
This is a Rogue-like game with a combination of JRPG, auto chess, and galgame elements. Players can choose from two different female protagonists to embark on a unique adventure. Additionally, players can recruit followers, strategize their formations, and develop their town!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a Rogue-like game with a combination of JRPG, auto chess, and galgame elements. Players can choose from two different female protagonists to embark on a unique adventure. Additionally, players can recruit followers, strategize their formations, and develop their town!
After centuries since the last war, Geoffrey of the Black God Cult, who was defeated in the previous events, did not die. However, the power of the demons was weakened, and they all lurked within the human world. Geoffrey and the demon clan began to execute new plans to break the seal, and a conspiracy was brewing in the shadows...
The game features dozens of minion cards, each with unique skills and effects, showcasing their individual characteristics. Every minion possesses distinct racial effects that, when activated, enhance different racial attributes, making battles significantly more manageable.
There are four main female protagonists in the game, each forming diverse and engaging storylines. Try starting the game with different protagonists for varied experiences.
The game incorporates mild Rogue elements, including diverse combinations of minions, equipment, and artifacts. Additionally, players can explore various random events within the game.
Towns play a crucial role in the game. By interacting with NPCs and upgrading the town, players can significantly enhance the freshness of gameplay.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 579reviews | 85% | — | $94.1K |
| $14.99 | 71ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10 正常的卡牌游戏,重复多几次就不想玩了。
意外的好玩,自走棋爱好者福音。但是场外养成好像有点不伦不类
好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
| $13.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
德科蒂尼的最后一关数值属实有点变态了,秒我有点夸张了,其他游玩流程都很舒服,都很不错,关卡设计与人物设计,卡片数值也很好,画风也还行,自己闲着无聊不想打云顶之弈或者金铲铲的pvp,单机这种关卡模式也好玩的
好玩好玩
本体还挺好玩的,神官太强了,全体加盾的卡带橙色宝石能0消耗无限扔,一直套盾无敌爽歪歪,DLC看了差评有点多没买
[h1] 《魔塔少女》简评[/h1] 以自走棋玩法为核心,带有简易的爬塔、经典的肉鸽、轻松的卡牌以及爆肝的局外成长等内容,前期体验还是相当舒服的,至少玩家自走棋策略加上构筑策略成型之后,也是非常爽的,而且3种游戏模式、5位基础美少女、4种游戏难度、3项局外成长、97个成就,以及74种随从自走棋、40种敌人、184张魔法卡牌、93种圣物,有内容、有策略、有肝度、有体量,也是能够玩上一段时间的。不过,随着游戏时间的增长,后期重复度也必然会逐渐升高,玩家也会逐渐感受到一些疲劳和乏味了。 游戏的核心玩法就是自走棋,玩家消耗金币购买随从(自走棋棋子),将它们放置到战场参与战斗或者备战区准备。自走棋可以三合一升级,也自带羁绊触发羁绊词条的效果。能够上场的随从数量,即可以根据战斗获得经验也可以消耗金币获得经验。以上内容,基本上都是自走棋的基础规则,玩过类似自走棋的玩家很容易能够上手。 至于肉鸽方面,爬塔和构筑。其一,爬塔,超级简单的爬塔,其实个人觉得爬塔都算不上,毕竟只有一部分节点会出现一些事件随机选择。其二,构筑,以自走棋为核心,包括随从的装备、全场的圣物、助战的魔法卡等内容,有新意之处就是卡牌,不过,个人觉得卡牌也就是锦上添花而非雪中送炭,能够辅助帮帮忙,但是起不了决定性作用。 最后,游戏的体量其实不算少。3种游戏模式(冒险、无尽、混沌,混沌需要购买DLC)、5位基础美少女(德科蒂妮需要购买DLC)、4种游戏难度(简单、普通、困难、地狱)、3项局外成长(冒险团养成、城镇建设、羁绊养成)、97个成就以及74种随从自走棋、40种敌人、184张魔法卡牌、93种圣物,有内容、有策略、有肝度、有体量,也是能够玩上一段时间的。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
I hesitate to put a review for this game because I feel very middle of the road about it. The game itself is wonderful. It really shows that the autochess idea can work as an independent game and outside of a "gacha" environment. Why not endorse it? Well if you've read any other review, I would just echo the same line. The english translation is even worse than an AI's translation. It's not that sentences are totally unreadable, but the part that they skimpt out on were the most important part. The tool tips. How could you make such a fatal flaw mistake as to not double check your tool tip descriptions to see if they made sense? Not only do they not use consistent termanology to descript what something does, they use obscure metaphor as if they're actively trying to make it confusing. Why?? Just why would you do that? Honestly that's the only probably that I have about this game. Playing it enough, you can kind of guess and check to figure out what the tool tip means, but there's nothing guaranteeing that you're right. I tried to do some research to see what the status is of the developer company and couldn't find anything. I'm not sure if that means that the company went under and doesn't exist anymore or if it being a chinese company doesn't afford me the opportunity to look them up on google. I'm not sure. I could explain why they haven't fixed it in 2 years nor put out any other games.
很上头的闯关游戏,资源稍微有点卡手,需要玩家根据自己的阵容做取舍,无限模式并没有把神秘事件和卡牌宝石做进去,导致故事模式爽杀的卡牌流没办法用,只能用阵容强度往前推。故事模式各个难度看了五六遍剧情(是的中间还翻车了)有点难绷,主角的立绘很喜欢,大就是好(?)
[h1]尽情贴贴![/h1] 游戏拥有数位美少女主角,每次开局都需要选取其中之二,每位主角都会有专属的魔法和兵种。游戏剧情就是两位主角踏上一段冒险之旅,路上突破重重阻碍,探讨一下感情,然后尽情贴贴之类,整体剧情为轻松欢乐向。 [h1]游戏玩法[/h1] 游戏的战斗有点像金铲铲,开局会给一定数额的金币,用来在英雄池里购买英雄,不同等级的英雄需要花费的金币都不一样。如果不满意可以花费金币进行刷新。每次刷新池子不同等级的英雄的出现概率都不同,并且会随着队伍等级的提高而提高高稀有度英雄的出率,队伍等级同样影响可上阵的英雄数量。可以通过战斗或事件获取经验值以及花费金币的方法去提升等级。 游戏里每个英雄都有相应的羁绊和技能,场上相同羁绊的英雄越多羁绊强化就会越强。游戏还有装备系统,每个英雄可以穿戴三件装备,装备会提供各式各样的加成,甚至是凭空提高一级的羁绊。有些专属装备还能为对应的特定英雄提供强力的升级或者添加新的能力。 除了金币外,在每一章节结束或者特殊的休息点还可以进入小镇进行补给。游戏里的功能性建筑还是蛮多的,有用来接委托赚取报酬的冒险家协会,用来理财赚钱的商贸行,购买与强化装备的锻造屋,招募英雄的佣兵团等等,在小镇里可以通过花费银币获取如上种种的增益。 除此之外,在每场冒险结束都可以获得选取的两位主角的羁绊点,用来在局外的页面获取强化,玩起来有一种原本两人只是素不相识的陌生人,在经历过一场场冒险之后逐渐熟悉,相互之间产生了无比的羁绊,因此共同战斗也越来越得心应手的感觉。 在冒险时还会获得一些魔法卡,通常会和所选定的主角有关,比如圣女的魔法卡大多偏守护治愈,在战斗时可以把魔法卡当作消耗品使用,在关键时刻往往会有奇效。 [h1]总结[/h1] 无论是剧情的表现还是战斗的策略性都十分不错,非常推荐。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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