
Openworld trade simulation. With physics based inventory system, you can travel entire world
Most likely between $4K and $39.8K. How we estimate →
Checked against 8 developer-reported games
Girls' civilization 2 has sold an estimated approximately 1.2K copies on Steam, for about approximately $13.3K in gross revenue.
About approximately 1.2K copies on Steam (mid estimate), modeled from its 30 reviews — low confidence. Not a figure the developer has reported.
About approximately $13.3K gross, most likely between approximately $4K and approximately $39.8K — roughly approximately $8.8K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $13.3K | 112 | 56% | $6.99 | |
| approximately $13.3K | 90 | 68% | $6.99 | |
| approximately $13.3K | 57 | 98% | $12.99 | |
| approximately $13.3K | 140 | 50% | $4.99 | |
| approximately $13.3K | 83 | 24% | $4.99 | |
| approximately $13.3K | 54 | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $306.9K | 716 | 73% | $19.99 | |
| approximately $181.5K | 410 | 81% | $17.99 | |
| approximately $97.3K | 161 | 77% | $14.99 |