
GigaBash is the ultimate Kaiju Fighting Game for 1-4 players, where you battle as film-inspired Kaijus and giant Heroes in fully destructible cityscapes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 26 → 1.14/day in the week after.
About







Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2Kreviews | 95% | — | $1M |
| $11.24−55% | 2.9Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes cool godzilla
非常非常非常好玩,非常值得去买,键盘操作就别买了,手柄的话非常非常非常非常非常推荐
มันส์จาดดดดดดดดดดดด
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Brazil +2 more
| $24.49 |
| 654ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game i ever played
很赞
itisveryinteresting
What a great game! Imagine Power Stone and Smash Bros. had a kaiju-inspired love child. The game initially pulled me in with its awesome collaboration DLCs, but it quickly proved to be much more than that. This is a great example of passion shining through every corner of the game. The characters are diverse and unique, yet surprisingly accessible thanks to a consistent input system for similar types of actions. There is an initial learning curve, but once it clicks, you really feel in control. The stages are varied and packed with detail and charm, and the same goes for the diverse cast of heroes and monsters. It's the perfect fighter to relax with when you're not sweating it out in more competitive games. The only downside is the online player base. I can usually find an opponent quickly, but I haven't been able to find a full four-player lobby so far. Also, if you want the complete roster, it can get a bit pricey. That said, for me personally, it was absolutely worth it, and licensed collaborations aren't free. By far one of the best games to play if you're a fan of Smash Bros., Power Stone, or giant kaiju battles.
多人好玩 不過角色有點少 希望可以多出點DLC 推薦環太平洋1
挺有意思的游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $948 | 17 | 88% | $3.99 | |
| $8.3K | 21 | 90% | $9.99 | |
| $13.7K | 34 | 62% | $13.99 | |
| $11.3K | 44 | 95% | $9.99 | |
| $12.5K | 293 | 88% | $1.99 | |
| $8K | 73 | 99% | $4.71 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.5K | 73% | $19.99 | |
| $1M | 963 | 72% | $39.99 | |
| $1M | 2.9K | 99% | $19.99 | |
| $1M | 5.3K | 99% | $12.99 | |
| $1M | 2.1K | 89% | $24.99 | |
| $1M | 2.6K | 95% | $9.99 |