
Their faces are the playing pieces. The rules are their emotions!Ridiculously charming puzzles, wrapped around an epic tale of love and danger, topped off with an authentic old-time stringband soundtrack!The goal is to put every one next to their friends.But you can't please everybody all the time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Puzzles themselves are okay enough, but repetitive soundtrack gets old very quickly and it's unacceptably poorly optimized for how un-demanding on a system it should be.
So fun
Girls Like Robots is a uniquely imaginative puzzle game developed and published by Popcannibal that turns social interaction into a logic problem filled with charm, humor, and surprising emotional depth. What seems at first like a lighthearted seating-arrangement puzzle quickly evolves into a complex system of relationships and personality management. The premise is disarmingly simple: players are given a grid and a set of characters, each with their own likes and dislikes about who they sit next to. Your task is to place them in such a way that everyone ends up as happy as possible—or, in some later cases, as angry as necessary. This simple setup becomes the foundation for over a hundred levels of creative puzzles that twist and expand upon the basic idea, transforming what could have been a one-note gimmick into a layered, surprisingly heartfelt experience. At its core, the game’s mechanics revolve around adjacency. Girls, as the title implies, like to sit next to robots. Nerds love being near books but can’t stand each other. Cows produce milk when surrounded. Volcanoes might erupt if placed too close to the wrong company. As new characters are introduced, their emotional rules add new variables to the logic grid, and what begins as a cheerful exercise in pattern recognition gradually turns into a web of interdependent relationships. Each puzzle becomes a small ecosystem of personalities, and success requires balancing happiness, chaos, and spatial efficiency. The game constantly reinvents itself—one stage might ask you to maximize joy, while another forces you to provoke anger or manage moving pieces that shift the balance mid-round. This willingness to subvert its own formula keeps the experience fresh and unpredictable, ensuring that no two levels ever feel quite the same. What truly sets Girls Like Robots apart from other puzzle games is its personality. Every character is represented by a square tile with a large, expressive face, animated in a way that communicates their emotions instantly. The simple art style, with its colorful, hand-drawn charm, amplifies the game’s lighthearted tone, while the soundtrack—composed of twangy folk tunes and playful melodies—adds to the cozy, homegrown atmosphere. There’s a sense of sincerity in how the game presents itself: nothing feels forced or cynical. Instead, it feels like a game made by people who genuinely enjoy experimenting with emotion, logic, and laughter. The story that ties the puzzles together is delightfully absurd, following a loose narrative involving love, volcanoes, and friendship that never takes itself too seriously. The writing is whimsical without being cloying, and the dialogue often lands with a dry humor that complements the visual simplicity. As the game progresses, the puzzles grow more intricate, and the joy of discovery shifts toward the satisfaction of mastering its systems. Some of the most memorable challenges involve unusual objectives that flip your expectations—asking you to make everyone angry instead of happy, or to strategically sacrifice one character’s mood to improve the overall score. This variety keeps players on their toes, but it also introduces a degree of unpredictability that can lead to frustration. Later levels, especially the larger grids with many interacting characters, can feel overwhelming as the number of possible configurations explodes. At times, the logical elegance of the early stages gives way to trial and error, where you spend more time swapping tiles than planning strategies. Yet even in its most difficult moments, the game maintains its charm; the lively animations and gentle music soften the frustration, encouraging you to keep trying until the solution clicks. From a design standpoint, Popcannibal deserves credit for the pacing and structure of the experience. The game’s three main acts gradually expand the scope of what is possible, introducing new mechanics and characters with just enough explanation to let you learn through play. Each stage builds upon the lessons of the previous ones, and the difficulty curve feels carefully measured, even when it spikes in the final stretch. The option to skip a level is a thoughtful inclusion, allowing players to move forward when stuck without breaking the flow of the narrative. For perfectionists, achieving high scores or completing every puzzle perfectly provides an additional layer of replayability, rewarding those who want to master every emotional nuance. The 4K remaster version released on Steam further enhances the presentation with sharper visuals and improved performance, giving