
GlassGod is a PSX-style roguelite and exploration game where you’re an omnipotent glass god — wield divine powers, manipulate physics, and unleash chaos… but one hit, and you’re shattered to dust, the perfect Glass Cannon.
Modeled estimate, not a reported figure. How we estimate →
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You are a cosmic deity, overpowered yet fragile. Your marble palace has been consumed by a colossal mothership, stripping you of your divine essence. Now, to reclaim your powers, you must step into the mirror portal and descend into chaotic worlds where every fight is a test of precision and survival.
GlassGod is an indie roguelike inspired by PSX-era aesthetics and physics-driven combat. Runs are short, intense, and addictive — 15 to 30 minutes of pure chaos where every decision matters. Harness godlike powers, interact with the environment, and create devastating chain reactions… but remember: one mistake, one hit, and it’s all over.
Unless you play in different modes with different paths and more (or less) forgiving playstyles
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One-Hit Death, Godlike Power – A true glass cannon: overwhelming abilities balanced by ultimate fragility.
Physics-Driven Chaos – Hurl debris with telekinesis, ignite enemies and environments, bend time and space.
Procedural Planets – 4–6 themed worlds, randomized layouts, unique enemies, and physics-heavy bosses.
Short, Addictive Runs – 15–30 minute roguelike loops designed for experimentation and replayability.
Living Hub World – Explore your marble palace hub: wardrobe for “glass bodies,” trophy room, NPC guide, secrets.
Light Progression – Unlock new glass bodies, cosmetics, and optional buffs without diluting roguelike purity.
Burn Mechanic – Ignite objects, enemies, or puzzles; chain fire to open paths, trigger traps, and scorch foes.
Sandbox Mode (WIP) – Experiment with powers and trophies, building custom arenas post-launch.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish +18 more
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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