
A small quick game about building a factory to launch planets into a solar system! Grow your base and increase production to make the ultimate factory for launching planets!
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A small quick game about building a factory to launch planets into a solar system! Grow your base and increase production to make the ultimate factory for launching planets!
Use your factory making skills to build a factory to produce planets and launch them into a solar system, doing so will allow you to produce goods faster and unlock more planets to produce and launch.
Once your solar system is done, activate supernova to upgrade your sun into a black hole, you then can start producing and launching stars into a galaxy around a black hole!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
not really the biggest fan of the second part, if you were able to split outputs or be able to copy paste then it would be much better- but it felt like just repeating the same iron chain. and even then its a whole lot of waiting because of the medium crafting times for it while also needing 30 something of the resource. It would have been fine if that was it, but the fact that you had to create so many star types that are basically just copy pastes but with just enough variation to not be able to reuse your old buildings. I was vibing with it during the first stage, just wish there was a way to connect multiple crafters off of one line but since you cant you would assume to just create more of the same 10+ block crafting tree, but with the goal only being 10 stars and the fact that it will be a completely new and random star after makes you not want to do that. honestly im typing this review while i wait for my single objective to complete before i have to make a new type of boring star. Like i said earlier, the first part of the game was neat. i like the facts that there were different planets that give different resources, even if it is just for the arbitrary task of using those resources to make its own planet, it still added a little bit of depth to the crafting rather than a long ass chain. however this second part is legit just long ass chains of crafting that cant really be sped up or anything. Also there are BAD FPS issues, late game i was just placing down crafters and was getting to less than 5 FPS. for a game that is in such a tiny space it is seriously unoptimized. legit got to a point where i was at 1 FPS, even with my settings on the lowest and i was selling every single tile that was being displayed, so it wasnt because of too many tiles on one spot If copy paste gets added, or a way to chain crafters off a belt get added, and some SERIOUS fps optimizations get added i will change this review, but for now i really don't recommend it Edit 4/7/25: Copy paste is a very nice feature, but the lag feels even worse now. Try it out yourself- try placing ONLY CONVEYOR BELTS from top to bottom of the map, i could only make it 1/4th the way before it was lagging incredibly hard. about 15 tiles wide. Honestly blueprints aren't even as big of a deal, especially if you just build it all once and forget about it, but with all this lag you cant build big. Honestly this game seems like it could be a fun and interesting game, which is why im criticizing it so hard, i see lots of potential and it definetly was frustrating trying to make a large scale "Make-everything-so-i-dont-have-to-rebuild" sorta machine, but the lag made that not possible. Definetly gonna play it more when it gets polished
It's fun to combine and compact, but it gets really stressful when so many small parts come together. A pin of the recipe would be a nice upgrade (at the moment you have to do a lot with screenshots if you have poor memory).
At the time of this review, the game isn't even a month old and cost $0.99 so I feel some expectations needs to be lowered when it comes to game play. Also like to point out that I'm not sure what potato other people are playing on because my i7-9700k has no issues with the game. For reference, my computer is about 5 years old. The game offered something to me that I wanted that Factorio couldn't produce and that was native game play without annoying attacks. Yes, you can turn them off in Factorio but that's besides the point. I just wanted an automation building type game. At start up, the game basically gives you some very simple instructions and throws you to the wolves, you have to figure out everything on your own. Which isn't really a problem. The bad thing is though, by the end of the 1st achievement (as they are only two) you should have a pattern/system down on what to do for the rest of the game. The music is catchy and not bad but some more space themed or ambient tracks would have been nice. The game interface is very close to early-mid 2000s Flash games. I really wish there were more achievements, goals and missions to complete. Also, the ability to 2x, 4x, the speed would have been nice. I still recommend this game, I mean it's a dollar and I got around 8 hours of gamplay in it. Still had fun...
For $1? Can not complain, now i suppose my next goal is to try and beat it faster. My only thing is it would be nice to drag and copy whole set ups when trying to expand production over having to place each piece every time. Would definitely recommend as a nice time killer
So, this is a rather quick-ish game where you launch completed crafts in an effort to build a solar system and a galaxy. It was fun. However, there are some points I both, think are a bit rough and should be addressed ASAP. First, performance issues. I have a pretty decent rig and there still moments where the game will chug for a bit when doing large builds with a lot of moving parts. This is something that doesn't happen to me in other games. Second, allow one to delete blueprints. Third, reformat the UI. Right now, there are boxes that prevent clicking through, this is an issue mostly for the resources section. So at least allow for an option to resize that... It takes up quite a bit of space as it is. Fourth, add a side view box for a selected craft so we can manage the build process with relative ease. Not constantly having to go into one menu after the other. Or screen shoting to keep it fresh. (This is mostly just a hassle. Fifth, more logistics. Like spliters and the like. For those of us who like building complex and compact. Sixth, more content. Finished a Galaxy, now a Universe?
fun Game took me ~ 4 hours to finish. felt relaxing organizing machinery and optimizing factory lines. well worth the 1$ cost
Fun little game.
peak
factory of space good game
Fun game to figure out and build up the structures to launch the planets!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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