
A short experimental game about arriving at the aftermath of numerous wacky scenarios to clean, mop, and put things back together! Grab a bucket and a mop and get swinging. What’s that green stuff? Where did that bone come from? We don't get paid to ask questions, we get paid to clean!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short little cleanup game. Feels like a 2D Viscera Cleanup Detail. Wish there was a sprint function. The upgrades are fine but I wouldve prefered more interesting ones than just "mop holds more" (Bigger swing range, a way to sprint, a movable trashbin allowing for some more bigger levels or something like that). The level system does nothing and I have no idea why its even there. The levels couldve had more stories told by the way the dead were lying and the items around (similar to VCD or Crime Scene Cleaner). I wouldve also liked for this to be longer.
お掃除ゲームが大好きなのですがメジャーどころは3Dで激酔いするので 個人的にとてもうれしいゲームでした バグとかも特には遭遇せず楽しめました バケツをけり倒してあーってなるゲームです
Quite fun and satisfying! The environmental design was quite good as well! Wish there were many more levels! Highly recommend! I did change the reach distance of the character slightly since everything was simply too close to the character hitbox. Also there are some bugs: items out of bounds (change reach distance to fix), items "stuck" to character (save and restart game), and character getting stuck (save and go back to office). Was quite annoying but luckily no permanent damage.
Mess Quest is a small but inventive indie simulation game created by Ryan Forrester, who also served as the game’s sole developer and publisher. The game revolves around a humorous and unconventional premise: instead of playing the hero who prevents disasters, players arrive after the chaos has already taken place. Battles have ended, mysterious incidents have occurred, and entire rooms have been left in total disarray. Rather than solving the mystery or defeating enemies, the player’s role is much more practical—they are simply the person hired to clean everything up. This simple concept forms the backbone of the experience, transforming the aftermath of strange events into a relaxing but engaging gameplay loop focused on restoring order to messy environments. The core gameplay centers on cleaning up a series of cluttered locations filled with debris, stains, and misplaced objects. Each level begins with an environment that appears to have survived some kind of bizarre catastrophe. Floors are covered in spills, trash, broken glass, bones, and other unusual objects scattered across the room. The player is equipped with a basic set of cleaning tools, most notably a mop and bucket, and must carefully remove every piece of dirt from the environment. The objective in each level is straightforward: restore the area to a spotless condition by picking up garbage, mopping away stains, and returning objects to their proper locations. What makes the process interesting is the way the cleaning mechanics interact with the environment. Rather than functioning as a simple point-and-click mechanic, the game uses physics-driven interactions that require players to carefully control their tools. The mop can remove stains and grime from the floor, but if players are not careful they may accidentally spread dirty water across a clean surface, creating new stains that must be cleaned again. This small but clever mechanic introduces an element of precision and awareness, encouraging players to slow down and approach each task methodically. The structure of the game revolves around several handcrafted stages that present different scenarios and environments. These areas range from museums and storage rooms to locations filled with strange artifacts and evidence of unusual events. Each stage is designed as a contained puzzle-like space where players must search carefully to find every piece of debris and hidden stain. Some messes are obvious, while others may be tucked away behind furniture or in corners of the room. This encourages exploration and observation, rewarding players who thoroughly inspect the environment. While the game never explicitly explains what happened in each location, the environmental details often suggest humorous or bizarre stories. For example, players might encounter rooms filled with mysterious slime, broken displays, scattered bones, or strange objects that hint at the chaos that occurred before their arrival. The game intentionally leaves these events unexplained, allowing players to imagine their own interpretations of the disasters that created the mess. This subtle form of environmental storytelling adds personality to the otherwise simple gameplay. Progression in Mess Quest is tied to both completion and efficiency. After finishing a level, players receive rewards that can be used to upgrade their cleaning equipment. These upgrades can improve the effectiveness of the mop, increase cleaning speed, or make certain tasks easier to manage. While the upgrade system is relatively modest compared to larger simulation games, it still provides a satisfying sense of progression as players gradually become more efficient at their job. Visually, the game adopts a colorful pixel art style that gives it a charming retro aesthetic. Characters and objects are rendered with simple but expressive pixel graphics that make the environments easy to read and interact with. The bright color palette helps distinguish different types of stains and debris, ensuring that players can quickly identify what needs to be cleaned. Although the visuals are relatively minimalistic, they contribute to the game’s playful atmosphere and reinforce its indie identity. The audio design complements the relaxed nature of the gameplay. Gentle background music accompanies the player as they work through each messy location, creating a calm and almost meditative atmosphere. Sound effects such as splashing water, the scraping of glass, and the movement of objects provide satisfying feedback during the cleaning process. These small auditory details enhance the sense of immersion and make the act of tidying up surprisingly enjoyable. One of the strongest aspects of Mess Quest is its accessibility. The mechanics are easy to understand, and the game quickly communicates its objectives without overwhelming players with complicated systems. Anyone can pick up the game and begin cleaning within minutes, making it a welcoming experience for both casual players and those looking for a relaxing break from more intense games. The straightforward gameplay loop of cleaning, exploring, and completing tasks creates a comfortable rhythm that many players may find satisfying. However, the game’s simplicity also contributes to some of its limitations. The overall length of the experience is relatively short, typically lasting only a few hours from start to finish. With only a handful of levels available, players may wish there were additional environments or more varied cleaning challenges. The core gameplay mechanics remain largely the same throughout the experience, which means the novelty can begin to fade once players become familiar with the system. It is important to note that the game was designed as a small experimental project and represents the developer’s first completed commercial release. Because of this, the focus is placed on delivering a polished core concept rather than offering a large amount of content. Within that limited scope, the game succeeds in presenting a creative idea and executing it with charm and personality. Ultimately, Mess Quest stands out as a refreshing indie title that turns a mundane task into an entertaining gameplay experience. By placing players in the role of someone who cleans up the aftermath of strange adventures, the game offers a unique perspective rarely explored in video games. Its relaxing pace, humorous environmental storytelling, and satisfying cleaning mechanics combine to create a lighthearted experience that is both simple and memorable. Rating: 8/10
10/10, please sir may I have some more? I would 100% buy a DLC.
I found it more frustrating than fun. 4/10.
Great game! Has nice visuals, amazing music, the gameplay is very nice and easy to understand. I did encounter a bug that made me have to reset a lot of my progress, but it seems like a rare bug so I still highly recommend this game :)
Short game, I'm not even trying to rush. I'm half done with it, and still within return period.
Nice little game. Neither too short nor long.
It's like mini Viscera Cleanup Detail It is as harsh as that game too where you brush over a bucket and it overdramatically collapses
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pure Pure Pero Pero Princess | $20.4K | 74 | 92% | $11.99 |
| Madness inside | $20.4K | 90 | 77% | $6.99 |
| Streaming ON! VTuber Training | $20.4K | 130 | 72% | $4.89 |
| Your Friend Hana | $20.4K | 682 | 66% | $0.99 |
| October Night Games | $20.4K | 91 | 70% | $15.99 |
| Dark Strokes: The Legend of the Snow Kingdom Collector’s Edition | $20.4K | 135 | 93% | $8.99 |