the game a renewed polish that helps it age gracefully. Despite its accessible premise, Girls Like Robots has more depth than it initially reveals. Beneath its cheerful exterior lies an undercurrent of melancholy and sincerity. The puzzles, while mechanical in nature, are rooted in human emotion—how people connect, repel, and misunderstand one another. The act of arranging characters to satisfy everyone can feel like a metaphor for the delicate balancing act of social relationships. Every success feels earned because it reflects empathy as much as intellect. Few puzzle games manage to capture this blend of logic and feeling without becoming sentimental, but Popcannibal pulls it off with subtlety. The final chapters even hint at themes of loneliness, acceptance, and imperfection, reminding the player that not every puzzle in life has a perfect solution. There are moments where the formula shows its limits. Some mechanics, once introduced, disappear too quickly, leaving you wishing they had been explored further. Others overstay their welcome, especially in the longer later levels where the joy of discovery gives way to methodical optimization. But these minor flaws never overshadow the game’s personality or creativity. The pacing, variety, and emotional inventiveness of the experience make it stand out in a crowded genre. It’s a game that manages to feel handmade—crafted with warmth, humor, and a genuine desire to surprise. For players looking for something beyond the traditional logic puzzle, Girls Like Robots offers a world where thinking, feeling, and laughter all play equal roles. In the end, Girls Like Robots is a small gem of design—a puzzle game that’s as much about personality as it is about problem-solving. Its combination of expressive visuals, clever mechanics, and offbeat storytelling gives it an identity entirely its own. It can be challenging, occasionally maddening, but it’s always joyful in its experimentation. Whether you’re arranging girls beside robots, calming volcanoes, or navigating the bizarre social dynamics of cows and nerds, the experience is consistently engaging and filled with heart. Popcannibal has created something that transcends its simple premise, turning an abstract logic puzzle into an emotional playground where empathy and reasoning collide. It’s a rare example of a game that makes you smile as much as it makes you think. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Reseña desenfadada de Girls Like Robots: ¿Un rompecabezas o un rompecorazones?[/h1] [h2]Resumen[/h2] ¿Quieres saber qué pasa cuando mezclas robots, chicas y una pizca de piezas de rompecabezas en una licuadora? Pues bienvenido a Girls Like Robots, un juego donde tu expertise se pone a prueba no en combates titánicos ni mundos fantasiosos, sino en la ardua tarea de sentar a la gente en las sillas correctas para que se sientan felices. Sí, has leído bien: es un juego de sentar gente en fiestas pero mucho más geek. [h2]Aspectos importantes e interesantes[/h2] - **Rompecabezas único:** La mecánica de matchmaking en sillas realmente pone a prueba tu mente mientras intentas equilibrar el amor y el odio entre rostros pixelados. - **Estilo visual adictivo:** Los gráficos te hacen sentir en una cápsula del tiempo con su encanto de animación estilo retro. - **Desafiante pero no frustrante:** Aunque te rascarás la cabeza, no querrás lanzar tu PC por la ventana. Buen equilibrio, ¿no crees? [h2]Aspectos por mejorar[/h2] - **Repetitividad al extremo:** Aunque sentar gente es divertido (por raro que suene), hacerlo una y otra vez puede llegar a cansar. Más interacciones o cambios drásticos podrían ayudar. - **Historia más envolvente:** Los personajes tienen mucho potencial, pero la trama se queda corta. ¡Queremos más drama! [h2]Puntuaciones desglosadas[/h2] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Divertido pero puede volverse monótono.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Bien balanceado, aunque a veces predecible.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Suficiente, pero podría ser más variado.[/td][/tr] [tr][td]Video / Gráficos[/td][td]8[/td][td]Encantadores al estilo retro.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Un poco floja, hay margen de mejora.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Agradable y coherente con la temática.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Correctos, sin más.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Pegajosa, pero no revolucionaria.[/td][/tr] [tr][td]Voces[/td][td]N/A[/td][td]No aplica.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Intento presente, pero podría destacar más.[/td][/tr] [tr][td]Total[/td][td]56[/td][td][b]Compralo con descuento[/b][/td][/tr] [/table] [h2]Veredicto final[/h2] Si la suma te da 56, no estamos hablando de una obra maestra, pero tampoco de un desastre. Girls Like Robots es ese llama-cuelga que guardaste por nostalgia pero sacas en las citas para romper el hielo. En resumen, [b]cómpralo con descuento[/b] en una de esas ventas locas que tanto amas y, hasta entonces, sigue leyendo mis reseñas sarcásticas. ¡Gracias por venir!
