All modes support AI for solo or practice play.
Genres
Stats
Languages: English**languages with full audio support
Reviews
O jogo ainda está em acesso antecipado, mas já está muito bom. É um MOBA em VR, algo que era necessário há muito tempo mas ainda não existia. 1. Tem servidor sul americano! FINALMENTE UM JOGO VR MULTIPLAYER COM SERVIDOR S.A.! PARABÉNS DEVS MANDARAM BEM NESSA. Assim podemos jogar com ping decente. 2. Controles e mecânicas de combate e movimentação são intuitivas e divertidas 3. O jogo é gratuito, e sinceramente poderia ser pago e ainda valeria muito a pena 4. Por hora o modelo de monetização ainda está meio nebuloso, somente no futuro saberemos como isso realmente vai funcionar. Já tem moeda paga no jogo, e parece que permite apenas liberar instantaneamente coisas que você pode liberar gratuitamente jogando bastante 5. Performance está excelente, mais um ponto onde os devs merecem parabéns Acho que chamar de "LOL VR" reduz muito o que o jogo é e o que pode ser. Recomendo muito!
Crystal Conquest, elementleri kontrol ettiğiniz ve zafer için savaştığınız, ücretsiz oynanabilen bir VR oyunudur. Destansı 3v3 MOBA tarzı savaşlarda veya yoğun düello modlarında ateş, su, toprak ve TAHTA nın gücünü kullanın :)
Ну игра прикольная, НО багов тут ОЧЕНЬ МНОГА. ОЧЕНЬ короче фиксите а сейчас неиграбельно
-- Played on Meta Quest 2 -- TL:DR; Interesting concept with a lot of potential, but in its current state I don't see myself coming back to it very often. There aren't enough players to get the 'true' experience, which means you're playing against bots that are so barebones you'll lose interest quickly. --- The tutorial gave me a lot of hope; there's some really cool abilities which are fairly easy and intuitive to learn. The different classes add some variety and there's even a Monk class which you can unlock later, incentivizing players to work towards something. Unfortunately all of it kind of falls flat once you actually start playing. There's barely a community, so unless you have a bunch of friends with PCVR setups to play with (I don't have any), you'll be playing against incredibly lackluster bots. I tried the single-player mode with waves of enemies, and on the second level my bot ally dies almost immediately every time, which means that I have to do a 1vs2 when I just did the tutorial and am still trying to remember which button does what. It's also really hard to tell when an enemy is using an ability because they don't have clear animations for them (they just stand there, really stiff) which means that by the time you realize what ability they're using, you have very little time to dodge the attack. Not that it matters anyway, because the homing effect on every ability is so strong that it will just curve towards you. I think turning the homing effect down by A LOT will make the game more skill-based and make physically dodging attacks more fun and rewarding! Let me squat to dodge so I feel like Neo from the Matrix, or step to the side etc. The flatness of this combat against bots is basically what turned me off from playing more. I understand that the game is not aimed towards a single-player audience, but there needs to be *something* to draw players in until the playerbase is big enough to support the whole MOBA idea.
i wish it was any good but the game control is way too clucky to be fun as it right now. The button are used way too much and in a way that make it feel a pain to do anything motion control would just feel better. It feel like a straigh copy of 3d moba like smite without much though put into how to make it a good vr game and sorry to say it but that just not how you gonna make a good vr game. And that even speaking about the weapon having them spawn in front of you like that is just super clucky having to summon then grab them feel like a tech demo and not a game. I wish you success because we need more good vr game but the control really need some work
Very cool idea! Has a lot of potential if the devs keep at it.
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