
Side-scrolling mech-shooting bad-assery is BACK!GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
short game but addictive.
Is it fun? No. Does it have the potential to be fun? Also no.
8.5/10 A good 2d mech themed run and gun platformer that does a good job of remembering that these are big hulking robots, being that it does give you mobility but not to the ridiculousness of most japanese mecha themed media like that S*** known as gundam. Short but offeres a good challenge with out feeling cheap and feels pretty close to front mission gun hazard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having a timer and a health pool that carries over, with no upgrades to speak off, makes for a poor experience. Controls are stiff specially with newer controllers... discovering that you can double tap to run and how hard it is to actually do it is a pain
Game is short with alot of flair. Nice effects with simple game play. There is a entire series of games the devs made that are related. I like this game for its simplicity and great work involved. Its cheap, check it out.
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This game is very reminiscent of a lot of old arcade games, but the controls are a bit finicky, especially with a controller. This would do really well as a twin-stick shooter, but by having movement and gun aiming on the same control, it's rather hard to get your mech to shoot where it needs to, especially if you're trying to move at the same time. Further, as others have said, the time limit is brutal. Even if the timer was just forcing you not to dawdle, that could be one thing, but that's not what we get. Instead, it's a race against time that you really don't have, forcing you to scramble for time pickups just to avoid the arbitrary mission timer running out. And yes, this also leaves you very much at the mercy of the RNG.
A very fun game. People nag about the time mechanic, but it is essential in making you learn the game to the fullest, otherwise people would be playing it sluggishly. Good controls, a little bit unwieldy (gets the mech movement across), aiming feels idiotic at first, but if it would be on the second stick the so much of the game's design would fall flat, well balanced difficulty with varied stages requiring slight changes in conquering them. The only downside is that when pushed to the limits certain boss encounters are more of an endurance test. They could have made the health bars lower for the no special weapons runs to feel less tedious.
Its not bad, but can use improvements If I was able to change my load out between stages that would be neat. Story mode should allow you to continue from the stage you got a game over and then have an arcade mode that just makes you do the whole game in 1 try because currently you have to beat the game in 1 go and as soon as you get game over you have to start all the way from the first stage. its a short game, about 1 hour I would say but not a lot of replay since there is no stage select option. pick it up on sale if you want something simple, its not the greatest game but it is fun to play at least once I think.
This game carry the spirit of Cybernator (Assault Suits Valken) of the SNES console era. But also the drawback of the game of said era + additional specific to this game, considering todays standart: -No checkpoint. You die, you use a continue to restart right from the beginning of current stage. Too bad if you were on the boss stage -No saving: need to stop early? Too bad, it's one run or lose your full progress. -The only gameplay that annoy me is that you can't raise your shield mid-air and your dash don't give any momentum when jumping, compared to a walk-jump. So if you are into cybernator era and can deal with above cons, go for it. Otherwise, there are other game like this with actual QoL from today.
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Players by region
Where this game's players are, estimated from review languages.
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| $1.8M | 5.4K | 86% | $14.99 | |
| $64.4K | 226 | 81% | $11.99 | |
| $39.5K | 261 | 88% | $3.49 |
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| $52.2K | 180 | 72% | $14.99 | |
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| $52.2K | 242 | 56% | $11.99 | |
| $52.2K | 95 | 88% | $19.99 | |
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| $52.2K | 135 | 79% | $19.99 |