
A sci-fi Vampire Survivors-like shooter. Control mecha girls to fight terrifying bug swarms. 40+ unique weapons & hundreds of passive skills for diverse Builds. Features space base management, mecha girl development, Live2D healing massages, and 4-player co-op. Enjoy interstellar survival adventures
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When the stars become hunting grounds, do you choose to sink into desire or tear apart the darkness?

A sci-fi action game that combines roguelike survival shooting and mecha cultivation, with a "vampire survivor"-like fast-paced battle as the core, bringing an adrenaline-pumping interstellar survival experience.


Protagonist team setting:
In this chaotic interstellar, a team of interstellar pirates and smugglers quietly descended. They are adventurers driven by the temptation of rare resources. The team members have their own characteristics, including mecha experts, combat experts and spaceship experts. Faced with the threat of the ancient gods, they must not only survive in this interstellar, but also fight against the manipulation of the ancient gods and rescue the controlled beautiful girl combat mecha pilots.

Gameplay highlights:
Survival game in the eternal night: In the ruins of the mysterious galaxy, control the war mecha to fight against the tide of distorted creatures;
16 basic weapons + 27 advanced craftable weapons, each with nearly 10 different enhancement branches, plus hundreds of passive skills for free combination! There's no limit to the build possibilities, so unleash your creativity and create your own invincible combat style!
The eternal choice of fall and redemption: rescue the mecha girl who is controlled by the mind, and unlock the combined ultimate move through "neural synchronization";
Deep space base construction: collect resources, upgrade the mothership technology tree, unlock the mecha invisible force field/driver gene modification warehouse;
Mecha, skills and weapons: choose different mechas, weapons and drivers according to your own fighting style. Do you activate the energy shield to play steadily, or stack the rampage module to become a battlefield meat grinder? Your tactical DNA will define the destruction of the entire galaxy!
Visual impact: Witness the distorted body that merges mechanical and biological tissues, presenting alternative horror under dynamic light and shadow;


