
Create a medication schedule for John. Press "Play" and let's hope he doesn't die before reaching the yellow area.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Portugal, Portuguese - Brazil
Engagement
Reviews
Game is much less fun that looks like from the trailer. You basically drive actions of your charachter by putting pills on a timebar. Pill is a clever trick into making you think the game is fun. Pills are nothing more than saying to your char "go forward, jump, stop" and so on. So what is left beside the fun aspect of the violence (being run down, falling and all you see in trailer) is a kinda turn based movement game like final fantasy, where you say in advance what the charachter has to do, try if you got the times right and try again until you place the pills in the right timebar zone. Sad concept, sad game. Don't buy
เกมดจีย์!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Puzzle con fisicas donde uno tiene que añadir pastillas con distintos efectos para que Jhon llegue a la meta, esta original, gracioso, y sobretodo a buen precio.
The ultimate $1 guess and check simulator. Could benefit from better random number seed implementation.
Boas risadas com esse game kkkkkkkkkkk Se você gosta de ragdol e coisas bem inesperadas acontecendo... esse game é pra ti
Que jogo lindo e inovador. A mistura de 3D pixelizado foi muito bem executada. Parabéns!!
Give Me More Pills is an unusual indie puzzle game developed and published by DIG Games that builds its entire experience around a simple but creative concept. The player is tasked with helping a character named John survive a hazardous journey by creating a medication schedule that determines which pills he takes and when he takes them. Rather than focusing on fast-paced action or storytelling, the game revolves around experimentation, observation, and problem-solving. Every decision can influence John's chances of reaching his destination, turning what initially appears to be a straightforward challenge into a process of testing, learning, and adapting. The core gameplay is centered on understanding the effects of various medications and discovering how they interact with one another. Success rarely comes on the first attempt. Players must observe the consequences of their choices, identify patterns, and refine their strategies after each failure. This trial-and-error structure gives the game a puzzle-like identity, rewarding patience and curiosity more than quick reactions. The challenge comes from finding the right balance that allows John to survive the dangers placed in his path without suffering the negative effects of improper medication use. Visually, the game embraces a minimalist style that keeps attention on its mechanics rather than its presentation. The environments and character models are simple, and the overall production values are modest. While the graphics are unlikely to impress players looking for visual spectacle, they effectively serve the game's purpose by delivering a clear and readable experience. The straightforward presentation also helps the game run smoothly on low-end systems, making it accessible to a wider audience. One of the most appealing aspects of Give Me More Pills is its willingness to explore a gameplay idea that is rarely seen in other titles. The concept of using medication management as the primary puzzle mechanic gives the game a distinct identity. There is genuine satisfaction in gradually learning how each pill affects John and eventually discovering the correct sequence that allows him to reach safety. The game encourages experimentation and treats failure as an important part of the learning process, which can be rewarding for players who enjoy solving unconventional challenges. However, the game's focused design also creates some limitations. Because nearly every aspect of the experience revolves around a single gameplay concept, the variety can feel restricted after extended play sessions. Players expecting deep progression systems, multiple gameplay modes, or a rich narrative may find the content somewhat limited. Once the central mechanics are fully understood, the sense of discovery begins to diminish, reducing the game's long-term replay value. Despite these shortcomings, Give Me More Pills succeeds as a small experimental project that delivers exactly what it promises. It does not attempt to be a large-scale simulation or a feature-rich adventure. Instead, it offers a compact puzzle experience built around a unique premise. Its strengths lie in originality, accessibility, and the satisfaction that comes from mastering its unusual mechanics. While it may not appeal to every type of player, those who enjoy indie games that experiment with unconventional ideas will likely appreciate what it brings to the table. Give Me More Pills is a creative and distinctive indie title that transforms medication management into an engaging puzzle challenge. Although its limited scope and simple presentation prevent it from reaching greater heights, its originality and experimental spirit make it a worthwhile experience for players seeking something different from traditional puzzle and simulation games. Rating: 7/10
good game. i want it to have online levels
The person who made this obviously has a grudge against humanity. I get it, but this is a bit too harsh as a punishment.
**** **** ******!!!!!!!!!!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 101 Cats in Berlin | $777.3 | 102 | 94% | $0.49 |
| Parasomnia | $777.2 | 85 | 66% | $0.99 |
| Luminescence | $780.6 | 52 | 67% | $0.99 |
| Zima uhodi! | $780.6 | 52 | 27% | $0.99 |
| Tead | $776.2 | 56 | 98% | $0.99 |
| Snowman Adventure | $776.2 | 56 | 86% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| No Man's Sky | $230.9M | 412.2K | 85% | $23.99 |