
A retro-style arcade endless maze-runner with equippable skills for a different run every time! Help Gimmick to navigate an ever-changing maze, avoiding enemies and collecting powerups to unlock and upgrade skills, while collecting data on the mysterious Chaos Dimension!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Cool things about the game: *Love the old school vibes. *game is really cool for a speedrunners headspace. *Gimmick is a cute character!!! MaYbE too CuTe 🤔🤔🤔🤔 *leveling system #based *The soundtrack SLAPS. 10 outta 10.
Gimmick in the Chaos Dimension is a fun throwback to oldschool DOS games. While the gameplay is simple and repetitive, those two things make it an addicting experience that it's easy to lose a few hours to. The controls (and fortunately controller support) are intuitive and easy to use and master. The art is cute. Very worth giving a look.
A simple but well crafted game dedicated to the pixel era it takes inspiration from. The aesthetics are colorful, the art cute, the gameplay simple but challenging in a very fun way. The music is nailing its tone and never feels repetitive or rough on the ears. The maze running is enjoyable, slow paced but not boring, allowing you to see what's happening without slowing the game to a crawl. The powerups feel powerful and may cause you some pause deciding which one is best for your play-style despite each one feeling effective. The grind to level up abilities is minimal as you're always collecting the currency for it with each step and a few runs can net you a nearly maxed out ability. Enemies have different behaviors which diversifies the challenge and how you approach any given path you choose to go down. As of yet, there isn't a thing to complain or criticize as far as I'm aware. Clearly a game well made and made with care and attention to make it simple, but fun. Would recommend to anyone who enjoys a casual experience and/or games throwing it back to the pixel era. Looking forward to playing more once I'm done here.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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