It's a good idea for a game and I enjoyed the first few puzzles, but I feel like the game would be a lot less annoying if the pieces didn't have to be placed/undone sequentially or else fully reset. Sometimes it's not clear where the problem is in the puzzle until you have almost all the pieces out, but at that point you have to completely deconstruct everything to replace them (especially if the one piece you misplaced was early in the sequence). If there was a way to freely drag and drop pieces to swap each other and let you optimize the puzzle without destroying everything and having to memorize/keep track of what's going on, it would have been a LOT better. I burned out in less than a half hour when I realized that getting gold in some of the levels was extremely tedious rather than challenging, simply because you have to "guess" the correct solution right from the start instead of building it as you go due to the placement restrictions. Music and sound effects had to be turned off almost immediately, not my cup of tea. Very stock/royalty free sounding to a fault. It can be done properly with some diversity but the game is pretty lacking here. Overall I would say with a few tweaks to the game mechanics like mentioned above, this game would have been an easy recommend. Simple and charming with a unique idea but way too annoying to actually play because of poor UX.
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네모네모 세상의 소녀 옆에 로봇을 앉혀주세요! 귀여운 연출과 구수하고 정겨운 컨트리 ost, 시도를 많이 해야하는 퍼즐이 장점인 게임입니다. 각각 인물에게 있는 조건을 맞춰 타일을 맞춰서 점수를 얻으면 되는 게임인데 별을 전부 다 받는게 생각보다 어렵습니다. 가이드를 참고하면서 플레이했는데 같은 룰에 질릴 때 쯤 새로운 룰로 재미있게 만들어주고 각 스테이지마다 스테이지 글에서 드립을 쳐주기 때문에 플레이어들을 신경 많이 써줬다고 생각합니다! 여러모로 각 스테이지에 신경도 많이 썼고 그래픽과 음악도 잘 어울리고 좋아요 굳이 퍼펙트게임을 원하지 않는 경우에도 가볍게 깰 수 있기 때문에 추천드립니다. 퍼펙트 게임은 어려워요..
Normalde bulmaca oyunları çok tarzım değil ama denedim, gayet keyifli çıktı. Hikaye yok, direkt bulmacalara giriyorsun ama tasarımı sade ve hoş. Bazı kısımlar biraz düşündürüyor ama sıkmadan ilerliyor. Basit ama zevkli bir oyun olmuş, bulmaca sevenlerin hoşuna gider
Passé l'esthétique qui est ce qu'elle est, on découvre un jeu de casse-tête franchement sympa, qui a le mérite de faire réfléchir et chercher sans devoir non plus trouver LA solution parfaite, un système de Bronze, Argent et Or récompensant la validation + le score sans empêcher de passer à la suite. Il a aussi le mérite d'essayer de varier les éléments sans se reposer toujours sur la même formule. C'est typiquement le genre de jeu qu'on fout dans un coin et qu'on sort pour passer cinq minutes... avant de se surprendre à relancer une partie pour essayer d'avoir le maximum de points sur ce puzzle. Puis une autre. Puis une autre... Bon jeu pour moi
Just a good time.
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