Join this galactic gamble-on the edge of madness and reason, rewrite the final equation for the survival of civilization!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好歹也玩了这么久,就只说下无尽模式。 这无尽模式的思路就有问题,每一关给的时间少,强度高,这无尽模式是用来干嘛的?就是指望着玩家“赶紧死”? 制作组的出发点,这个无尽模式的“作用”到底是什么? “让玩家好好爽爽”,这才应该是这类型的游戏出无尽模式的出发点。 因为普通模式,玩家很可能刚构筑完毕,还没完全提升起来,就已经通关了,这种“没有尽兴”的感觉,会让玩家觉得“不够爽”,所以才会呼吁出“无尽模式”。 而你们这做个无尽模式,玩家真的有爽到吗? 就这么害怕玩家玩的太久,生怕玩家死不掉? 好好思考下,这才是关键。 我还是打个推荐吧
Highly recommended, updates seem frequent enough. Solid gameplay loop from a survival kill everything game. Well worth the cost of a small game.
[h1]向日葵游戏评分【7/10】[/h1] 《禁忌星域》是一款幸存者like游戏,游戏的特色是美少女机甲主角,有少量可有可无的擦边元素,缺点是特别的肝,一眼看不到头那种。 [h3]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h3] [h3]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h3]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs more accurate localization, but still mostly understandable. Only a few skills are unclear. Great survivorslike with deep roguelite progression.
It's a neat blend of a game with lewd artwork combined with solid gameplay loop under the hood. The artwork for the pilots is fantastic. In game mechs called frames are a bit of a let down. They appear very similar to a line of figures called Megami Device. At times it just feels so boring watching a floating avatar and I wished there was more to it such as attack animations or drilling animations. Watching your character just run into a wall until it breaks gets boring very quickly. The English translation is good enough to get the basics down, but it could use some work such as punctation and spacing. Game has a solid tutorial and explains most things and what button does what. The tutorial on the ground combat is solid. When it gets to the planet section is where it gets iffy. English text would overlap each other making it hard to read. The same goes for the UI, with sizing all over the place. Music is nothing to write home about, not terrible, not great. This is where it fails and feels like an afterthought in my opinion. Tons of tech trees and buildings to incentivize you to play, but again the text overlapping each other does it make it a bit of an eyesore if you select English. There's multiplayer in beta, but its one of those types where you invite someone with a room code instead of automatically pairing you up with someone. Enemy design is forgettable, just your basic big monsters from something you see in shows like Godzilla. There's nothing iconic yet. There are ranged enemies, but on the very first map you play their projectiles blend in with the background. It's a shame since they came up with some very pretty ladies as your pilots but didn't give some love for their enemies. The gameplay visual design from your character design is a bit jarring at times. You see this highly detailed pilot, then you get to the gameplay visuals that feels cheaply made. As for the mech gameplay, its great gameplay mechanic wise. You start out with 4 mechs to choose from. 1 with a machine gun, my favorite, 2 melees with a spinning saw or sword, and then there's the missile one. The missile mech feels underpowered especially in the early game and sometimes just straight up useless until you level up enough to get a different gun drop. Every time you level up you can reroll for a different trait that powers you up, from increased damage or firing rate. Each gun is clearly labeled with traits and what it does. The game does respect your time, especially when it comes to the massages of pilots and resource grinding. Don't want to play the minigame? You can skip it or wait for your resources to pile up while you go to work. My only major criticisms so far in my 2 hours of playtime is the lack of action motions of your mech and enemies just popping out of thin air visually. It would be neat to see a little burrowing animation to see them come out of the ground instead of what we got now. Some may not like the designs of the mechs themselves, looking like generic background anime characters in space suits. I feel like it could use some pointers from such games like Halls of Torments in character actions animations. I would love to some more variations in running even. For mech designs it would be neat to see actual heavy duty mechs instead of whatever we got here, but that's a personal preference. In my 2 hours, it did achieve in keeping my interest to play more, but for now there are better options with a better visual appeal in its core gameplay mechanics. For Meow Run's first game, I would rate it a 7.8 out of 10. The buttons all work, there's a solid tutorial, and there's boobs. At its price for 14.99, its worth a buy in my opinion. I hope they work on this game some more and polish it. Personally I would like to know if there was an actual artist for the pilots or if it was made with AI. I didn't see a credit anywhere. Would love to know so I can drop a follow! Support your artists!
固定开场白:我个人对国产独立游戏持正面态度。 然后不光是针对这个游戏,包括所有的国产擦边游戏,我对那些压抑小鬼说一句:战你妈败CG!一个游戏卖你几十块,作者想挣点小钱,你们却想让人进去踩缝纫机。这里是中国,想玩直球的滚外区去,别在国区游戏下面倒垃圾! 好了,说这个游戏,很差!美术、语音有点擦边,但是我们老年人不吃这一套。游戏局外成长故意拖长,很多资源不能局内获得需要通过局外建造后花时间生产。局内成长过于繁杂、且数值舍不得给,往往一局玩下来给人的感觉就是我词条没少拿但就是没有直观的强多少,刷的不爽。战甲花大资源、时间研究出2阶、3阶数值上跟1阶没差别,至少我从字面上没看到差别。你这个无尽模式是给人玩的?同是国产跟《贪婪大地》《轮回保险公司》差距巨大。
局外养成过于繁杂了,缺乏正循环或者说完全没有正循环,色又不够色,游戏性也不行,做得很好下次别做了
It's annoying at the start. Boring at the end. Regret buying.
美少女机甲+恐怖虫潮,这个题材体验挺喜欢的。也是第一次玩类幸存者这个类型,感觉还挺好上手的。鼓励一下给好评吧。 比较不清晰的是目标感,打通了第一个星球之后下一件事要干嘛,什么时候才解锁新角色新剧情,都不知道,只能单纯刷刷。 但是我还是挺喜欢这些各种各样的虫潮的,虫子设计好评吧。
挺爽的一款科幻幸存者,在常见的模式下加入了类似挖矿的机制,直接变身矿工。回血爆率略低((商店卖的也贵),加上没有闪避有点麻烦,不过整体来说还算比较有新意的玩法。 虫子都很可爱捏,就是受击音效是娇喘有点.........总之莫名其妙的黄油既视感。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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